Anti-Magic

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School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Anti-Magic
Anti-Magic.png
School:  Earth Magic
Level:  3rd
Cost:  15/12
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can only be affected by level 4 or 5 spells.
 Advanced effect
Target, allied troop can only be affected by level 5 spells.
 Expert effect
Target, allied troop is immune to spell effects.
 Probability of occurrence (%):
Town portrait Castle small.png Castle   35
Town portrait Rampart small.png Rampart   24
Town portrait Tower small.png Tower   32 (24*)
Town portrait Inferno small.png Inferno   17
Town portrait Necropolis small.png Necropolis   25
Town portrait Dungeon small.png Dungeon   24
Town portrait Stronghold small.png Stronghold   35
Town portrait Fortress small.png Fortress   40
Town portrait Conflux small.png Conflux   35
Town portrait Cove small.png Cove Horn of the Abyss   30
Town portrait Factory small.png Factory Horn of the Abyss   24
* Without Library

It makes the target, allied troop immune to spells below certain level. Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless). The only spell powerful enough to pierce through anti-magic spell's protection is advanced/expert dispel.

Master Genies are known to cast anti-magic from time to time (about 1 in 21 casts).

Creatures immune to Anti-Magic:

Creatures capable of casting Anti-Magic:

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Some may find the information in this section subjective or irrelevant.

Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is blind. However, the downside for anti-magic is, that you can not cast resurrection (or animate dead) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.


See also:[edit source]