Magic Arrow
Magic Arrow | |||||||||||||||||||||||||
School: | all schools | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Magic Arrow is a 1st level spell, alongside Visions, it is the only spell that belongs to all schools of magic.
Magic Arrow is one of the game's direct damage spells.
In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
NOTE: The damage of Magic Arrow increases when the casting hero has any of the orbs (e.g. Orb of Silt). The effect of multiple orbs do not stack.
Heroes starting with Magic Arrow:
- Charna the Death Knight
- Ciele the Elementalist
- Clavius the Death Knight
- Iona the Alchemist
- Isra the Death Knight
- Malcom the Druid
- Mutare the Overlord
- Mutare Drake the Overlord
- Rissa the Alchemist
- Rosic the Witch
- Tamika the Death Knight
- Thane the Alchemist
- Torosar the Alchemist
- Vey the Battle Mage
- Bertram the Artificer
Heroes specialising in Magic Arrow:
- Ciele the Elementalist
Creatures immune to Magic Arrow:
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Creatures capable of casting Magic Arrow:
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Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones. |