Dispel

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Dispel
Dispel.png
School: Water Magic
Level: 1st
Cost: 5/4
Duration: instant
Basic Effect
Removes all spell effects from the selected friendly unit.
 
Advanced Effect
Removes all spell effects from the selected friendly or enemy unit.
 
Expert Effect
Removes all spell effects from all units on the battlefield.
 
Probability of occurrence (%):
Town portrait Castle small.png Castle 54
Town portrait Rampart small.png Rampart 54
Town portrait Tower small.png Tower 63 (53*)
Town portrait Inferno small.png Inferno 53
Town portrait Necropolis small.png Necropolis 54
Town portrait Dungeon small.png Dungeon 52
Town portrait Stronghold small.png Stronghold 53
Town portrait Fortress small.png Fortress 53
Town portrait Conflux small.png Conflux 53
Town portrait Cove small.png Cove Horn of the Abyss 53
Town portrait Factory small.png Factory Horn of the Abyss 53
* Without Library

Although the description states that Dispel removes all spells from creatures, it is not true as it does NOT remove effects of the Disrupting Ray small.png Disrupting Ray spell. However, it can remove all other spells including Anti-Magic small.png Anti-Magic (only with Water Magic Advanced Water Magic or Water Magic Expert Water Magic). Additionally, Dispel removes effects of ZombieZombie Zombie's Disease, ScorpicoreScorpicore Scorpicore's Paralyze, Ghost DragonGhost Dragon Ghost Dragon's Aging, BasiliskBasilisk Greater BasiliskGreater Basilisk Basilisk and Greater Basilisk's and MedusaMedusa Medusa QueenMedusa Queen Medusa and Medusa Queen's Petrification, Dendroid GuardDendroid Guard Dendroid SoldierDendroid Soldier Dendroid Guard and Dendroid Soldier's Binding, but don't include Wyvern MonarchWyvern Monarch Wyvern Monarch's and Sea SerpentSea Serpent HaspidHaspid Sea Serpent and Haspid Horn of the Abyss's Poisonous.

It should be noticed that if you cast Expert Dispel, ALL the troops that their hero doesn't equipped with Sphere of PermanenceSphere of Permanence, including war mechines, objects created by spells like Force Field small.png Force Field, even corpses on the battleground and creatures with magic immunity (e.g. Black DragonBlack Dragon Black Dragons), will play the animation of Dispel. This means actually ONLY Sphere of PermanenceSphere of Permanence can provide immunity to Dispel, though in most cases, Dispel casted on corpses or creatures with magic immunity doesn't have any effect.

Expert Dispel also removes Fire Wall small.png Fire Walls, Force Field small.png Force Fields, Land Mine small.png Land Mines and Quicksand small.png Quicksands from the battlefield (with the exception of Quicksands at Dunes Horn of the Abyss magical terrain).

Heroes starting with Dispel:

Creatures capable of casting Dispel:

Artifacts that provide immunity to Dispel:

User Commentary

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Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not.


See also:[edit source]