Logistics

From Heroes of Might and Magic III
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Secondary Skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Logistics
Basic Logistics large.png Basic Logistics: increases your hero's movement points over land by 5% Horn of the Abyss10% Shadow of Death.
Advanced Logistics large.png Advanced Logistics: increases your hero's movement points over land by 10% Horn of the Abyss20% Shadow of Death.
Expert Logistics large.png Expert Logistics: increases your hero's movement points over land by 20% Horn of the Abyss30% Shadow of Death.

Logistics is a multiplier on the base move points of a hero. It does not multiply bonuses from artifacts or Adventure Map locations. Specialty bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.

Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 24002600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 20%+(20%*0,05)*20Template:=40%30%+(30%*0,05)*20Template:=60% additional movement points, meaning 28003200.

Heroes with Logistics as a starting skill:

Heroes with Logistics as a specialty and a starting skill (5% bonus per level to the skill):

Artifacts with similar ablility:

Chance to get[edit | edit source]

Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   5
Town portrait Castle small.png Castle  Cleric   4
Town portrait Rampart small.png Rampart  Ranger   5
Town portrait Rampart small.png Rampart  Druid   5
Town portrait Tower small.png Tower  Alchemist   6
Town portrait Tower small.png Tower  Wizard   2 (lowest)
Town portrait Inferno small.png Inferno  Demoniac  10 (highest)
Town portrait Inferno small.png Inferno  Heretic   3
Town portrait Necropolis small.png Necropolis  Death Knight   5
Town portrait Necropolis small.png Necropolis  Necromancer   4
Town portrait Dungeon small.png Dungeon  Overlord   8
Town portrait Dungeon small.png Dungeon  Warlock   2 (lowest)
Town portrait Stronghold small.png Stronghold  Barbarian   7
Town portrait Stronghold small.png Stronghold  Battle Mage   9
Town portrait Fortress small.png Fortress  Beastmaster   8
Town portrait Fortress small.png Fortress  Witch   3
Town portrait Conflux small.png Conflux  Planeswalker   8
Town portrait Conflux small.png Conflux  Elementalist   2 (lowest)
Town portrait Cove small.png Cove Horn of the Abyss     Captain   6
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   3
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   7
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   5


User Commentary

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 Horn of the Abyss Shadow of Death Maximum tiles moved depending on tile cost  Horn of the Abyss Shadow of Death
Slowest unit speed Road3 (cobblestone) 32x32.gif
50
Road2 (gravel) 32x32.gif
65
Road1 (dirt) 32x32.gif
75
Dirt (s).gifGrass (s).gifLava (s).gifSubterranean (s).gifHighlands (s).gif
100
Rough (s).gifWasteland (s).gif
125
Sand (s).gifSnow (s).gif
150
Swamp (s).gif
175
3 (1500) 30 23 20 15 12 10 8
Expert Logistics small.png 3639 2730 2426 1819 1415 1213 1011
Expert Pathfinding small.png 30 23 20 1715 1715 1715 15
4 (1560) 31 24 20 15 12 10 8
Expert Logistics small.png 3740 2831 2427 1820 1416 1213 1011
Expert Pathfinding small.png 31 24 20 1815 1815 1815 15
5 (1630) 32 25 21 16 13 10 9
Expert Logistics small.png 3942 3032 2628 1921 1516 1314 1112
Expert Pathfinding small.png 32 25 21 1916 1916 1916 16
6 (1700) 34 26 22 17 13 11 9
Expert Logistics small.png 4044 3134 2729 2022 1617 1314 1112
Expert Pathfinding small.png 34 26 22 2017 2017 2017 17
7 (1760) 35 27 23 17 14 11 10
Expert Logistics small.png 4245 3235 2830 2122 1618 1415 1213
Expert Pathfinding small.png 35 27 23 2017 2017 2017 17
8 (1830) 36 28 24 18 14 12 10
Expert Logistics small.png 4347 3336 2931 2123 1719 1415 1213
Expert Pathfinding small.png 36 28 24 2118 2118 2118 18
9 (1900) 38 29 25 19 15 12 10
Expert Logistics small.png 4549 3538 3032 2224 1819 1516 1314
Expert Pathfinding small.png 38 29 25 2219 2219 2219 19
10 (1960) 39 30 26 19 15 13 11
Expert Logistics small.png 4750 3639 3133 2325 1820 1516 1314
Expert Pathfinding small.png 39 30 26 2319 2319 2319 19
11+ (2000) 40 30 26 20 16 13 11
Expert Logistics small.png 4852 3640 3234 2426 1920 1617 1314
Expert Pathfinding small.png 30 23 20 2320 2320 2320 20
11+ & Boots of Speed am-artif.gifEquestrian's Gloves am-artif.gifCastle Stables.gif
(29003300)
5866 4450 3844 2933 2326 1922 1618
Expert Logistics small.png 6985 5366 4657 3442 2734 2328 1924
Expert Pathfinding small.png 5866 4450 3844 3433 3433 3433 2933

This table shows how many tiles in a straight line (not diagonal) a hero can move, depending on how much movement points it starts with and the cost of movement. For each amount, the movement is shown for basic move (without any movement skill), with Expert-level Logistics (which increases by the hero's movement points by 20%30%, so instead of having e.g. 1500 points, the hero will have 18001950 points), or Expert-level Pathfinding (which reduces the movement cost down by 75 points down to a minimum of 85100).

  • Pathfinding is useless on roads. Obviously, it will not find better paths than the roads.
  • Logistics is slightly better on easy terrains, slightly better on rough terrain, and especially good on roads.
  • Pathfinding is better on rough and wasteland terrains, and markedly better on sand and swamp.

Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.

In vanilla Heroes of Might and Magic III, Logistics is preferable to Pathfinding on all but difficult terrain: Sand, Snow, and Swamp. The Horn of the Abyss changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains, though Logistics is still preferable on roads and easy terrains.


See also: