Cleric
From Heroes of Might and Magic III
(Redirected from Clerics)
Jump to navigationJump to search


1
2–9
10+
1
20%
20%
0
15%
20%
2
30%
30%
2
35%
30%
Chance to learn Secondary Skills
4
2
6
2
0
4
5
2
3
4
3
4
3
10
2
5
0
2
5
7
3
7
3
6
4
4
4
6
2
Clerics are the Magic heroes of the Castle.
As Castle is a Good alignment town, Clerics can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto .
"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical." Restoration of Erathia Manual
Secondary Skills[edit source]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Clerics.
Secondary Skills with red numbers cannot be learned (0) by Clerics.
Heroes[edit source]