Pathfinding

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Secondary skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Pathfinding
Basic Pathfinding large.png Basic Pathfinding: reduces the movement penalty for rough terrain by 25%.
Advanced Pathfinding large.png Advanced Pathfinding: reduces the movement penalty for rough terrain by 50%.
Expert Pathfinding large.png Expert Pathfinding: reduces the movement penalty for rough terrain by 75%.

Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow, swamp, or wasteland Horn of the Abyss terrain types. Penalty reductions from the skill level are tabulated below. Please note that Pathfinding doesn't give any additional movement points, just allows heroes to save them.

Terrain penalties with different levels of Pathfinding
Terrain None Basic Advanced Expert
Dirt (s).gif Dirt
Grass (s).gif Grass
Lava (s).gif Lava
Subterranean (s).gif Subterranean
Highlands (s).gif Highlands Horn of the Abyss
100% 100% 100% 100%
Rough (s).gif Rough
Wasteland (s).gif Wasteland Horn of the Abyss
125% 100% 100% 100%
Sand (s).gif Sand
Snow (s).gif Snow
150% 125% 100% 100%
Swamp (s).gif Swamp 175% 150% 125% 100%

Heroes with Pathfinding as a starting skill:

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   4
Town portrait Castle small.png Castle  Cleric   2 (lowest)
Town portrait Rampart small.png Rampart  Ranger   7
Town portrait Rampart small.png Rampart  Druid   5
Town portrait Tower small.png Tower  Alchemist   4
Town portrait Tower small.png Tower  Wizard   2 (lowest)
Town portrait Inferno small.png Inferno  Demoniac   4
Town portrait Inferno small.png Inferno  Heretic   4
Town portrait Necropolis small.png Necropolis  Death Knight   4
Town portrait Necropolis small.png Necropolis  Necromancer   6
Town portrait Dungeon small.png Dungeon  Overlord   5
Town portrait Dungeon small.png Dungeon  Warlock   2 (lowest)
Town portrait Stronghold small.png Stronghold  Barbarian   8 (highest)
Town portrait Stronghold small.png Stronghold  Battle Mage   4
Town portrait Fortress small.png Fortress  Beastmaster   8 (highest)
Town portrait Fortress small.png Fortress  Witch   2 (lowest)
Town portrait Conflux small.png Conflux  Planeswalker   6
Town portrait Conflux small.png Conflux  Elementalist   2 (lowest)
Town portrait Cove small.png Cove Horn of the Abyss     Captain   8 (highest)
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   6
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   7
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   3


User commentary

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Some may find the information in this section subjective or irrelevant.

The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, Logistics is sufficient. However, if a map has vast territories very hard to pass (e.g. swamp), Pathfinding works decently, potentially even better than Logistics. Playing against Tower or Fortress is a reason to use Logistics and Pathfinding.

Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding.

Things that ruin Pathfinding


See also: