First Aid

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
First Aid
Basic First Aid large.png Basic First Aid: gives control of the first aid tent to the hero, healing 1–50 Restoration of Erathia (40–50 Horn of the Abyss) points of damage to the first unit of the selected stack.
Advanced First Aid large.png Advanced First Aid: gives control of the first aid tent to the hero, healing 1–75 Restoration of Erathia (60–75 Horn of the Abyss) points of damage to the first unit of the selected stack.
Expert First Aid large.png Expert First Aid: gives control of the first aid tent to the hero, healing 1–100 Restoration of Erathia (80–100 Horn of the Abyss) points of damage to the first unit of the selected stack.

First Aid is a secondary skill, that gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates 1–25 Restoration of Erathia (20–25 Horn of the Abyss) points of damage (without the skill) of the top creature of the stack. First Aid Tent can not "heal" war machines.

Classes unable to learn First Aid skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes with First Aid as a specialty and a starting skill:

The specialty increases the secondary skill effect by 5% per hero level.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   2
Town portrait Castle small.png Castle  Cleric  10 (highest)
Town portrait Rampart small.png Rampart  Ranger   3
Town portrait Rampart small.png Rampart  Druid   7
Town portrait Tower small.png Tower  Alchemist   2
Town portrait Tower small.png Tower  Wizard   7
Town portrait Inferno small.png Inferno  Demoniac   2
Town portrait Inferno small.png Inferno  Heretic   5
Town portrait Necropolis small.png Necropolis  Death Knight   0 (impossible)
Town portrait Necropolis small.png Necropolis  Necromancer   0 (impossible)
Town portrait Dungeon small.png Dungeon  Overlord   1
Town portrait Dungeon small.png Dungeon  Warlock   6
Town portrait Stronghold small.png Stronghold  Barbarian   1
Town portrait Stronghold small.png Stronghold  Battle Mage   4
Town portrait Fortress small.png Fortress  Beastmaster   6
Town portrait Fortress small.png Fortress  Witch   8
Town portrait Conflux small.png Conflux  Planeswalker   1
Town portrait Conflux small.png Conflux  Elementalist   4
Town portrait Cove small.png Cove Horn of the Abyss     Captain   2
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   4
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   3
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   6


User commentary

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Some may find the information in this section subjective or irrelevant.

First Aid is useful on early stage of the mission in those cities, whose Blacksmith produces First Aid tents (apart from Necropolis). Healing Unicorns or Wyverns will help rushing through the map without slow and weak units in the army. However, in major battles, a tent is not that useful. Therefore, First Aid secondary skill is better on small maps, and, of course, useless if you play for a town unable to produce tents (and there is no opportunity to get one somewhere else).

First Aid is one of the less used secondary skills in the game. At Expert level, it only heals up to 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed. However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid is not useless, most other skills in the game are generally more useful.

The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. Refugee Camp), as these units can receive the full 1–100 health provided by this skill. Furthermore, it should be noted that unlike most other skills in the game, the effect from First Aid can never run out of mana or ammunition. As a result, it can be very effective during long battles in the early game where the player has at least one level 6 or 7 unit, because as long as the First Aid tent survives and the high leveled units do not take more than 100 damage per turn, they are effectively made imperishable by First Aid. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on, as the 1–100 health provided by it becomes less and less substantial.

In patch 1.7.0 of Horn of the Abyss, the First Aid Tent now also has its minimum healing increased, making it more reliable in the aforementioned scenarios.


See also: