Magic Arrow
From Heroes of Might and Magic III
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School: | all schools | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Magic Arrow is one of the game's direct damage spells.
In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
NOTE: The damage of Magic Arrow increases when the casting hero has any of the orbs (e.g.
Orb of Silt). The effect of multiple orbs do not stack.
Heroes starting with Magic Arrow:
Charna the Death Knight
Ciele the Elementalist
Clavius the Death Knight
Iona the Alchemist
Isra the Death Knight
Malcom the Druid
Mutare the Overlord
Mutare Drake the Overlord
Rissa the Alchemist
Rosic the Witch
Tamika the Death Knight
Thane the Alchemist
Torosar the Alchemist
Vey the Battle Mage
Bertram the Artificer
Heroes specialising in Magic Arrow:
Ciele the Elementalist
Creatures immune to Magic Arrow:
Fire and Energy Elementals
Firebirds *(not in Horn of the Abyss)
and
Phoenixes
Creatures capable of casting Magic Arrow:
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Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones. |