Pathfinding

From Heroes of Might and Magic III
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Secondary Skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Pathfinding
Basic Pathfinding large.png Basic: reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 25 movement points to a minimum of 95 Horn of the Abyss100 Shadow of Death.
Advanced Pathfinding large.png Advanced: reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 50 movement points to a minimum of 90 Horn of the Abyss100 Shadow of Death.
Expert Pathfinding large.png Expert: removes the movement penalty for rough terrain, reducing the cost of moving one tile by 75 movement points to a minimum of 85 Horn of the Abyss100 Shadow of Death.
Terrain penalties with different levels of Pathfinding
Terrain None Basic Advanced Expert
Dirt (s).gif Dirt
Grass (s).gif Grass
Lava (s).gif Lava
Subterranean (s).gif Subterranean
Highlands (s).gif Highlands Horn of the Abyss
100% 95% Horn of the Abyss100% Shadow of Death 90% Horn of the Abyss100% Shadow of Death 85% Horn of the Abyss100% Shadow of Death
Rough (s).gif Rough
Wasteland (s).gif Wasteland Horn of the Abyss
125% 100% 90% Horn of the Abyss100% Shadow of Death 85% Horn of the Abyss100% Shadow of Death
Sand (s).gif Sand
Snow (s).gif Snow
150% 125% 100% 85% Horn of the Abyss100% Shadow of Death
Swamp (s).gif Swamp 175% 150% 125% 100%

Heroes with Pathfinding as a starting skill:

Chance to get[edit | edit source]

Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   4
Town portrait Castle small.png Castle  Cleric   2 (lowest)
Town portrait Rampart small.png Rampart  Ranger   7
Town portrait Rampart small.png Rampart  Druid   5
Town portrait Tower small.png Tower  Alchemist   4
Town portrait Tower small.png Tower  Wizard   2 (lowest)
Town portrait Inferno small.png Inferno  Demoniac   4
Town portrait Inferno small.png Inferno  Heretic   4
Town portrait Necropolis small.png Necropolis  Death Knight   4
Town portrait Necropolis small.png Necropolis  Necromancer   6
Town portrait Dungeon small.png Dungeon  Overlord   5
Town portrait Dungeon small.png Dungeon  Warlock   2 (lowest)
Town portrait Stronghold small.png Stronghold  Barbarian   8 (highest)
Town portrait Stronghold small.png Stronghold  Battle Mage   4
Town portrait Fortress small.png Fortress  Beastmaster   8 (highest)
Town portrait Fortress small.png Fortress  Witch   2 (lowest)
Town portrait Conflux small.png Conflux  Planeswalker   6
Town portrait Conflux small.png Conflux  Elementalist   2 (lowest)
Town portrait Cove small.png Cove Horn of the Abyss     Captain   8 (highest)
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   6
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   7
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   3


User Commentary

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 Horn of the Abyss Shadow of Death Maximum tiles moved depending on tile cost  Horn of the Abyss Shadow of Death
Slowest unit speed Road3 (cobblestone) 32x32.gif
50
Road2 (gravel) 32x32.gif
65
Road1 (dirt) 32x32.gif
75
Dirt (s).gifGrass (s).gifLava (s).gifSubterranean (s).gifHighlands (s).gif
100
Rough (s).gifWasteland (s).gif
125
Sand (s).gifSnow (s).gif
150
Swamp (s).gif
175
3 (1500) 30 23 20 15 12 10 8
Expert Logistics small.png 3639 2730 2426 1819 1415 1213 1011
Expert Pathfinding small.png 30 23 20 1715 1715 1715 15
4 (1560) 31 24 20 15 12 10 8
Expert Logistics small.png 3740 2831 2427 1820 1416 1213 1011
Expert Pathfinding small.png 31 24 20 1815 1815 1815 15
5 (1630) 32 25 21 16 13 10 9
Expert Logistics small.png 3942 3032 2628 1921 1516 1314 1112
Expert Pathfinding small.png 32 25 21 1916 1916 1916 16
6 (1700) 34 26 22 17 13 11 9
Expert Logistics small.png 4044 3134 2729 2022 1617 1314 1112
Expert Pathfinding small.png 34 26 22 2017 2017 2017 17
7 (1760) 35 27 23 17 14 11 10
Expert Logistics small.png 4245 3235 2830 2122 1618 1415 1213
Expert Pathfinding small.png 35 27 23 2017 2017 2017 17
8 (1830) 36 28 24 18 14 12 10
Expert Logistics small.png 4347 3336 2931 2123 1719 1415 1213
Expert Pathfinding small.png 36 28 24 2118 2118 2118 18
9 (1900) 38 29 25 19 15 12 10
Expert Logistics small.png 4549 3538 3032 2224 1819 1516 1314
Expert Pathfinding small.png 38 29 25 2219 2219 2219 19
10 (1960) 39 30 26 19 15 13 11
Expert Logistics small.png 4750 3639 3133 2325 1820 1516 1314
Expert Pathfinding small.png 39 30 26 2319 2319 2319 19
11+ (2000) 40 30 26 20 16 13 11
Expert Logistics small.png 4852 3640 3234 2426 1920 1617 1314
Expert Pathfinding small.png 30 23 20 2320 2320 2320 20
11+ & Boots of Speed am-artif.gifEquestrian's Gloves am-artif.gifCastle Stables.gif
(29003300)
5866 4450 3844 2933 2326 1922 1618
Expert Logistics small.png 6985 5366 4657 3442 2734 2328 1924
Expert Pathfinding small.png 5866 4450 3844 3433 3433 3433 2933

This table shows how many tiles in a straight line (not diagonal) a hero can move, depending on how much movement points it starts with and the cost of movement. For each amount, the movement is shown for basic move (without any movement skill), with Expert-level Logistics (which increases by the hero's movement points by 20%30%, so instead of having e.g. 1500 points, the hero will have 18001950 points), or Expert-level Pathfinding (which reduces the movement cost down by 75 points down to a minimum of 85100).

  • Pathfinding is useless on roads. Obviously, it will not find better paths than the roads.
  • Logistics is slightly better on easy terrains, slightly better on rough terrain, and especially good on roads.
  • Pathfinding is better on rough and wasteland terrains, and markedly better on sand and swamp.

The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, Logistics is sufficient. However, if a map has vast territories very hard to pass (e.g. swamp), Pathfinding works decently, potentially even better than Logistics. Playing against Tower or Fortress is a reason to use Logistics and Pathfinding.

In vanilla Heroes of Might and Magic III, Pathfinding is only better than Logistics on difficult terrain: Sand, Snow, and Swamp. The Horn of the Abyss changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains.

Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding.

Things that ruin Pathfinding


See also: