Factory

From Heroes of Might and Magic III
Jump to navigationJump to search
Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Adventure Map Factory capitol (HotA).gif
Fully built Factory, as seen on
the adventure map
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Factory is a neutral alignment town with the Mercenary and Artificer hero classes. Factory represents Terra Nova.

"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers."

Factory's native terrain is wasteland.

Factory building tree[edit | edit source]

FactoryBuildingsTree.png
Fully upgraded Factory
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
75
 Mercury
17
 Ore
95
 Sulfur
12
 Crystal
72
 Gem
7
 Gold
76400
Unique
     Ore
10
       Gold
12500
Total Building Cost:
 Wood
145
 Mercury
45
 Ore
170
 Sulfur
40
 Crystal
100
 Gem
35
 Gold
131900
Troop Cost / Week: 35770 Gold, 6 Crystal

Common Buildings and Mage Guild[edit | edit source]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
Curse
Factory Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Crystal)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Creature Ammo Cart.png
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Sacrifice Summon Fire Elemental Summon Water Elemental
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings[edit | edit source]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
Factory Halfling Adobe.gif Factory Upg. Halfling Adobe.gif  Halfling Adobe 
 Wood
5
   Ore
5
       Gold
400
   Mercury
2
   Sulfur
2
     Gold
1000
Halfling (Factory) Halfling (Factory)
Halfling Grenadier Halfling Grenadier
30 60 Gold 1800 Gold
Factory Foundry.gif Factory Upg. Foundry.gif  Foundry 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Mechanic Mechanic
Engineer Engineer
16 170 Gold 2720 Gold
Factory Ranch.gif Factory Upg. Ranch.gif  Ranch 
 Wood
5
           Gold
1000
 Wood
5
           Gold
1000
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
15 230 Gold 3450 Gold
Factory Manufactory.gif Factory Upg. Manufactory.gif  Manufactory 
 Wood
5
   Ore
10
       Gold
2000
   Mercury
5
 Ore
10
       Gold
2000
Automaton Automaton
Sentinel Automaton Sentinel Automaton
10 450 Gold 4500 Gold
Factory Catacombs.gif Factory Upg. Catacombs.gif  Catacombs 
 Wood
5
   Ore
5
   Crystal
2
 Gem
2
 Gold
3000
           Gem
5
 Gold
2000
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
6 650 Gold 3900 Gold
Factory Watchtower.gif Factory Upg. Watchtower.gif  Watchtower 
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
     Gold
4000
 Wood
10
 Mercury
5
   Sulfur
5
     Gold
3000
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
4 1100 Gold 4400 Gold
Factory Serpentarium.gif Factory Upg. Serpentarium.gif  Serpentarium 
 Wood
10
   Ore
10
   Crystal
10
   Gold
10000
 Wood
10
   Ore
10
   Crystal
20
   Gold
15000
Couatl Couatl
Crimson Couatl Crimson Couatl
2 3500 Gold
1 Crystal
7000 Gold
2 Crystal
Factory Gantry.gif Factory Upg. Gantry.gif  Gantry 
     Ore
20
   Crystal
20
   Gold
15000
     Ore
10
   Crystal
20
   Gold
15000
Dreadnought Dreadnought
Juggernaut Juggernaut
2 4000 Gold
2 Crystal
8000 Gold
4 Crystal
Total Dwelling Cost:
 Wood
75
 Mercury
17
 Ore
95
 Sulfur
12
 Crystal
72
 Gem
7
 Gold
76400
Weekly Troop Cost: 35770 Gold
6 Crystal

Unique Buildings[edit | edit source]

Structure Effect Cost
Factory Bank.gif Bank Allows the player to get a loan of 2500 gold, decreasing the town's income by 500 gold for 5 days.
     Ore
5
       Gold
500
Factory Mana Generator.gif Mana Generator Gives a garrison hero 20 additional spell points for the duration of any siege defense.
     Ore
5
       Gold
1000
Factory Artifact Merchants.gif Artifact Merchants Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Factory Pen.gif Pen Horde Building. Growth +3/week for Armadillo Armadillo / Bellwether Armadillo Bellwether Armadillo
             Gold
1000
Factory Capitol.gif [[{{{structure_5}}}]]


Factory Lightning Rod.gif Lightning Rod Grail Structure. +5000 Gold/day, +50% creature growth
Strikes all enemy stacks with lightning first round of the controller's turn.
Occurs in every battle the player participates in, anywhere on the map.
Damage is based on the number of buildings in the grail town.
n/a
Total Cost:
     Ore
10
       Gold
12500

Heroes[edit | edit source]

Factory heroes
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
HenriettaHenrietta Henrietta  Mercenary Mercenary   4 - Horn of the Abyss Specialty Halflings small.png  Halflings Basic Leadership  Basic Leadership   Basic Luck  Basic Luck  
SamSam Sam  Mercenary Mercenary   4 - Horn of the Abyss Specialty Mechanics small.png  Mechanics Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
TancredTancred Tancred  Mercenary Mercenary   4 - Horn of the Abyss Specialty Gunslingers small.png  Gunslingers Advanced Archery  Advanced Archery    
MelchiorMelchior Melchior  Mercenary Mercenary   4 - Horn of the Abyss Specialty Diplomacy small.png  Diplomacy Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
FloribertFloribert Floribert  Mercenary Mercenary   4 - Horn of the Abyss Specialty First Aid small.png  First Aid Basic Armorer  Basic Armorer   Basic First Aid  Basic First Aid  
WynonaWynona Wynona  Mercenary Mercenary   4 - Horn of the Abyss Specialty Scouting small.png  Scouting Basic Archery  Basic Archery   Basic Scouting  Basic Scouting  
DuryDury Dury  Mercenary Mercenary   4 - Horn of the Abyss Specialty Armorer small.png  Armorer Basic Offense  Basic Offense   Basic Armorer  Basic Armorer  
MortonMorton Morton  Mercenary Mercenary   4 - Horn of the Abyss Specialty Ballista small.png  Ballista Basic Artillery  Basic Artillery   Basic Ballistics  Basic Ballistics  
TavinTavin Tavin Horn of the Abyss (Campaign/Custom)  Mercenary Mercenary   4 - Horn of the Abyss Specialty Offense small.png  Offense Basic Offense  Basic Offense   Basic Scouting  Basic Scouting  
MurdochMurdoch Murdoch Horn of the Abyss (Campaign/Custom)  Mercenary Mercenary   4 - Horn of the Abyss Specialty Archery small.png  Archery Basic Archery  Basic Archery   Basic Tactics  Basic Tactics  
CelestineCelestine Celestine  Artificer Artificer   4 - Horn of the Abyss Specialty Armadillos small.png  Armadillos Basic Wisdom  Basic Wisdom   Basic Pathfinding  Basic Pathfinding   Haste small.png Haste 
ToddTodd Todd  Artificer Artificer   4 - Horn of the Abyss Specialty Automatons small.png  Automatons Basic Wisdom  Basic Wisdom   Basic Tactics  Basic Tactics   Shield small.png Shield 
AgarAgar Agar  Artificer Artificer   4 - Horn of the Abyss Specialty Sandworms small.png  Sandworms Advanced Wisdom  Advanced Wisdom     View Earth small.png View Earth 
BertramBertram Bertram  Artificer Artificer   4 - Horn of the Abyss Specialty Gold small.png  Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar   Magic Arrow small.png Magic Arrow 
WrathmontWrathmont Wrathmont  Artificer Artificer   4 - Horn of the Abyss Specialty Frenzy small.png  Frenzy Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Frenzy small.png Frenzy 
ZiphZiph Ziph  Artificer Artificer   4 - Horn of the Abyss Specialty Lightning Bolt small.png  Lightning Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery   Lightning Bolt small.png Lightning Bolt 
VictoriaVictoria Victoria  Artificer Artificer   4 - Horn of the Abyss Specialty Land Mine small.png  Land Mine Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning   Land Mine small.png Land Mine 
EanswytheEanswythe Eanswythe  Artificer Artificer   4 - Horn of the Abyss Specialty Weakness small.png  Weakness Basic Wisdom  Basic Wisdom   Basic Estates  Basic Estates   Weakness small.png Weakness 
FrederickFrederick Frederick Horn of the Abyss (Campaign/Custom)  Artificer Artificer   4 - Horn of the Abyss Specialty Automatons small.png  Automatons Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Haste small.png Haste 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Water Magic Water Magic are not available for Mercenaries.

Necromancy Necromancy, Resistance Resistance, and Interference Interference Horn of the Abyss are not available for Artificers.

Creatures[edit | edit source]

Factory creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory)  Halfling (Factory) Halfling (Factory)  Halfling (Factory) Town portrait Factory small.png 1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck
Halfling Grenadier  Halfling Grenadier Halfling Grenadier  Halfling Grenadier Town portrait Factory small.png 1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
Mechanic  Mechanic Mechanic  Mechanic Town portrait Factory small.png 2 6 5 2 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic)
Engineer  Engineer Engineer  Engineer Town portrait Factory small.png 2+ 7 5 2 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer)
Armadillo  Armadillo Armadillo  Armadillo Town portrait Factory small.png 3 5 10 3 5 25 4 6 198 200 Gold  
Bellwether Armadillo  Bellwether ArmadilloBellwether Armadillo  Bellwether Armadillo Town portrait Factory small.png 3+ 5 11 3 5 25 6 6 256 230 Gold  
Automaton  Automaton Automaton  Automaton Town portrait Factory small.png 4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation
Sentinel Automaton  Sentinel Automaton Sentinel Automaton  Sentinel Automaton Town portrait Factory small.png 4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation
Sandworm  Sandworm Sandworm  Sandworm Town portrait Factory small.png 5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze
Olgoi-Khorkhoi  Olgoi-Khorkhoi Olgoi-Khorkhoi  Olgoi-Khorkhoi Town portrait Factory small.png 5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger  Gunslinger Gunslinger  Gunslinger Town portrait Factory small.png 6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter  Bounty Hunter Bounty Hunter  Bounty Hunter Town portrait Factory small.png 6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited)
Couatl  Couatl Couatl  Couatl Town portrait Factory small.png 7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability
Crimson Couatl  Crimson Couatl Crimson Couatl  Crimson Couatl Town portrait Factory small.png 7+ 21 21 25 45 200 15 1 5341 3500 Gold 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn
Dreadnought  Dreadnought Dreadnought  Dreadnought Town portrait Factory small.png 7 18 20 40 50 200 6 1 3879 2500 Gold 1 Crystal   Mechanical, Heat Stroke
Juggernaut  Juggernaut Juggernaut  Juggernaut Town portrait Factory small.png 7+ 23 23 40 50 300 7 1 6433 4000 Gold 2 Crystal   Mechanical, Heat Stroke

Town names[edit | edit source]

Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:

Arcadia Ardon Aurichalcum Burton
Corakstone Dardentor Endurance Fort Rotwang
Kergar Mount Copper New Dolere Prospero
Ridder Salda Volta Vulcan

If there are more Factory towns on the map than possible names, they will use names taken from other towns.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from Heroes of Might and Magic II, as well as the Forge concept. From the Heroes 2 Wizard town, it takes the Wasteland terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes returning heroes Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a Stronghold name).

  • Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
  • Factory army is well balanced in offensive, defensive and support at all stages of the game.
  • Maximum Mage Guild level is 5.

Pros:

  • Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
  • Factory has 2 mechanical creatures which can be repaired (i.e. "resurrected") if damaged.
  • Factory towns can "earn" 5-day income (2500 gold) in advance using Banks every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
  • Halflings are possibly the best level 1 unit. They shoot, like Master Gremlins, but have higher stats and an extra ability (ignoring enemy defence).
  • Automatons are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and repaired with Mechanics or used as suicide-bombers with their Detonation at death ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.
  • Bounty Hunters are useful for clearing Wandering Creatures, Creature Banks and hero-vs-hero battles(recommended with Shackles of War and casted Anti-Magic spell in order to prevent harmful Forgetfulness and damage spells) which have only ranged creatures without casualties due to unlimited Preemptive Shots.
  • Native terrain is wasteland, which makes it harder for other units to traverse (however, movement penalty is lower than for snow or swamp, which are native terrains of Tower, Cove and Fortress, respectively).
  • Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have Spell immunity or a Spell Damage Reduction. This is the only type of Hit-and-run allowed since patch 1.7.

Cons:

  • Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
  • A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
  • Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
  • Factory doesn't have 1-4 level flying units. All other towns besides Inferno and Stronghold have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).

See also[edit source]