Summon Boat

From Heroes of Might and Magic III
Jump to navigationJump to search
School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Summon Boat
Summon Boat.png
School:  Water Magic
Level:  1st
Cost:  8/7
Duration:  instant
 Basic effect
Summons one of your hero's boats to their current location. If none of those boats are available, then one of your other heroes' boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.
 Advanced effect
Same as basic effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.
 Expert effect
Same as advanced effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).
 Probability of occurrence (%):
Town portrait Castle small.png Castle   20
Town portrait Rampart small.png Rampart   32
Town portrait Tower small.png Tower   39 (31*)
Town portrait Inferno small.png Inferno   31
Town portrait Necropolis small.png Necropolis   20
Town portrait Dungeon small.png Dungeon   30
Town portrait Stronghold small.png Stronghold   31
Town portrait Fortress small.png Fortress   20
Town portrait Conflux small.png Conflux   20
Town portrait Cove small.png Cove Horn of the Abyss   31
Town portrait Factory small.png Factory Horn of the Abyss   31
* Without Library

Summon Boat is a 1st level spell in the School of Water Magic.

Summon boat priority scheme.gif
Summon Boat
priority scheme

The spell may only be cast on the adventure map and next to a shoreline. In order to Summon Boat spell to work, there must be an unoccupied (free) tile to summon the boat. If there are several available tiles, a boat appears at one of the top priority (see the scheme).

On basic level there must be an unoccupied boat somewhere on the map: neutral one or belonging to a player. The boat counts as "one of your hero's" if it was disembarked or summoned by any of your heroes or was bought by you in a shipyard - no matter if a shipyard belongs to a player or an ally. Enemy or allied boats cannot be summoned with the basic Summon Boat. A boat which was the pre-generated or set by a map-maker counts as a neutral one. Boats belonging to a defeated player do not turn into neutral.

At advanced and expert level, a boat will be created if there are no free boats to summon.

An unsuccessful (%hero tried to summon a boat, but failed) attempt to summon a boat consumes spell points, but not in case of (There are no boats to summon) message for a basic level spell. Note if there are no boats to summon, the success is still checked first, so a player can waste some spell points just to find out the attempt is futile.

Summoning a boat will make the closest unoccupied boat to disappear, which sometimes can lead to tactical choice to cast the spell.

Heroes starting with Summon Boat:

Horn of the Abyss[edit | edit source]

The spell is banned by default on templates without water. Which means:

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

It is referred in the description of expert level Summon Boat spell, that the spell could fail if all possible 64 boats are occupied. However, boats cannot be summoned if a hero is already in a boat, and there can only be 64 heroes wandering on the Adventure Map at the same time. This leads to a situation, that if all heroes are in the boats, none of them can cast the spell.