In Search of the Horn
![Bidley, Casmetra and Jeremy have arrived at the island of the Vengeful Serpent. The dungeons under the island are the alleged location of the legendary Horn of the Abyss. Bidley, Casmetra and Jeremy have arrived at the island of the Vengeful Serpent. The dungeons under the island are the alleged location of the legendary Horn of the Abyss.](http://images.shoutwiki.com/heroes/9/9c/Cback_hota_tots_5.png)
![Teal Teal](http://images.shoutwiki.com/heroes/4/44/Flag_teal.png)
![Blue Blue](http://images.shoutwiki.com/heroes/a/a8/Flag_blue.png)
Prologue[edit | edit source]
Unnamed narrator: And here it is, the moment of doom! Bidley, Casmetra and Jeremy arrived at the place where the Horn of the Abyss was kept. Will they be able to retrieve it? Did they know what awaited them? Of course not. Especially Bidley, with all the trouble he had to go through.
He feared nothing with brother at his side, however.
However, they should be alert about things going not as smoothly as they predicted in the beginning of the adventure...
Scenario[edit | edit source]
Timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | Day 1-1 | It was a good idea to make proper preparations before going for the Horn. The pirates' path ran south of Tatalia, toward a group of unknown islands. Either it was a coincidence, or somebody was spying on them, but they encountered Tatalia's royal fleet in their way: two frigates and almost a dozen smaller vessels. The smaller ships were easy to sink, but as soon as frigates approached it was clear that they had to withdraw. Bidley's caravel gave one last volley and, propelled by a tailwind, started to flank the dangerous corner. Jeremy was right behind, followed by the galleys. However, the Tatalian frigates pursued, tearing their sails with shrapnel in hopes of stopping the daring pirates. One of the enemy ships caught up and began sinking the galleys. Lizardmen with daggers in the teeth leapt into the water and climbed on board to head for the sails, turning the deck into a bloodbath. Eventually only one galley was left: Patris's. This was the first time he had taken charge of a vessel as a captain.
But Casmetra wasn't listening. With an elegant gesture, she wove a destructive spell that summoned icebergs from the water. They grew rapidly, destroying everything in their way. Chunks of ice and wood rained down on the pirates' fleet. The Tatalian frigate was damaged, and the galley was torn apart, impaled on a rising spike of ice. When the destruction was over, Casmetra left for her cabin. Jeremy stood for a while, looking at the now-receding monstrous iceberg that had saved his life, but taken the life of his friend. As a pirate, he had always known that sooner or later he would lose his first mate and his other close friends. That's the risk of being a pirate. But he didn't expect it to happen today. |
Day 1 | Day 1-2 | After heavy losses of ships and crew, Bidley's crippled fleet arrived at the place marked by Xanthor. It was an insignificant little island encircled by craggy mountains. The words “Island of the Vengeful Serpent” had been scribbled by an unknown traveler's hand onto one of the stones sticking out of the water.
The priestess's words turned into blazing numbers and letters that flew toward the mountain and disappeared into it. When she finally went silent, the mountains let out a roar and a voice like the clanging of hammer on anvil sounded: Security System: “Password approved. Opening the passage.”
An ominous black passage opened between the mountains. A stone ladder was visible inside, its end lost in the darkness. Bidley took a pistol in one hand and a sabre in the other.
Bidley nodded, and with a band of trusty sea dogs he started to descend into the darkness. Just as Jeremy and Casmetra were about to follow him, the iron voice boomed: Security System: “Second level of protection negated. Terminating access.” The last pirate was just about to turn around and jump out, but the mountains sealed back up right in front of his nose. Jeremy frantically punched and kicked at the mountain face, but nothing could open the passage again. Casmetra tried her spell once more, but this time it didn't work.
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Day 2 | Day 2 | Bidley ended up in a series of damp caves with a small group of men. Strangely enough, the place was not as dark as it had looked at first, because the caverns were lit by an odd bluish glow. Sea Dog: “Where to, Cap'n?” one of the sea dogs asked.
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Day 3 | Day 3 | Casmetra was gazing into a magical globe. Jeremy, seeing this, walked around her to try to look inside.
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Day 17 | Day 17 | ![]() ![]()
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Day 32 | Day 32 | ![]() ![]() |
Objects[edit | edit source]
Events[edit | edit source]
Location | Message |
---|---|
50, 103, 1 | There is no way back! |
77, 92, 1 | Bidley found an abandoned raft with some remnants of food and some pieces of parchment that look to be a page from somebody's journal. “…od footwear. So I had to wrap my legs with linen rags. Mistress said this labyrinth is full of treasures, apart from the Horn itself. So with luck, I'll find some magical boots for myself. However, I'm leaning toward the thought that....” How interesting! Somebody was here before and was also searching for the Horn of the Abyss. Did he succeed? Bidley took the page and continued his journey. |
85, 61, 1 | Bidley found another parchment page floating on the surface of the water.
“...last! Panic overwhelms me in this dungeon. I haven't the slightest clue what to do or where to go. I hope this whole idea pays off. I am goi....” |
49, 28, 1 | Another page from the diary. “...nt here. The scariest part is that the labyrinth is full of crazy people who've been roaming here for who knows how long. That's in addition to the water beasts and other cursed creatures. It's madness, how many brave men have perished here. Will I end up among them? The task isn't easy. Mistress has warned me about the traps and illusions I'll face....” |
100, 25, 1 | A diary page, yet again. “...mpossible! This damnable place! Sandra turned into a monster right in front of me. I don't know what it was--whether it was an illusion or a real curse--but I had to kill her, or whatever it was she had become. I've lost almost all of my people. Oh gods, I have never been so miserable or so clueless!” |
69, 36, 1 | Another page from the diary: “This is the end. Almost everyone is dead. I barely escaped alive! Terrible giant serpents...I have never seen such creatures. This time it wasn't an illusion. This is what my mistress warned me about. Somebody is running toward me. I doubt he wants to ask for directions to the local library. I must prepare myself for battle--probably my last. Soon, no one will remember the humble mage Da....” |
9, 12, 1 | Bidley approached the walls of a dilapidated prison, built from what looked like the wreckage of ships. A voice came through the door:
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86, 5, 1 | ![]() ![]() |
38, 102, 1 | “It's a trap!”![]() ![]() |
22, 19, 1 58, 9, 1 60, 33, 1 60, 71, 1 66, 23, 1 72, 7, 1 80, 34, 1 80, 45, 1 82, 102, 1 85, 30, 1 88, 39, 1 88, 73, 1 92, 26, 1 98, 15, 1 100, 9, 1 100, 62, 1 103, 14, 1 103, 39, 1 104, 49, 1 106, 31, 1 |
“Ambush!”![]() ![]() ![]() |
Towns[edit | edit source]
Location | Player | Type | Name |
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58, 53, 0 | ![]() |
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- |
2, 4, 0 | ![]() |
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- |
18, 0, 1 | ![]() |
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- |
19, 107, 1 | ![]() |
- |
Heroes[edit | edit source]
Location | Player | Hero |
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57, 97, 0 | ![]() |
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57, 99, 0 | ![]() |
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50, 105, 0 | ![]() |
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2, 4, 0 | ![]() |
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2, 5, 0 | ![]() |
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18, 1, 0 | ![]() |
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79, 102, 0 | ![]() |
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9, 11, 1 | ![]() |
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Monsters[edit | edit source]
Location | Type | Message |
---|---|---|
63, 61, 0 | ![]() |
“It's ours, all ours! Get out of here, fishlover!” |
98, 13, 0 | ![]() |
Let's see whether you deserve to have our relic! |
99, 106, 0 | ![]() |
“You pirate scum! We'll wind your guts around your necks and hang you with them!” |
5, 56, 1 | ![]() |
No doubt these are the guardians of the Horn of the Abyss. What's left is to kill them. |
51, 106, 1 | ![]() |
“At your service, Captain!” |
52, 105, 1 | ![]() |
“Hey! We are gonna find a way out, aren't we?” |
75, 54, 1 | ![]() |
These must be the remains of luckless seekers of the Horn of the Abyss. |
77, 64, 1 | ![]() |
“We hail the friend of our prince!” |
102, 89, 1 | ![]() |
Looks like these soldiers got lost, and have lost their minds as well after a long time wandering these caverns. |
105, 6, 0 | ![]() |
Moo! |
Seer's Huts[edit | edit source]
Location | Quest | Reward | Messages | |||||
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![]() 43, 12, 1 |
Return with:![]() |
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Proposal: A mermaid-sorceress desires a Necklace of Dragonteeth. She promises to teach you a very useful spell. Progress: (none) Completion: The mermaid will grant you knowledge of the Resurrection spell in exchange for the artifact. | |||||
![]() 45, 38, 1 |
Return with:
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Proposal: The leprechaun that lives here assures you that he has an item which is essential for you to have. One man declined to buy it, and he turned him into a ghost. If you want to live, you will buy this item for 15 mercury, 15 sulfur, 5 crystals, 5 gems, and 5000 gold. This includes a discount of 15%, just for you! Progress: (none) Completion: The leprechaun excitedly rubs his hands. You hand over your gold and other resources, and you receive...Boots of Levitation! | |||||
![]() 103, 88, 1 |
Return with:![]() |
12 ![]() |
Proposal: A sea nymph lives here. She has lost her talisman and asks you to return it. She promises to give you her pets in return. Progress: (none) Completion: The nymph is ready to give you 12 trained ayssids in exchange for the talisman. | |||||
![]() 104, 98, 1 |
Return with: 12 ![]() |
3 ![]() |
Proposal: Bidley sees a skull inside the wall. When he approaches it, the skull says, “Feed me twelve gems, and I will teach you all I know.” Progress: (none) Completion: “Go on, give me those gems, and I will teach you some ancient tactical tricks.” | |||||
![]() 105, 100, 1 |
Return with:![]() |
10 ![]() |
Proposal: A mermaid that lives here said she saw a beautiful necklace to adorn herself with. It is located in a place called the Thunder Gates. If you bring the necklace to her, she will make you a gift of her priestess slaves. Progress: (none) Completion: The mermaid offers 10 slaves in exchange for the necklace. She assures you that these maidens are clean, tidy and proficient in magic. |
Quest Guards[edit | edit source]
Location | Quest | Reward | Messages |
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![]() 94, 90, 1 |
Return with: 15 ![]() |
(remove) | Proposal: Bidley sees fifteen hollows in the wall, each representing a crystalline shape. If crystals of matching shapes are inserted here, the wall will probably open. Progress: Since you have not brought 15 Crystal, the guards forbid you passage. Completion: You insert the crystals and the wall begins to shake. If it is pushed, it will open. |
![]() 103, 5, 1 |
Return with:![]() |
(none) | Proposal: The ghost of a pirate captain emerged in front of Bidley. He pointed at his head. “My hat... I cannot rest without my hat!” wailed the ghost. Progress: The ghost appeared again. “Some scoundrels destroyed my grave and took my hat... my hat! Find the hat!” Completion: As soon as the hat was in the captain's hands, he disappeared with it.. |