Alchemist



Alchemists are the Might heroes of the Tower.
As Tower is a Good alignment town, Alchemists can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto .
"Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy." Restoration of Erathia Manual
Secondary Skills[edit source]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Alchemists.
Secondary Skills with red numbers cannot be learned (0) by Alchemists.
Heroes[edit source]