Horn of the Abyss (campaign scenario)
![The pirates and the Prince of the Nix must stop Casmetra before she can leverage the power of the Horn of the Abyss she stole. The pirates and the Prince of the Nix must stop Casmetra before she can leverage the power of the Horn of the Abyss she stole.](http://images.shoutwiki.com/heroes/e/ec/Cback_hota_hota_3.png)
![Teal Teal](http://images.shoutwiki.com/heroes/4/44/Flag_teal.png)
![Pink Pink](http://images.shoutwiki.com/heroes/5/55/Flag_pink.png)
Prologue[edit | edit source]
HORN3
Unnamed narrator: Sooner or later, any cunning meets its end. After Casmetra disloyally deprived Bidley of the Horn of the Abyss, she realized he would come after her. She could rue her carelessness but it was too late. Bidley, Jeremy, and Tark were getting ready to assault her island and put an end to her plans.
Scenario[edit | edit source]
Timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | Day 1-1 | ![]() ![]()
“Jeremy! Thunderation! Where do you spring from? I was just about to start looking for you.”
The pirates sit down to the table and discussed their adventures for some time but later the topic came down to who actually had tangled them into these adventures.
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Day 1 | Day 1-2 | In very deed Casmetra did not hide and every drunken sailor in Regna knew she stayed at her residence with the Horn of the Abyss. Tark, an old friend of Bidley and Jeremy’s, was already spying on her. From the very moment when Dargem’s castle cracked, the pangolin believed that the pirates did not die and that they would come back some day for revenge. And he was right about it. The only problem was that the Casmetra’s island was guarded by a big amount of her thugs. There were at least four castles; but it was unknown where was the hostess. Bidley, Jeremy and Tark disembarked in different parts of the isle, build camps and were getting ready to assault the lands of the mighty witch. |
Day 1 | At (AI): AI stuff |
(Repeats every 7 days) (none) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 2 | Day 2 | One of the Tark’s scouts came back with some information. There is a long-lived rumour that Casmetra not only possesses the Horn of the Abyss but she is also is trying to do something with it, to carry out some ritual. If it is true, you must stop her before she succeeds as nobody knows what she is doing and for what reason. |
Day 5 | Day 5 | ![]() ![]()
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Day 7 | Day 7 | Finally, another scout came back. He found out that there is a secret cavern under the isle. Probably, you must look for Casmetra there. You just need to find a way to get into the cavern. |
Day 12 | Day 12 | It has been a strange day. The sea got covered with ripples and then they suddenly disappeared. It might have been a nature phenomenon but the majority including Bidley and Jeremy blame the witch and her charms for it. |
Day 30 | Day 30 | It seems that the apprehensions were not in vain! Hundreds watched the sea tremble and heard it groan. As if it was trying to jump out of its coasts but later changed its mind.
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Day 56 | Day 56 | Today, something strange happened again and everybody heard some sound coming from the depths of the ocean which more resembled a moan. There is less and less time. |
Day 66 | Day 66 | Jeremy seems to have gone crazy about the theory of this god sleeping on the bottom of the sea. Somewhere he managed to find tractates of an ancient mage Joycraft, studied them and arrived at a conclusion that Casmetra was a member of an ominous cult which serves the Dormant. |
Day 84 | Day 84 | The sky got clouded and it has been raining hard for 2 days. There a permanent weak storm on the sea. No doubt it is the work of Casmetra: as the days grow longer, the storms are stronger. |
Objects[edit | edit source]
Events[edit | edit source]
Location | Message |
---|---|
6, 27, 0 | Ambush!![]() ![]() |
8, 19, 0 | The air in this place is very dusty and dry. It is difficult to breathe. Your soldiers cover their faces with wraps.![]() |
38, 13, 0 | After the battle, the pirate army took a short breather. Jeremy grabbed a small bag in case there was something of value to loot off the fallen. A bottle of tobersk brandy from Dagger Wound Islands, too, in order to make the dragging affair less dragging. Roaming from corpse to corpse, he spotted Tark nearby. The warrior leaned to each fallen Nix, putting his hand to their chest and saying something barely audible.
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38, 15, 0 | Among other troops, a group of Nix manned the garrison walls. Everybody knew by now that they became mercenaries, ending up serving various Regnan captains after being liberated from Nighon. And now they were about to fight their own. Tark, liberator and ruler of Nix, wanted to bring everybody to reason and urged his kinsmen to join his cause.
One of the garrison Nix, apparently their leader, replied:
These turned out to be last words of this Nix. Presently, a cannonball swept him from the wall. |
74, 13, 0 | ![]() ![]() |
74, 15, 0 | Seeing Tark's troops approach, the enemy Nix got up hissing and shouting "No mercy!". All the garrisoned guard were set to launch an attack. |
60, 10, 1 | You seem to be going the right way – Casmetra is hiding just about here. |
Towns[edit | edit source]
Location | Player | Type | Name |
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37, 75, 0 | ![]() |
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- |
69, 76, 0 | ![]() |
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- |
105, 66, 0 | ![]() |
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- |
11, 31, 0 | ![]() |
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- |
37, 6, 0 | ![]() |
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Downwich |
50, 35, 0 | ![]() |
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Aronhem |
83, 38, 0 | ![]() |
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- |
89, 6, 0 | ![]() |
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- |
Inaccessible towns[edit | edit source]
Location | Player | Type | Name |
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2, 3, 1 | ![]() |
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- |
Heroes[edit | edit source]
Location | Player | Hero |
---|---|---|
37, 76, 0 | ![]() |
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69, 77, 0 | ![]() |
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105, 67, 0 | ![]() |
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11, 32, 0 | ![]() |
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37, 7, 0 | ![]() |
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50, 36, 0 | ![]() |
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83, 39, 0 | ![]() |
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89, 7, 0 | ![]() |
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61, 22, 1 | ![]() |
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Seer's Huts[edit | edit source]
Location | Quest | Reward | Messages |
---|---|---|---|
![]() 12, 86, 0 |
Return with: 20 ![]() |
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Proposal: I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 20 Monks to me, I could pay you handsomely. Progress: (none) Completion: At last, the 20 Monks that will save our empire! Here is your payment. Are they ready to depart? |
![]() 47, 55, 0 |
Return with:![]() |
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Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Necklace of Swiftness, you would be well rewarded. Progress: (none) Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Necklace of Swiftness, yes? |
![]() 85, 61, 0 |
Return with: 20 ![]() |
30 ![]() |
Proposal: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 20 Gems, I would be most grateful. Progress: (none) Completion: Finally! Here, give the 20 Gems to me, and I'll give you this in return. |
![]() 92, 47, 0 |
Return with:![]() |
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Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Seal of Sunset, you would be well rewarded. Progress: (none) Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Seal of Sunset, yes? |
Quest Guards[edit | edit source]
Location | Quest | Reward | Messages |
---|---|---|---|
![]() 7, 91, 0 8, 20, 0 |
Be:![]() |
(remove) | Proposal: The guards here say they will only let those who fly the teal flag pass. Progress: The guards here will only let those who fly the teal flag pass. Completion: The guards note your teal flag and offer to let you pass. Do you accept? |