Haste

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Haste
Haste.png
School:  Air Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
Increases the speed of the selected allied unit by 3.
 Advanced effect
Increases the speed of the selected allied unit by 5.
 Expert effect
Increases the speed of all allied units by 5.
 Probability of occurrence (%):
Town portrait Castle small.png Castle   32
Town portrait Rampart small.png Rampart   54
Town portrait Tower small.png Tower   39 (31*)
Town portrait Inferno small.png Inferno   31
Town portrait Necropolis small.png Necropolis   32
Town portrait Dungeon small.png Dungeon   52
Town portrait Stronghold small.png Stronghold   31
Town portrait Fortress small.png Fortress   53
Town portrait Conflux small.png Conflux   53
Town portrait Cove small.png Cove Horn of the Abyss   53
Town portrait Factory small.png Factory Horn of the Abyss   53
* Without Library

Haste is a 1st level spell in the School of Air Magic. It increases the speed of the target allied creature(s). Haste is a counter to the spell Slow and will remove it when cast upon an affected creature.

Heroes starting with Haste:

Heroes specialising in Haste:


Creatures immune to Haste:

Creatures capable of casting Haste:

User commentary

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Some may find the information in this section subjective or irrelevant.

If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.


See also:[edit source]