Shipyard

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Buildings
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Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Adventure Map Castle capitol (HotA).webpAdventure Map Castle capitol.webp

Castle

Castle Shipyard Large.gif
Adventure Map Necropolis capitol (HotA).webpAdventure Map Necropolis capitol.webp

Necropolis

Necropolis Shipyard Large.gif
Media:Adventure Map Fortress capitol (HotA).webpMedia:Adventure Map Fortress capitol.webp

Fortress

Fortress Shipyard Large.gif
Adventure Map Conflux capitol (HotA).webpAdventure Map Conflux capitol.webp

Conflux

Conflux Shipyard Large.gif
Cove

Cove Horn of the Abyss

Cove Shipyard Large.gif
Bulwark

Bulwark Horn of the Abyss

Bulwark Shipyard large.png
Shipyard
Castle Shipyard.gifNecropolis Shipyard.gif
Fortress Shipyard.gif
Conflux Shipyard.gifCove Shipyard.gifFile:Bulwark Shipyard.gif
Prerequisite:
(none)
Cost:
20 Wood 2000 Gold
Effect:
Allow players to build boats for 1000 Gold and 10 Wood.
Media:Shipyard.webp

Shipyard as seen on the adventure map.

Shipyards are structures which allow players to build boats for 1000 Gold and 10 Wood. They can be found on the adventure map and can also be built in Castle, Necropolis, Fortress, Conflux Armageddon's Blade, and Cove Horn of the Abyss, and Conflux Armageddon's Blade.

When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).

Boats built in different towns have different appearances (see Boat for details).

Shipyard (am) scheme.gif

Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).

A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).

Gallery[edit | edit source]

See Also:[edit source]