The Shores of Hell



Prologue[edit | edit source]
Unnamed narrator: Bidley got to know about the Horn of the Abyss after saving Xanthor. In reality, Xanthor told him about in in hope that the pirate will vanish, trying to acquire it. Bidley will never know this, however.
Now, reunited with the brother, they started plotting the march for the Horn of the Abyss with all seriousness. They needed ships, many ships, men and supplies as well. Where to get all of that from? Casmetra offered to explore the Hell Shore, and raid the Kreegan lands. A dangerous venture, but a promising one.
Scenario[edit | edit source]
Timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | Day 1-1 | It was loud and dimly lit in the Black Mark, a smelly little hole of a tavern. Bidley sat in the corner drinking cheap beer. He hated this place with all his heart, but couldn't break his old tradition. The door opened, and a man in a garish jacket walked in. He bore a striking resemblance to Bidley, though shorter and slighter, and he was followed by a gorgeously dressed and attractive woman. The man approached Bidley and shouted merrily:
“You haven't changed a bit--the same young drunkard I used to know. What's going on?”
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Day 1 | Day 1-2 | ![]() ![]()
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Day 3 | Day 3 | Scouts report an Erathian outpost to the south: Carstrig Fort. It would be good to capture it and use for our needs. The fort defenders wouldn't have a chance against the Kreegans anyway. |
Day 4 | Day 4 | A group of frightened crewmen rushed into the room. “Cap'n! Giant crocodile-people just walked ashore!” Without hesitation Bidley grabbed his sabre and run to see. Indeed, two great scaly creatures, a bit like lizardmen, were lying on the shore, breathing heavily.
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Day 7 | Day 7 | More nix arrived with each passing day. It turned out that many of them could speak and even wield weapons. They explained that their ancient city was on a rocky island nearby, and that it was besieged by demons. When their prince, Tark, tried to break the siege, he was imprisoned. Tark is being held hostage in a Kreegan prison somewhere near Eeofol's shore. Bidley has decided to save him: the nix may become valuable allies. |
Day 9 | Day 9 | Casmetra called a meeting between herself, Bidley, and Jeremy.
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Day 15 | Day 15 | ![]() ![]() Patris: “Cap'n, I'd like to talk to you about what's going on,” he said.
Patris: “I don't like that this woman is dragging you into all this trouble. Why are you risking your neck going after that artifact? We're losing good men fighting those demons,” my first mate said seriously.
Patris: “All right, Cap'n. You're the boss,” agreed Patris and left me be.
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Day 30 | Day 30 | ![]() ![]() |
Objects[edit | edit source]
Events[edit | edit source]
Location | Message |
---|---|
14, 0, 0 | Looks like the nix leader is being held here. Let's hope he's a thankful creature. |
42, 2, 1 | You can't easily get out of this place--it's a trap! |
Towns[edit | edit source]
Location | Player | Type | Name |
---|---|---|---|
97, 45, 0 | ![]() |
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- |
96, 17, 0 | ![]() |
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- |
2, 2, 0 | ![]() |
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- |
6, 32, 0 | ![]() |
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- |
7, 101, 0 | ![]() |
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- |
14, 65, 0 | ![]() |
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- |
34, 39, 0 | ![]() |
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- |
56, 6, 0 | ![]() |
- | |
62, 43, 0 | ![]() |
Nyksas | |
100, 79, 0 | ![]() |
Fort Kastrig |
Inaccessible towns[edit | edit source]
Location | Player | Type | Name |
---|---|---|---|
105, 7, 1 | ![]() |
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Centre |
Heroes[edit | edit source]
Location | Player | Hero |
---|---|---|
93, 20, 0 | ![]() |
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96, 18, 0 | ![]() |
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97, 46, 0 | ![]() |
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6, 33, 0 | ![]() |
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7, 102, 0 | ![]() |
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14, 67, 0 | ![]() |
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34, 40, 0 | ![]() |
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105, 8, 1 | ![]() |
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17, 0, 0 | ![]() |
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Seer's Huts[edit | edit source]
Location | Quest | Reward | Messages |
---|---|---|---|
![]() 78, 1, 0 |
Return with: 80000 ![]() |
![]() |
Proposal: I'm able to create a source of infinite gems. It will cost you 80,000. Progress: No deal. 80,000 and not a gold piece less! Completion: Perfect. Hand the money over, and take your artifact. |
![]() 78, 17, 0 |
Return with: 90000 ![]() |
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Proposal: I'm able to create a source of infinite sulphur. It will cost you 90,000. Progress: No deal. 90,000 and not a gold piece less! Completion: We have a deal. I'll begin the work. |
![]() 80, 86, 0 |
Defeat:![]() |
7500 ![]() |
Proposal: Efreet are menacing the southwestern underground region of this land. If you could be so bold as to defeat them, I would reward you richly. Progress: Don't lose heart. Defeating the Efreet is a difficult task, but you will surely succeed. Completion: At last, you defeated the Efreet, and the countryside is safe again! Are you ready to accept the reward? |
![]() 94, 1, 0 |
Return with: 15000 ![]() |
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Proposal: Greetings! I'm able to create a source of infinite wood. It will cost you 15,000. Progress: No deal. 15,000 and not a gold piece less! Completion: We have a deal. I'll begin the work. |
![]() 94, 61, 0 |
Return with: 90000 ![]() |
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Proposal: Greetings! I'm able to create a source of infinite mercury. It will cost you 90,000. Progress: No deal. 90,000 and not a gold piece less! Completion: We have a deal. I'll begin the work. |
Quest Guards[edit | edit source]
Location | Quest | Reward | Messages |
---|---|---|---|
![]() 8, 20, 0 62, 44, 0 99, 88, 0 |
Be:![]() ![]() |
(remove) | Proposal: The guards here say they have orders to only let Tark pass. Progress: The guards here will only let Tark pass. Completion: At last, it is Tark. Do you wish to pass? |
![]() 15, 0, 0 |
Be:![]() |
(remove) | Proposal: The guards here say they will only let those who fly the teal flag pass. Progress: The guards here will only let those who fly the teal flag pass. Completion: The guards note your teal flag and offer to let you pass. Do you accept? |
User commentary
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By mistake, the map used to have the player's side on the east and the enemy's on the west. This was changed in the version 1.7.0. to reflect actual Antagarich map (i.e. Eeofol on the west, seas on the east). The title of the scenario is a reference to the second episode of the 1993 game Doom. |