Spellcaster
From Heroes of Might and Magic III
Jump to navigationJump to searchSpellcaster is a special ability of some creatures, which enables them to cast a spell during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so. Exceptions:
- Enchanters only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
- Several creatures cast after an attack.
Perhaps the most renowed spellcasters in Restoration of Erathia version, are the Master Genies, who can cast several different spells. The expansion Armageddon's Blade introduced Faerie Dragons and Enchanters, who also can cast several different spells, as well as Storm, Ice, Energy and Magma elementals, who can each cast protection from their own school of magic.
Can cast instead of normal action:
- Storm Elemental – can cast Protection from Air
- Ice Elemental – can cast Protection from Water
- Energy Elemental – can cast Protection from Fire
- Ogre Mage – can cast Bloodlust at advanced level
- Magma Elemental – can cast Protection from Earth
- Master Genie – can cast several different spells
- Archangel – can cast Resurrection*Technically archangels do not cast Resurrection. See Angel and Archangel for more information.
- Faerie Dragon – can cast several different spells
- Leprechaun – can cast Fortune
- Satyr – can cast Mirth
Casts before normal action:
- Enchanter – can cast several different spells
Casts after attack:
- Mummy - 25% chance to cast Curse
- Serpent Fly - casts Dispel
- Dragon Fly - casts Dispel and Weakness
- Thunderbird - 20% chance to cast Lightning Bolt*Technically Thunderbirds do not cast Lightning Bolt. See Roc and Thunderbird for more information.
- Black Knight and Dread Knight - 25% chance to cast Curse
- Unicorn and War Unicorn - 20% chance to cast Blind
- Sea Witch and Sorceress – casts Weakness or Disrupting Ray at basic/advanced level
- Fangarm - casts Hypnotize at advanced level