Learning

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Learning
Basic Learning large.png Basic Learning: increases a hero's earned experience by 5%.
Advanced Learning large.png Advanced Learning: increases a hero's earned experience by 10%.
Expert Learning large.png Expert Learning: increases a hero's earned experience by 15%.

Learning is a secondary skill, which increases the amount of experience a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill receives 1000 experience points from a treasure chest, a hero with basic Learning would gain 1050 points, advanced Learning 1100 points and expert Learning 1150 points.

As can be seen from the experience table, assuming Expert Learning very early on, after level 10 the hero will be ~0.75 levels higher than other heroes without this secondary skill. Before level 10, the advantage is less.

Heroes with Basic Learning as a starting skill:

Heroes with Learning as a specialty and a starting skill:

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   4
Town portrait Castle small.png Castle  Cleric   4
Town portrait Rampart small.png Rampart  Ranger   4
Town portrait Rampart small.png Rampart  Druid   4
Town portrait Tower small.png Tower  Alchemist  10 (highest)
Town portrait Tower small.png Tower  Wizard   4
Town portrait Inferno small.png Inferno  Demoniac   4
Town portrait Inferno small.png Inferno  Heretic   4
Town portrait Necropolis small.png Necropolis  Death Knight   4
Town portrait Necropolis small.png Necropolis  Necromancer   4
Town portrait Dungeon small.png Dungeon  Overlord   4
Town portrait Dungeon small.png Dungeon  Warlock   4
Town portrait Stronghold small.png Stronghold  Barbarian   4
Town portrait Stronghold small.png Stronghold  Battle Mage   4
Town portrait Fortress small.png Fortress  Beastmaster   4
Town portrait Fortress small.png Fortress  Witch   4
Town portrait Conflux small.png Conflux  Planeswalker   8
Town portrait Conflux small.png Conflux  Elementalist   4
Town portrait Cove small.png Cove Horn of the Abyss     Captain   2 (lowest) Horn of the Abyss
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   4
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   4
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   4


User commentary

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Some may find the information in this section subjective or irrelevant.

Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job). Horn of the Abyss Horn of the Abyss's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong.

A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.


See also: