Resistance

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Resistance
Basic Resistance large.png Basic Resistance: endows a hero's troops with 5% magic resistance.
Advanced Resistance large.png Advanced Resistance: endows a hero's troops with 10% magic resistance.
Expert Resistance large.png Expert Resistance: endows a hero's troops with 20% magic resistance.

Resistance is a secondary skill that increases the magic resistance of hero's troops.

Classes, unable to learn Resistance skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes with Basic Resistance as a starting skill:

Heroes with Resistance as a specialty and a starting skill:

The skill effect is negated if Orb of Vulnerability Orb of Vulnerability is present on the battlefield.

Horn of the Abyss[edit | edit source]

In  Horn of the Abyss Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference (a new secondary skill introduced in HotA), aside from Thorgrim, who is also banned by default and replaced with Giselle with Interference specialty.

The artifacts that form the new Pendant of Reflection are also changed from Resistance to Interference powers.

Resistance works against all spellcasters including neutral creatures, while Interference only works vs enemy heroes with high spell power.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   5
Town portrait Castle small.png Castle  Cleric   2
Town portrait Rampart small.png Rampart  Ranger   9 (highest)
Town portrait Rampart small.png Rampart  Druid   1
Town portrait Tower small.png Tower  Alchemist   5
Town portrait Tower small.png Tower  Wizard   0 (impossible)
Town portrait Inferno small.png Inferno  Demoniac   6
Town portrait Inferno small.png Inferno  Heretic   3
Town portrait Necropolis small.png Necropolis  Death Knight   5
Town portrait Necropolis small.png Necropolis  Necromancer   1
Town portrait Dungeon small.png Dungeon  Overlord   6
Town portrait Dungeon small.png Dungeon  Warlock   0 (impossible)
Town portrait Stronghold small.png Stronghold  Barbarian   6
Town portrait Stronghold small.png Stronghold  Battle Mage   4
Town portrait Fortress small.png Fortress  Beastmaster   5
Town portrait Fortress small.png Fortress  Witch   0 (impossible)
Town portrait Conflux small.png Conflux  Planeswalker   2
Town portrait Conflux small.png Conflux  Elementalist   0 (impossible)
Town portrait Cove small.png Cove Horn of the Abyss     Captain   3
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   5
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   4
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   0 (impossible)


User commentary

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Some may find the information in this section subjective or irrelevant.

While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being cursed or slowed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in Rampart, as Dwarves and Unicorns can stop an enemy's spell on their own, and Rangers have the highest chance to learn the skill.

It is a common misconception that Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity would increase the resistance secondary skill in a similar way that for example Bow of Elven Cherrywood increases Archery skill. However, this is not the case. The "resistance artifacts" increase the magic resistance of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.

Things that ruin Resistance


See also: