Teleport
From Heroes of Might and Magic III
Jump to navigationJump to searchTeleport | ||
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School: | Water Magic | |
Level: | 3rd | |
Cost: | 15/12/6/3 | |
Duration: | instant | |
Basic effect | ||
Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
Advanced effect | ||
Same as Basic Effect, except troop can teleport over walls. | ||
Expert effect | ||
Troop can move to any unoccupied hex. | ||
Probability of occurrence (%): | ||
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24 | |
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24 | |
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32 (24*) | |
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32 | |
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25 | |
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24 | |
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24 | |
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40 | |
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24 | |
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30 | |
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29 | |
* Without Library |
It is the only spell with a spell point cost that changes with every level of magic element secondary skill.
Creatures immune to Teleport:
User Commentary
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Teleport is often used on rather slow units that can cause massive damage like the Chaos Hydras to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.