Earthquake

From Heroes of Might and Magic III
Jump to navigationJump to search
School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Earthquake
Earthquake.png
School:  Earth Magic
Level:  3rd
Cost:  20/17
Duration:  instant
 Basic effect
Does one point of damage to two random castle walls during siege combat.
 Advanced effect
Does one point of damage to three random castle walls during siege combat.
 Expert effect
Does one point of damage to four random castle walls during siege combat.
 Probability of occurrence (%):
Town portrait Castle small.png Castle   13
Town portrait Rampart small.png Rampart   24
Town portrait Tower small.png Tower   17 (13*)
Town portrait Inferno small.png Inferno   25
Town portrait Necropolis small.png Necropolis   13
Town portrait Dungeon small.png Dungeon   13
Town portrait Stronghold small.png Stronghold   13
Town portrait Fortress small.png Fortress   90
Town portrait Conflux small.png Conflux   13
Town portrait Cove small.png Cove Horn of the Abyss   24
Town portrait Factory small.png Factory Horn of the Abyss   24
* Without Library

Earthquake is a 3rd level spell in the School of Earth Magic. The spell does one point of damage to random castle walls and/or arrow towers.

Earthquake cannot be cast in non-siege combat or combat in a town lacking at least a Fort.

Bug[edit | edit source]

Repeated use of this spell during a siege against an AI, if there are no arrow towers left, can cause the first defending unit to become effectively disabled. Its stack amount will disappear, and it will stop acting, though it can still retaliate if attacked directly. If the remaining defending units are eliminated, victory is obtained but the disabled unit will not be seen (or counted for experience) as part of the defender's losses.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

When invading a town, Earthquake can make the job much easier. Together with Ballistics, the siege walls can be brought down within the first rounds of combat. For might-oriented heroes, however, the spell point cost can be quite steep.