Summon Fire Elemental
From Heroes of Might and Magic III
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Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Summon Fire Elemental | ||
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School: | Fire Magic | |
Level: | 5th | |
Cost: | 25/20 | |
Duration: | combat | |
Basic effect | ||
A troop containing (power x 2) fire elementals appears on the side of the casting player. | ||
Advanced effect | ||
Same as basic effect, except that (power x 3 (2.5 ![]() | ||
Expert effect | ||
Same as basic effect, except that (power x 4 (3 ![]() | ||
Probability of occurrence (%): | ||
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0 | |
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0 | |
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0 (0*) | |
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16 | |
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0 | |
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12 | |
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0 | |
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0 | |
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12 | |
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0 | |
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0 | |
* Without Library |

Fire Elemental

10
8
4–6
35
6
Move
Ground
Size
1
Growth
5
345
345
Cost Per Troop

350
Elemental. Immune to Fire Magic. Vulnerable to Ice Bolt and Frost Ring. 200% Base Damage to Water Elementals and Ice Elementals.
It summons fire elementals. Only one type of elementals may be summoned each combat (restriction removed in Horn of the Abyss ).