This article refers to the town. For the 4th level fire spell, see Inferno (spell).
Inferno is an evil alignment town with the Demoniac and Heretic hero classes. Inferno represents Eeofol.
"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." RoE manual
Inferno's native terrain is lava.
[Switch to Horn of the Abyss][Switch to Shadow of Death]
Fully upgraded Inferno in Shadow of Death
[Switch to Horn of the Abyss][Switch to Shadow of Death]
Fully upgraded Inferno in Horn of the Abyss
[Switch to Horn of the Abyss][Switch to Shadow of Death]
Building Category
|
Cost
|
Common
|
|
Mage Guild
|
|
Dwellings
|
40
|
58 57
|
50
|
18 17
|
|
8
|
58300
|
|
Unique
|
|
Total Building Cost:
|
120
|
86 85
|
120
|
51 50
|
28
|
36
|
115300
|
|
Troop Cost / Week:
|
28090 , 4
|
Common Buildings and Mage Guild[edit | edit source]
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for demoniacs.
Necromancy and Interference areis not available for heretics.
Name
|
Town
|
Lvl
|
Att
|
Def
|
Dmg-
|
Dmg+
|
HP
|
Spd
|
Grw
|
AI Val
|
Cost
|
|
Special
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Imp Imp
|
|
1
|
2
|
3
|
1
|
2
|
4
|
5
|
15
|
50
|
50
|
|
|
Familiar Familiar
|
|
1+
|
4
|
4
|
1
|
2
|
4
|
7
|
15
|
60
|
60
|
|
Magic channel
|
Gog Gog
|
|
2
|
6
|
4
|
2
|
4
|
13
|
4
|
8
|
159
|
125
|
|
Ranged (12 shots)
|
Magog Magog
|
|
2+
|
7
|
4
|
2
|
4
|
13
|
6
|
8
|
240
|
175
|
|
Ranged (24 shots), Fireball attack
|
Hell Hound Hell Hound
|
|
3
|
10
|
6
|
2
|
7
|
25
|
7
|
5
|
357
|
200
|
|
|
Cerberus Cerberus
|
|
3+
|
10
|
8
|
2
|
7
|
25
|
8
|
5
|
392
|
250
|
|
No enemy retaliation, 3-headed attack
|
Demon Demon
|
|
4
|
10
|
10
|
7
|
9
|
35
|
5
|
4
|
445
|
250
|
|
|
Horned Demon Horned Demon
|
|
4+
|
10
|
10
|
7
|
9
|
40
|
6
|
4
|
480
|
270
|
|
|
Pit Fiend Pit Fiend
|
|
5
|
13
|
13
|
13
|
17
|
45
|
6
|
3
|
765
|
500
|
|
|
Pit Lord Pit Lord
|
|
5+
|
13
|
13
|
13
|
17
|
45
|
7
|
3
|
1224
|
700
|
|
Summon demons
|
Efreeti Efreeti
|
|
6
|
16
|
12
|
16
|
24
|
90
|
9
|
2
|
1670
|
900
|
|
Flying, Fire immunity, Hates Genies
|
Efreet Sultan Efreet Sultan
|
|
6+
|
16
|
14
|
16
|
24
|
90
|
13
|
2
|
2343 1848
|
1100
|
|
Flying, Fire shield, Fire immunity, Hates Genies
|
Devil Devil
|
|
7
|
19
|
21
|
30
|
40
|
160
|
11
|
1
|
5101
|
2700
|
1
|
Teleporting, No enemy retaliation, Luck -1, Hates Angels
|
Arch Devil Arch Devil
|
|
7+
|
26
|
28
|
30
|
40
|
200
|
17
|
1
|
7115
|
4500
|
2
|
Teleporting, No enemy retaliation, Luck -2 1 , Hates Angels
|
Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:
Abaddon |
Acheron |
Ashcombe |
Ashden
|
Blackburn |
Brimstone |
Candent |
Cinderspire
|
Daemon Gate |
Enkindle |
Firebrand |
Gehenna
|
Hellwind |
Stygius |
Styx |
Tartaros
|
If there are more Inferno towns on the map than possible names, they will use names taken from other towns.
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".
"My friends, in all my studies of
Erathia, there is but one thing that fills me with dread more than the silent, cold death of the
Necropolis, and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the
Demoniacs and
Heretics who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose.
- None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies.
- The lowliest creature to be found here is the Imp. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an Imp becomes a Familiar, it can create a dimensional rift within the city, allowing an even greater influx of these vermin.
- After the Imps come the summoning halls of the Gogs and the furnaces of the Hell Hounds. Both appear in great numbers, though fortunately nothing near the influx of the Imps and Familiars. The Hell Hounds, when properly summoned, can not only take the form of a stronger Cerberus, but in the best cases can also be summoned in greater numbers.
- As many of you have asked, there are in fact Demons to be found in Erathia. They, along with the weaker Hell Hounds and the stronger Pit Fiends, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble.
- Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the Efreet. These monsters bear a striking similarity to the Genies, riding about on great waves of fire that always surround them. However, even the Efreet Sultans quiver with fear in the presence of the purest of all evil creatures, the Devils. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons.
- Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson."