George Almond
One of the Heroes of Might and Magic III artists.
With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved. - Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator. - George Almond
Trivia[edit | edit source]
- George Almond's portrait was used as inspiration for


Inteus.
Possible Inspiration[edit | edit source]
These are artists from whom George likely pulled inspiration for the art of Heroes of Might and Magic III.
Gallery[edit | edit source]
Sources:
Mouse over the images for the artist's comments and links to relevant pages.
Restoration of Erathia[edit | edit source]
Early Centaur (based on Homm2 Centaur Archer)
Vampire Lord
(used on the MM8 Map)Early Troglodytes
Final Troglodyte: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
Troglodyte: My concept was that they had evolved from cave fish.
Beholder
(used in the Dungeon Puzzle Map)Beholder
(used in the Dungeon Puzzle Map)Medusa Queen: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
Thunderbird
(used in the Stronghold Puzzle Map)Wyvern
(used in the Fortress Puzzle Map)Wyvern
(used in the Fortress Puzzle Map)
(also used on the MM7 Map)Early Water Elemental
Rampart tavern
Inferno prison
(in progress)Inferno prison
Inferno prison
Inferno tavern
Early Harpy Loft
Early Harpy Loft
Early Pillar of Eyes
Early Giant concept
Lobstrosity
(Early Behemoth concept)
Armageddon's Blade[edit | edit source]
Forge[edit | edit source]
NOTE: The Forge was cancelled while it was still in development.
Pyro: Meant to be seen in a proposed 'Cyber Town,' which was later not used.
Heroes Chronicles[edit | edit source]
Familiar
Conquest of the Underworld "Campaign Map" image
(See Cerberus Gate)
(also used on the MM7 Map)The World Tree Loading Screen
(See Heroes Chronicles)The World Tree Loading Screen













