Logistics

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Logistics
Basic Logistics large.png Basic Logistics: increases your hero's movement points over land by 10%. (by 5% in Horn of the AbyssHorn of the Abyss
Advanced Logistics large.png Advanced Logistics: increases your hero's movement points over land by 20%. (by 10% in Horn of the AbyssHorn of the Abyss
Expert Logistics large.png Expert Logistics: increases your hero's movement points over land by 30%. (by 20% in Horn of the AbyssHorn of the Abyss

Logistics is a secondary skill that increases the hero's movement points over land.

Heroes with Basic Logistics as a starting skill:

Heroes with Logistics as a specialty and a starting skill:

Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.

Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.

Artifacts with similar ablility:

Horn of the Abyss[edit | edit source]

In Horn of the Abyss Horn of the Abyss, the skill percentages are decreased to 5%, 10%, and 20%.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   5
Town portrait Castle small.png Castle  Cleric   4
Town portrait Rampart small.png Rampart  Ranger   5
Town portrait Rampart small.png Rampart  Druid   5
Town portrait Tower small.png Tower  Alchemist   6
Town portrait Tower small.png Tower  Wizard   2 (lowest)
Town portrait Inferno small.png Inferno  Demoniac  10 (highest)
Town portrait Inferno small.png Inferno  Heretic   3
Town portrait Necropolis small.png Necropolis  Death Knight   5
Town portrait Necropolis small.png Necropolis  Necromancer   4
Town portrait Dungeon small.png Dungeon  Overlord   8
Town portrait Dungeon small.png Dungeon  Warlock   2 (lowest)
Town portrait Stronghold small.png Stronghold  Barbarian   7
Town portrait Stronghold small.png Stronghold  Battle Mage   9
Town portrait Fortress small.png Fortress  Beastmaster   8
Town portrait Fortress small.png Fortress  Witch   3
Town portrait Conflux small.png Conflux  Planeswalker   8
Town portrait Conflux small.png Conflux  Elementalist   2 (lowest)
Town portrait Cove small.png Cove Horn of the Abyss     Captain   6
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   3
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   7
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   5


User commentary

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Some may find the information in this section subjective or irrelevant.

Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.


See also: