Rampart

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Fully upgraded Rampart

Rampart is a Good alignment town, home to the Ranger and Druid hero classes.

Rampart represents AvLee.

The native terrain of Rampart is Grass.

"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." Restoration of Erathia Manual

Rampart Buildings[edit source]

Toggle Rampart Building Tree

Rampart Building Tree (HotA)Rampart Building Tree
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Building Category
Cost Horn of the Abyss Shadow of Death
Common Buildings
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37000

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45

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40

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Mage Guild
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6000

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25

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25

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28

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28

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28

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28

Dwellings
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51500

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45

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65

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55

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15

Unique Buildings
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11500

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7

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12

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2

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2

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12

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2

Total Building Cost
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106000

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122

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142

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30

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30

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95

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45

Weekly Troop Cost
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26620

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4

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Common Buildings[edit source]

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Halls
Village Hall
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-

Town Hall
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2500

City Hall
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5000

Capitol
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10000

Fortifications
Fort
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5000

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20

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20

Citadel
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2500

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-

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5

Castle
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5000

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10

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10

Miscellaneous Buildings
Tavern
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500

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5

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-

Marketplace
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500

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5

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-

Resource Silo
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5000

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-

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5

Blacksmith
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1000

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5

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-

Mage Guild
Mage Guild Level 1
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2000

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5

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Mage Guild Level 2
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1000

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5

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4

Mage Guild Level 3
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1000

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5

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6

Mage Guild Level 4
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1000

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5

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8

Mage Guild Level 5
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1000

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5

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10

Banned Spells
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Curse.png
Death Ripple.png
Animate Dead.png
Armageddon.png
Summon Air Elemental.png
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Creature Dwellings[edit source]

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Building
Cost Horn of the Abyss Shadow of Death
Creature
Max/Wk
Cost/Wk
Centaur Stables
Upg. Centaur Stables
Dwarf Cottage
Upg. Dwarf Cottage
Homestead
Upg. Homestead
Enchanted Spring
Upg. Enchanted Spring
Dendroid Arches
Upg. Dendroid Arches
Unicorn Glade
Upg. Unicorn Glade
Dragon Cliffs
Upg. Dragon Cliffs
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500

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5

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-

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1000

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5

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1000

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5

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1000

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5

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1500

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10

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-

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1500

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10

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-

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-

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-

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-

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2000

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-

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10

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2000

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-

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5

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2500

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-

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1500

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-

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4000

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5

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5

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10

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3000

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5

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10000

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30

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-

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20

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-

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20000

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30

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-

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20

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-

Creature portrait Centaur small.gifCreature portrait Centaur small.gif
Creature portrait Centaur Captain small.gifCreature portrait Centaur Captain small.gif
Creature portrait Dwarf small.gifCreature portrait Dwarf small.gif
Creature portrait Battle Dwarf small.gifCreature portrait Battle Dwarf small.gif
Creature portrait Wood Elf small.gifCreature portrait Wood Elf small.gif
Creature portrait Grand Elf small.gifCreature portrait Grand Elf small.gif
Creature portrait Pegasus small.gifCreature portrait Pegasus small.gif
Creature portrait Silver Pegasus small.gifCreature portrait Silver Pegasus small.gif
Creature portrait Dendroid Guard small.gifCreature portrait Dendroid Guard small.gif
Creature portrait Dendroid Soldier (HotA) small.gifCreature portrait Dendroid Soldier small.gif
Creature portrait Unicorn small.gifCreature portrait Unicorn small.gif
Creature portrait War Unicorn small.gifCreature portrait War Unicorn small.gif
Creature portrait Green Dragon small.gifCreature portrait Green Dragon small.gif
Creature portrait Gold Dragon small.gifCreature portrait Gold Dragon small.gif
28
20
14
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8
4
2
1960 Gold symbol for text.png
2520 Gold symbol for text.png
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2800 Gold symbol for text.png
3150 Gold symbol for text.png
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2750 Gold symbol for text.png
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Unique Buildings[edit source]

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Building
Cost Horn of the Abyss Shadow of Death
Description
Mystic Pond
Fountain of Fortune
Treasury
Miners' Guild
Dendroid Saplings
Spirit Guardian
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2000

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2

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2

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2

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2

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2

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2

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1500

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-

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-

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-

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-

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10

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-

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5000

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5

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10

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-

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-

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-

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1000

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-

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-

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2000

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Produces 1—4 of a random resource (except Gold) at the start of each week.
Gives a garrisoned hero +2 Luck while defending in siege combat.
Produces 10% of the player's Gold (owned at the end of the prior week) at the start of each week. Effect is cumulative.
Horde Building. +4 Dwarf and Battle Dwarf growth per week.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives all allied heroes +2 Luck.

Heroes[edit source]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
MephalaMephala Mephala   Ranger Ranger   1 - Restoration of Erathia Specialty Armorer small.png  Armorer Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
UfretinUfretin Ufretin    Ranger Ranger   1 - Restoration of Erathia Specialty Dwarves small.png  Dwarves Basic Resistance  Basic Resistance  Shadow of Death  Basic Luck  Basic Luck  
UfretinUfretin Ufretin    Ranger Ranger   1 - Restoration of Erathia Specialty Dwarves small.png  Dwarves Basic Interference  Basic Interference  Horn of the Abyss  Basic Luck  Basic Luck  
JenovaJenova Jenova    Ranger Ranger   1 - Restoration of Erathia Specialty Gold small.png  Gold Advanced Archery  Advanced Archery    
RylandRyland Ryland    Ranger Ranger   1 - Restoration of Erathia Specialty Dendroids small.png  Dendroids Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
ThorgrimThorgrim Thorgrim Horn of the Abyss (Campaign/Custom)   Ranger Ranger   1 - Restoration of Erathia Specialty Resistance small.png  Resistance Advanced Resistance  Advanced Resistance   
GiselleGiselle Giselle    Ranger Ranger   4 - Horn of the Abyss Specialty Interference small.png  Interference Advanced Interference  Advanced Interference   
IvorIvor Ivor    Ranger Ranger   1 - Restoration of Erathia Specialty Elves small.png  Elves Basic Archery  Basic Archery   Basic Offense  Basic Offense  
ClancyClancy Clancy    Ranger Ranger   1 - Restoration of Erathia Specialty Unicorns small.png  Unicorns Basic Resistance  Basic Resistance  Shadow of Death  Basic Pathfinding  Basic Pathfinding  
ClancyClancy Clancy    Ranger Ranger   1 - Restoration of Erathia Specialty Unicorns small.png  Unicorns Basic Interference  Basic Interference  Horn of the Abyss  Basic Pathfinding  Basic Pathfinding  
KyrreKyrre Kyrre    Ranger Ranger   1 - Restoration of Erathia Specialty Logistics small.png  Logistics Basic Archery  Basic Archery   Basic Logistics  Basic Logistics  
CoroniusCoronius Coronius   Druid Druid   1 - Restoration of Erathia Specialty Slayer small.png  Slayer Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar   Slayer small.png Slayer 
UlandUland Uland    Druid Druid   1 - Restoration of Erathia Specialty Cure small.png  Cure Advanced Wisdom  Advanced Wisdom  Shadow of Death  Basic Ballistics  Basic Ballistics   Cure small.png Cure 
UlandUland Uland    Druid Druid   1 - Restoration of Erathia Specialty Cure small.png  Cure Basic Wisdom  Basic Wisdom  Horn of the Abyss  Basic Ballistics  Basic Ballistics   Cure small.png Cure 
EllesharElleshar Elleshar    Druid Druid   1 - Restoration of Erathia Specialty Intelligence small.png  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence  Curse small.png Curse 
GemGem Gem    Druid Druid   1 - Restoration of Erathia Specialty First Aid small.png  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid   Summon Boat small.png Summon Boat /Bless small.png Bless Horn of the Abyss Shadow of Death
MalcomMalcom Malcom    Druid Druid   1 - Restoration of Erathia Specialty Eagle Eye small.png  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye   Magic Arrow small.png Magic Arrow 
MelodiaMelodia Melodia    Druid Druid   1 - Restoration of Erathia Specialty Fortune small.png  Fortune Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck   Fortune small.png Fortune 
AlagarAlagar Alagar    Druid Druid   1 - Restoration of Erathia Specialty Ice Bolt small.png  Ice Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery   Ice Bolt small.png Ice Bolt 
AerisAeris Aeris    Druid Druid   1 - Restoration of Erathia Specialty Pegasi small.png  Pegasi Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting   Protection from Air small.png Protection from Air 

Creatures[edit source]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Centaur Centaur Centaur Centaur   Town portrait Rampart small.png 1 5 3 2 3 8 6 14 100 70 Gold    
Centaur Captain Centaur Captain Centaur Captain Centaur Captain   Town portrait Rampart small.png 1+ 6 3 2 3 10 8 14 138 90 Gold    
Dwarf Dwarf Dwarf Dwarf   Town portrait Rampart small.png 2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20% 
Battle Dwarf Battle Dwarf Battle Dwarf Battle Dwarf   Town portrait Rampart small.png 2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40% 
Wood Elf Wood Elf Wood Elf Wood Elf   Town portrait Rampart small.png 3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots) 
Grand Elf Grand Elf Grand Elf Grand Elf   Town portrait Rampart small.png 3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack 
Pegasus Pegasus Pegasus Pegasus   Town portrait Rampart small.png 4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper 
Silver Pegasus Silver Pegasus Silver Pegasus Silver Pegasus   Town portrait Rampart small.png 4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper 
Dendroid Guard Dendroid Guard Dendroid Guard Dendroid Guard   Town portrait Rampart small.png 5 9 12 10 14 55 3 3 517 350 Gold   Binding 
Dendroid Soldier Dendroid Soldier Dendroid Soldier Dendroid Soldier   Town portrait Rampart small.png 5+ 9 12 10 14 65 4 3 803 425 Gold   Binding 
Unicorn Unicorn Unicorn Unicorn   Town portrait Rampart small.png 6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20% 
War Unicorn War Unicorn War Unicorn War Unicorn   Town portrait Rampart small.png 6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20% 
Green Dragon Green Dragon Green Dragon Green Dragon   Town portrait Rampart small.png 7 18 18 40 50 180 10 1 4872 2400 Gold 1 Crystal  Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Gold Dragon Gold Dragon Gold Dragon Gold Dragon   Town portrait Rampart small.png 7+ 27 27 40 50 250 16 1 8613 4000 Gold 2 Crystal  Dragon, Flying, Breath attack, 1-4 lvl spells immunity 

Town Names[edit source]

Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:

Bath'iere Ceiliedgh Elfwind Emerald Moor
Forest Forest Glen Fortune Keep Gladeroot
Green Falls Marishen Rainhaven Serenity
Still Water Strongglen Wild Willow Wise Oak

If there are more Rampart towns on the map than possible names, they will use names taken from other towns.

The Rampart Lost Lore[edit | edit source]

The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".

"Based on many of your questions, I have chosen the Rampart city as my topic for today. The Rampart cities of Erathia are most similar to the Sorceress cities of Enroth. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature.
To start with, the Rangers and Druids no longer serve as troops in the armies of Erathia. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.
Whenever a new Rampart is constructed, it is the gentle Centaurs and sturdy Dwarves who arrive first to pledge their loyalty. In fact, once you offer proper training to the Dwarves, they will begin to "horde," bringing both additional units and income to your city.
Before you know it, Elves will begin to join your city, Wood Elves at first, then Grand Elves as time passes. More amazingly, once they are convinced of the cause you fight for, the Elves will begin to bring to the Rampart their great Pegasi mounts, creatures both beautiful and deadly, to join your armies.
One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble Treefolk, who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical Unicorns will show themselves, also ready to do battle in the name of good.
But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive Green Dragons, and their elder Golden kin, will begin to arrive. Your success is almost assured!
Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of Erathia.
So ends our discussion for today. If you have any requests for which of Erathia's cities you would like to learn about next, please voice them here."

User Commentary

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Some may find the information in this section subjective or irrelevant.

  • With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.
  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double-edged sword, their skills cannot be enhanced but nor can they be diminished.
  • Beware of Green and Gold Dragons' breath attack which can damage your own troops.
  • Having only Gold Dragons in your army and having learnt Armageddon spell somewhere, you may rush through the map with Dragogeddon manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but is often blinded or damaged through spells. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • Defending a town, it is possible to use Dendroids to bind enemies in the moats.
  • Try to build Treasury as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a Marketplace or Trading Post. You will earn interest when the new week begins.

Pros:

  • Centaurs and Centaur Captains are among the best 1st level creatures.
  • Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game and, what is even more important, shoot twice.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • Many anti-magic abilities of creatures. This includes Dwarves' resistance, ability of Pegasi to increase cost of a spell casted by the enemy hero, Unicorns' aura of resistance, and finally Green and Gold Dragons' immunity to the majority of spells (Gold Dragons can be part of Dragogeddon).
  • Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as Scorpicores and Wyvern Monarchs have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly).
  • Grass is a very common native terrain (moreso without the Horn of the Abyss mod introducing more terrains including Highlands), making Rampart creatures de facto 1 tile faster for many combats. This is most important with Dendroids and Dwarves.

Cons:


See also[edit source]