Tower

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Fully upgraded Tower (HotA)Fully upgraded Tower

Tower is a Good alignment town, home to the Alchemist and Wizard hero classes.

Tower represents Bracada.

The native terrain of Tower is Snow.

"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available." Restoration of Erathia Manual

Tower Buildings[edit source]

Toggle Tower Building Tree

Tower Building Tree (HotA)Tower Building Tree
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Building Category
Cost Horn of the Abyss Shadow of Death
Common Buildings
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37000

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45

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40

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-

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Mage Guild
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6000

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25

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25

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28

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28

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28

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28

Dwellings
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4730054300

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55

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60

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15

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10

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16

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56

Unique Buildings
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14500

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10

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10

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5

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5

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5

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5

Total Building Cost
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104800111800

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135

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135

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48

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43

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49

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89

Weekly Troop Cost
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30800

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4

Common Buildings[edit source]

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Halls
Village Hall
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-

Town Hall
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2500

City Hall
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5000

Capitol
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10000

Fortifications
Fort
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5000

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20

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20

Citadel
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2500

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-

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5

Castle
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5000

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10

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10

Miscellaneous Buildings
Tavern
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500

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5

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-

Marketplace
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500

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5

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-

Resource Silo
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5000

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-

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5

Blacksmith
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1000

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5

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-

Mage Guild
Mage Guild Level 1
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2000

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5

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Mage Guild Level 2
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1000

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5

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4

Mage Guild Level 3
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1000

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5

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6

Mage Guild Level 4
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1000

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5

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8

Mage Guild Level 5
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1000

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5

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10

Banned Spells
Bloodlust.png
Curse.png
Death Ripple.png
Animate Dead.png
Armageddon.png
Sacrifice.png
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Creature Dwellings[edit source]

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Building
Cost Horn of the Abyss Shadow of Death
Creature
Max/Wk
Cost/Wk
Workshop
Upg. Workshop
Parapet
Upg. Parapet
Golem Factory
Upg. Golem Factory
Mage Tower
Upg. Mage Tower
Altar of Wishes
Upg. Altar of Wishes
Golden Pavilion
Upg. Golden Pavilion
Cloud Temple
Upg. Cloud Temple
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300

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5

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5

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-

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-

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-

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-

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1000

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1000

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10

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1500

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5

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15002000

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5

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5

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15002000

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5

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5

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5

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-

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-

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-

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20002500

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5

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5

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5

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5

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5

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5

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2000

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5

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-

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-

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-

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-

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-

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25003000

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5

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5

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-

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-

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6

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6

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2000

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5

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-

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-

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-

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-

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-

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4000

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5

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5

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2

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2

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2

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2

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3000

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-

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-

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3

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3

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3

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3

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5000

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10

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10

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-

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-

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-

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10

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2000025000

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5

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5

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-

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-

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-

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30

Creature portrait Gremlin small.gifCreature portrait Gremlin small.gif
Creature portrait Master Gremlin small.gifCreature portrait Master Gremlin small.gif
Creature portrait Stone Gargoyle small.gifCreature portrait Stone Gargoyle small.gif
Creature portrait Obsidian Gargoyle small.gifCreature portrait Obsidian Gargoyle small.gif
Creature portrait Stone Golem small.gifCreature portrait Stone Golem small.gif
Creature portrait Iron Golem small.gifCreature portrait Iron Golem small.gif
Creature portrait Mage small.gifCreature portrait Mage small.gif
Creature portrait Arch Mage small.gifCreature portrait Arch Mage small.gif
Creature portrait Genie small.gifCreature portrait Genie small.gif
Creature portrait Master Genie small.gifCreature portrait Master Genie small.gif
Creature portrait Naga small.gifCreature portrait Naga small.gif
Creature portrait Naga Queen small.gifCreature portrait Naga Queen small.gif
Creature portrait Giant small.gifCreature portrait Giant small.gif
Creature portrait Titan small.gifCreature portrait Titan small.gif
32
22
12
8
6
4
2
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2860 Gold symbol for text.png
3520 Gold symbol for text.png
1800 Gold symbol for text.png
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2800 Gold symbol for text.png
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Unique Buildings[edit source]

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Building
Cost Horn of the Abyss Shadow of Death
Description
Lookout Tower
Library
Wall of Knowledge
Artifact Merchants
Sculptor's Wings
Skyship
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1000

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5

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-

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-

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-

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-

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-

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1500

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5

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5

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5

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5

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5

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5

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1000

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5

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-

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-

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-

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-

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10000

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-

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-

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1000

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-

Reveals the shroud in a 20 square radius around the town.
Gives the town's Mage Guild +1 extra spell per level.
Gives visiting allied heroes +1 Knowledge permanently.
Allows a visiting hero to purchase artifacts.
Grail Structure. +5000 Gold/day. +50% creature growth. Reveals the entire map to the player. Gives a garrisoned hero 150 additional Spell Points while defending in siege combat.

Heroes[edit source]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
PiquedramPiquedram Piquedram   Alchemist Alchemist  1 - Restoration of Erathia Specialty Gargoyles small.png  Gargoyles Basic Mysticism  Basic Mysticism   Basic Scouting  Basic Scouting   Shield small.png Shield 
ThaneThane Thane    Alchemist Alchemist   1 - Restoration of Erathia Specialty Genies small.png  Genies Advanced Scholar  Advanced Scholar    Magic Arrow small.png Magic Arrow 
JosephineJosephine Josephine    Alchemist Alchemist   1 - Restoration of Erathia Specialty Golems small.png  Golems Basic Mysticism  Basic Mysticism   Basic Sorcery  Basic Sorcery   Haste small.png Haste 
NeelaNeela Neela    Alchemist Alchemist   1 - Restoration of Erathia Specialty Armorer small.png  Armorer Basic Scholar  Basic Scholar   Basic Armorer  Basic Armorer   Shield small.png Shield 
TorosarTorosar Torosar    Alchemist Alchemist   1 - Restoration of Erathia Specialty Ballista small.png  Ballista Basic Mysticism  Basic Mysticism   Basic Tactics  Basic Tactics   Magic Arrow small.png Magic Arrow 
FafnerFafner Fafner    Alchemist Alchemist   1 - Restoration of Erathia Specialty Nagas small.png  Nagas Basic Scholar  Basic Scholar   Basic Resistance  Basic Resistance  Shadow of Death  Haste small.png Haste 
FafnerFafner Fafner    Alchemist Alchemist   1 - Restoration of Erathia Specialty Nagas small.png  Nagas Basic Scholar  Basic Scholar   Basic Interference  Basic Interference  Horn of the Abyss  Haste small.png Haste 
RissaRissa Rissa    Alchemist Alchemist   1 - Restoration of Erathia Specialty Mercury small.png  Mercury Basic Mysticism  Basic Mysticism   Basic Offense  Basic Offense   Magic Arrow small.png Magic Arrow 
IonaIona Iona    Alchemist Alchemist   1 - Restoration of Erathia Specialty Genies small.png  Genies Basic Scholar  Basic Scholar   Basic Intelligence  Basic Intelligence   Magic Arrow small.png Magic Arrow 
AstralAstral Astral    Wizard Wizard   1 - Restoration of Erathia Specialty Hypnotize small.png  Hypnotize Advanced Wisdom  Advanced Wisdom     Hypnotize small.png Hypnotize 
HalonHalon Halon    Wizard Wizard   1 - Restoration of Erathia Specialty Mysticism small.png  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism   Stone Skin small.png Stone Skin 
SerenaSerena Serena    Wizard Wizard   1 - Restoration of Erathia Specialty Eagle Eye small.png  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye   Dispel small.png Dispel 
DaremythDaremyth Daremyth    Wizard Wizard   1 - Restoration of Erathia Specialty Fortune small.png  Fortune Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Fortune small.png Fortune 
TheodorusTheodorus Theodorus    Wizard Wizard   1 - Restoration of Erathia Specialty Magi small.png  Magi Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics   Shield small.png Shield 
SolmyrSolmyr Solmyr    Wizard Wizard   1 - Restoration of Erathia Specialty Chain Lightning small.png  Chain Lightning Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery   Chain Lightning small.png Chain Lightning 
AineAine Aine    Wizard Wizard   1 - Restoration of Erathia Specialty Gold small.png  Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar   Curse small.png Curse 
CyraCyra Cyra    Wizard Wizard   1 - Restoration of Erathia Specialty Haste small.png  Haste Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy   Haste small.png Haste 

Creatures[edit source]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Gremlin Gremlin Gremlin Gremlin   Town portrait Tower small.png 1 3 3 1 2 4 4 16 44 30 Gold    
Master Gremlin Master Gremlin Master Gremlin Master Gremlin   Town portrait Tower small.png 1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots) 
Stone Gargoyle Stone Gargoyle Stone Gargoyle Stone Gargoyle   Town portrait Tower small.png 2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying 
Obsidian Gargoyle Obsidian Gargoyle Obsidian Gargoyle Obsidian Gargoyle   Town portrait Tower small.png 2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying 
Stone Golem Stone Golem Stone Golem Stone Golem   Town portrait Tower small.png 3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50% 
Iron Golem Iron Golem Iron Golem Iron Golem   Town portrait Tower small.png 3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75% 
Mage Mage Mage Mage   Town portrait Tower small.png 4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp 
Arch Mage Arch Mage Arch Mage Arch Mage   Town portrait Tower small.png 4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp 
Genie Genie Genie Genie   Town portrait Tower small.png 5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans 
Master Genie Master Genie Master Genie Master Genie   Town portrait Tower small.png 5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans 
Naga Naga Naga Naga   Town portrait Tower small.png 6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation 
Naga Queen Naga Queen Naga Queen Naga Queen   Town portrait Tower small.png 6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation 
Giant Giant Giant Giant   Town portrait Tower small.png 7 19 16 40 60 150 7 1 3718 2000 Gold 1 Gem  Immunity to Mind spells 
Titan Titan Titan Titan   Town portrait Tower small.png 7+ 24 24 40 60 300 11 1 7500 5000 Gold 2 Gem  Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons 

Town Names[edit source]

Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:

Athenaeum Ayer Cloudfire Cloudspire
Corona Equinox Facture Fallen Star
Machina Manufactury Mystos Silverspire
Silverwing Stronggale Tirith Valtara

If there are more Tower towns on the map than possible names, they will use names taken from other towns.

User Commentary

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Some may find the information in this section subjective or irrelevant.

  • Tower armies have some of the best ranged-attack units available.
  • A good strategy for Tower is to upgrade Workshop as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against wandering creatures. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.
  • Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.
  • Tower's town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like Fireball, Meteor Shower, Frost Ring, Inferno, etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don't attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.
  • Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.
  • Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.
  • The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.
  • However, after assembling a decent army consisting mostly of Titans, Naga Queens and several other support units like a few Master Genie stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows Expert Slow.
  • If you have in the army both Titans and Black Dragons who hate each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake.

Pros:

  • Powerful units.
  • Three ranged units and two fliers.
  • Blacksmith is producing Ammo Carts, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots.
  • Magic themed town:
    • Library allows extra spells for each level of the Mage Guild.
    • Both hero types begin with a Spell Book and a starting spell.
    • Golems take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns.
    • Magi and Arch magi decrease spell cost by 2.
    • Master Genies cast spells.
  • Good support heroes, with many Scholars.
  • Powerful protection of the town via Land Mines.
  • Tower's native terrain is snow, so without Logistics and Pathfinding, the enemy will have complications to reach you.
  • If you play against Dungeon, your Titans will have 150% damage output against Black Dragons and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way.
  • Tower is the only good town where Curse is not banned.
  • Giants and Titans are the only 7th level units against whom Slayer spell does not work until your enemy has Expert Fire Magic.

Cons:

  • Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week.
  • Gargoyles and Golems cannot be resurrected in any way.
  • Requires lots of valuable resources.
  • Relatively slow town (fastest troops move at speed 11). Nagas which are often Tower's main power are among the slowest on 5-7 level.
  • Prior to their upgrade, many units have significant weaknesses, and basic Gremlins and Giants are on the bottom of their level.
  • Spellcasting of Master Genies is random, and they can cast a generally useless spell like Magic Mirror, a spell which doesn't make much sense in the current situation (e.g. Cure on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now (Anti-magic, Frenzy).
  • The most expensive town to build up.
  • Apart from Dungeon, Tower is perhaps the worst town to play on Impossible level, as Mage Tower which is necessary for 5-7 level dwellings requires Mage Guild and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources).
  • Playing against Inferno, beware of Efreet who can easily destroy your Genies due to 150% damage output. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have Fire Shield ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies.
  • 3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game.

See also[edit source]