Ballistics

From Heroes of Might and Magic III
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Secondary Skills
Expert Air Magic small.png Air Magic
Expert Archery small.png Archery
Expert Armorer small.png Armorer
Expert Artillery small.png Artillery
Expert Ballistics small.png Ballistics
Expert Diplomacy small.png Diplomacy
Expert Eagle Eye small.png Eagle Eye
Expert Earth Magic small.png Earth Magic
Expert Estates small.png Estates
Expert Fire Magic small.png Fire Magic
Expert First Aid small.png First Aid
Expert Intelligence small.png Intelligence
Expert Interference small.png Interference Horn of the Abyss
Expert Leadership small.png Leadership
Expert Learning small.png Learning
Expert Logistics small.png Logistics
Expert Luck small.png Luck
Expert Mysticism small.png Mysticism
Expert Navigation small.png Navigation
Expert Necromancy small.png Necromancy
Expert Offense small.png Offense
Expert Pathfinding small.png Pathfinding
Expert Resistance small.png Resistance
Expert Runes small.png Runes Horn of the Abyss
Expert Scholar small.png Scholar
Expert Scouting small.png Scouting
Expert Sorcery small.png Sorcery
Expert Tactics small.png Tactics
Expert Water Magic small.png Water Magic
Expert Wisdom small.png Wisdom
Ballistics
Basic Ballistics large.png Basic: gives the hero control of the Catapult. The Catapult can be aimed and has an increased chance to hit fortifications. It cannot be dealt more than 40% of its Health as Damage from any single damage source. Horn of the Abyssgives control of the catapult to the hero, allowing aimed shots with increased damage. Shadow of Death
Advanced Ballistics large.png Advanced: gives the hero control of the Catapult. The Catapult can be aimed, has an increased chance to hit fortifications, and shoots twice. It cannot be dealt more than 40% of its Health as Damage from any single damage source. Horn of the Abyssgives control of the catapult to the hero, allowing two aimed shots with increased damage. Shadow of Death
Expert Ballistics large.png Expert: gives the hero control of the Catapult. The Catapult can be aimed, always hits the intended target, and shoots twice. It cannot be dealt more than 40% of its Health as Damage from any single damage source. Horn of the Abyssgives control of the catapult to the hero, allowing two aimed shots at maximum damage. Shadow of Death
None Basic Adv. Expert
Catapult Shots 1 1 2 2
Chance to hit Keep* 5% 7% 7% 100% Horn of the Abyss10% Shadow of Death
Chance to hit Arrow Towers* 10% 15% 15% 100% Horn of the Abyss20% Shadow of Death
Chance to hit Drawbridge* 25% 60% Horn of the Abyss30% Shadow of Death 60% Horn of the Abyss30% Shadow of Death 100% Horn of the Abyss40% Shadow of Death
Chance to hit intended wall 50% 60% 60% 100% Horn of the Abyss75% Shadow of Death
Chance for no damage 10% 0% 0% 0%
Chance for 1 damage 60% 50% 50% 0%
Chance for 2 damage 30% 50% 50% 100%
*before all walls are destroyed
NOTE: See Fortifications for the health of town defenses.
NOTE: If a shot misses the intended target, it will hit a different random wall.

Heroes with Ballistics as a starting skill:

Chance to get[edit | edit source]

Out of total 112 for The Shadow of Death, and of (112 + Interference chance + Runes chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight 8
Town portrait Castle small.png Castle  Cleric 44
Town portrait Rampart small.png Rampart  Ranger 44
Town portrait Rampart small.png Rampart  Druid 44
Town portrait Tower small.png Tower  Alchemist 6
Town portrait Tower small.png Tower  Wizard 44
Town portrait Inferno small.png Inferno  Demoniac 7
Town portrait Inferno small.png Inferno  Heretic 6
Town portrait Necropolis small.png Necropolis  Death Knight 7
Town portrait Necropolis small.png Necropolis  Necromancer 5
Town portrait Dungeon small.png Dungeon  Overlord 7
Town portrait Dungeon small.png Dungeon  Warlock 6
Town portrait Stronghold small.png Stronghold  Barbarian 8
Town portrait Stronghold small.png Stronghold  Battle Mage 6
Town portrait Fortress small.png Fortress  Beastmaster 7
Town portrait Fortress small.png Fortress  Witch 8
Town portrait Conflux small.png Conflux  Planeswalker 8
Town portrait Conflux small.png Conflux  Elementalist 44
Town portrait Cove small.png Cove Horn of the Abyss     Captain 5
Town portrait Cove small.png Cove Horn of the Abyss     Navigator 2
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary 6
Town portrait Factory small.png Factory Horn of the Abyss     Artificer 8
Town portrait Bulwark small.png Bulwark Horn of the Abyss     Chieftain 4
Town portrait Bulwark small.png Bulwark Horn of the Abyss     Elder 4


Gallery[edit | edit source]

User Commentary

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Ballistics is not something essential to everyone, but it is really useful when sieging towns, and if a map has many towns you should capture, consider using a hero with Ballistics as your starting hero, eventually improving the skill to Expert. It will make sieging a town way easier, reducing your losses, as you will destroy the drawbridge on an early stage of the battle, and the enemy's defense will worsen significantly. However, the most crucial when sieging a town is properly using your flyers, ranged units, and magic, so as to win as soon as possible and avoid major losses.

Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have Artillery).

Recommended for: Heroes with walker-heavy armies

While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).

On AI, this skill is very often "make or break" - a defense if the enemy hero does not have it is possible even when significantly behind (if you have Castle or at least Citadel), on the other hand, if enemy hero has Ballistics, it can make its victory trivial.


See also: