Fortress
Fortress is a Neutral alignment town, home to the Beastmaster and Witch hero classes.
Fortress represents Tatalia.
The native terrain of Fortress is Swamp.
"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency." Restoration of Erathia Manual
Fortress Buildings[edit source]
Toggle Fortress Building Tree
Common Buildings and Mage Guild[edit source]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
![]() |
Village Hall (existing) |
![]() |
Fort
|
![]() |
Tavern
|
![]() |
Mage Guild level 1
|
![]() | ||||||||||||||||||
![]() |
Town Hall
|
![]() |
Citadel
|
![]() |
Marketplace
|
![]() |
Mage Guild level 2
|
![]() ![]() | ||||||||||||||||||
![]() |
City Hall
|
![]() |
Castle
|
![]() |
Resource Silo (1 ![]() ![]()
|
![]() |
Mage Guild level 3
|
![]() ![]() | ||||||||||||||||||
![]() |
Capitol
|
![]() |
|
|||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Creature Dwellings[edit source]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
Gnoll Hut |
|
|
![]() ![]() |
30 | 70 ![]() |
2100 ![]() | ||||||||||||||
![]() ![]() |
Lizard Den |
|
|
![]() ![]() |
18 | 140 ![]() |
2520 ![]() | ||||||||||||||
![]() ![]() |
Serpent Fly Hive |
|
|
![]() ![]() |
16 | 240 ![]() |
3840 ![]() | ||||||||||||||
![]() ![]() |
Basilisk Pit |
|
|
![]() ![]() |
8 | 400 ![]() |
3200 ![]() | ||||||||||||||
![]() ![]() |
Gorgon Lair |
|
|
![]() ![]() |
6 | 600 ![]() |
3600 ![]() | ||||||||||||||
![]() ![]() |
Wyvern Nest |
|
|
![]() ![]() |
4 | 1100 ![]() |
4400 ![]() | ||||||||||||||
![]() ![]() |
Hydra Pond |
|
|
![]() ![]() |
2 | 3500 ![]() 1 ![]() |
7000 ![]() 2 ![]() | ||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 26660 ![]() 2 ![]() |
Unique Buildings[edit source]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Glyphs of Fear | Gives +2 attack to defending Hero temporarily. |
| |||||||
![]() |
Blood Obelisk | Gives +2 defense to defending Hero temporarily. |
| |||||||
![]() |
Cage of Warlords | Gives +1 defense to visiting Hero. |
| |||||||
![]() |
Captain's Quarters | Horde Building. Growth +6/week for ![]() ![]() |
| |||||||
![]() |
Shipyard | Allows building boats if the town has access to water. |
| |||||||
![]() |
Carnivorous Plant | Grail Structure. +5000 ![]() Gives +10 attack and +10 defense to defending Hero temporarily. |
n/a | |||||||
Total Cost: |
|
Heroes[edit source]
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
![]() |
![]() |
![]() |
Basilisks | ![]() |
Basic Armorer | ![]() |
Basic Resistance ![]() |
||
![]() ![]() |
![]() |
![]() |
![]() |
Basilisks | ![]() |
Basic Armorer | ![]() |
Basic Interference ![]() |
||
![]() ![]() |
![]() |
![]() |
![]() |
Gnolls | ![]() |
Basic Armorer | ![]() |
Basic Leadership | ||
![]() ![]() |
![]() |
![]() |
![]() |
Lizardmen | ![]() |
Basic Armorer | ![]() |
Basic Archery | ||
![]() ![]() |
![]() |
![]() |
![]() |
Armorer | ![]() |
Advanced Armorer | ||||
![]() ![]() |
![]() |
![]() |
![]() |
Gorgons | ![]() |
Basic Armorer | ![]() |
Basic Offense | ||
![]() ![]() |
![]() |
![]() |
![]() |
Serpent Flies | ![]() |
Basic Armorer | ![]() |
Basic Pathfinding | ||
![]() ![]() |
![]() |
![]() |
![]() |
Ballista | ![]() |
Basic Armorer | ![]() |
Basic Artillery | ||
![]() ![]() |
![]() |
![]() |
![]() |
Wyverns | ![]() |
Basic Armorer | ![]() |
Basic Scouting | ||
![]() ![]() |
![]() |
![]() |
![]() |
Weakness | ![]() |
Advanced Wisdom | ![]() | |||
![]() ![]() |
![]() |
![]() |
![]() |
Mysticism | ![]() |
Basic Wisdom | ![]() |
Basic Mysticism | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Navigation | ![]() |
Basic Wisdom | ![]() |
Basic Navigation | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Learning | ![]() |
Basic Wisdom | ![]() |
Basic Learning | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
First Aid | ![]() |
Basic Wisdom | ![]() |
Basic First Aid | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Stone Skin | ![]() |
Basic Wisdom | ![]() |
Basic Learning | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Sorcery | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Intelligence | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Eagle Eye | ![]() |
Basic Wisdom | ![]() |
Basic Eagle Eye | ![]() | |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
Fire Magic | ![]() |
Basic Wisdom | ![]() |
Expert Fire Magic | ![]() |
Creatures[edit source]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
![]() |
1 | 3 | 5 | 2 | 3 | 6 | 4 | 12 | 56 | 50 ![]() |
||
![]() ![]() |
![]() |
1+ | 4 | 6 | 2 | 3 | 6 | 5 | 12 | 90 | 70 ![]() |
||
![]() ![]() |
![]() |
2 | 5 | 6 | 2 | 3 | 14 | 4 | 9 | 126 | 110 ![]() |
Ranged (12 shots) | |
![]() ![]() |
![]() |
2+ | 6 | 8 | 2 | 5 | 15 | 5 | 9 | 156 | 140 ![]() |
Ranged (24 shots) | |
![]() ![]() |
![]() |
3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 268 | 220 ![]() |
Flying, Dispel | |
![]() ![]() |
![]() |
3+ | 8 | 10 | 2 | 5 | 20 | 13 | 8 | 312 | 240 ![]() |
Flying, Dispel, Weakness | |
![]() ![]() |
![]() |
4 | 11 | 11 | 6 | 10 | 35 | 5 | 4 | 552 | 325 ![]() |
Petrify | |
![]() ![]() |
![]() |
4+ | 12 | 12 | 6 | 10 | 40 | 7 | 4 | 714 | 400 ![]() |
Petrify | |
![]() ![]() |
![]() |
5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 890 | 525 ![]() |
||
![]() ![]() |
![]() |
5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 1028 | 600 ![]() |
Death stare 10% chance/unit | |
![]() ![]() |
![]() |
6 | 14 | 14 | 14 | 18 | 70 | 7 | 2 | 1350 | 800 ![]() |
Flying | |
![]() ![]() |
![]() |
6+ | 14 | 14 | 18 | 22 | 70 | 11 | 2 | 1518 | 1100 ![]() |
Flying, Poison | |
![]() ![]() |
![]() |
7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 4120 | 2200 ![]() |
No enemy retaliation, Attack all adjacent enemies | |
![]() ![]() |
![]() |
7+ | 18 | 20 | 25 | 45 | 250 | 7 | 1 | 5931 | 3500 ![]() |
1 ![]() |
No enemy retaliation, Attack all adjacent enemies |
Town Names[edit source]
Unless specified by the mapmaker, towns will generate with a random name. Fortress towns will use one of these following names:
Backwater | Coolmire | Deadfall | Deadwood |
Drakenmoor | Edgewater | Hermit Cove | Lostmoor |
Marshank | Marshchoke | Marshwall | Mossden |
Mosswood | Mudshire | Silt | Stillbog |
If there are more Fortress towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
|
Pros:
Cons:
The fortress is a "Defense" themed town. It's evident all throughout the design of this faction. The castle itself has a double-thickness moat, and many tough, resilient creatures such as Basilisks, Gorgons, and the immovable Hydra which can make fortress hypothetically the hardest town to siege. Even the native terrain of swamp plays into this theme because many opposing heroes will be severely hindered in the area around your town. Unfortunately, having a tough defense is usually not ideal strategy in Heroes III as it is a game that favors aggression and outward expansion. Most players rank the fortress as among the weakest towns, and typically if you don't expand to other towns in the first few weeks, you'll most likely be outpaced by other players or NPCs. Pick a strong beastmaster as your hero and begin pounding on wandering creatures as early as possible (you'll suffer losses, but fortress creatures are hard to wipe out). |