Restoration of Erathia Manual Page 92
Previous page | Next page | Manuals | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tutorial manual: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | RoE manual: | 1 | Table of contents | 3 | 4 | 5 | 6 | 7 | ||||||||||
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 |
132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | AB manual: | Table of contents | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | SoD manual: | 1 | 2 | Table of contents | 4 | 5 | |||||||
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
Gorgon Lair
Serpent Fly Hive
Hall
Blacksmith
Castle
Blood Obelisk
Cage of Warlords
Wyvern Nest
Gnoll Hut/Captains
Quarters
Lizard Den
Glyphs of Fear
Mage Guild
Tavern
Basilisk Pit
Shipyard
Marketplace
Hydra Pond
Fortress Towns
Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch
hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then
subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress
units are possessed of many special abilities to offset this deficiency.
Fortress Specific Buildings
Structure
Cost
Requirements
Blacksmith
1000 Gold + 5 Wood
Village Hall
You may purchase the First Aid Tent (see War
Machines and Siege Features, pg. 126) from
the Fortress blacksmith.
Benefits
Blood Obelisk
1000 Gold
Glyphs of Fear
The Blood Obelisk gives heroes a + 2 to their
Attack skill during siege battles.
Glyphs of Fear
1000 Gold
Fort
The Glyph of Fear gives heroes a + 2 to their
Defense skill during sieges.
Cage of Warlords
1000 Gold
Town Hall,
Glyphs of Fear
The Cage of Warlords gives visiting heroes a
permanent + 1 to their Defense skill.
Resource Silo
5000 Gold + 5 Ore
Marketplace
This upgrade to the marketplace provides 1
Wood and 1 Ore per day.
Shipyard
2000 Gold + 20 Wood
Village Hall
Ships may be purchased from the shipyard for
1000 Gold + 10 Wood.