Knee-Deep In The Undead

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
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1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
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3. Greed
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1. Clearing the Border
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3. Retrieving the Cowl
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1. Graduation Exercise
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1. Bashing Skulls
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4. Grave Robber
1. On the Run
2. The Meeting
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5. Returning to Bracada
1. Target
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3. Finneas Vilmar
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1. Harvest
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11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
⏷ All In
⏵ All In
1. A Friendly Visit
2. The Life Guard
3. The Tree Killer
4. Knee-Deep In The Undead
5. Chasing the Dream
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
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1. The Trouble with Magic
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3. Don't Drink the Water
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1. The Dragontalker
2. Dragon's Blood
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5. Distrust
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1. A Distant Cry
2. Senseless Destruction
3. The World Within
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1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Dargem travels to the heart of Deyja, the country of necromancers, to plunder Archibald Ironfist's library for clues about where the Horn of the Abyss might be.
Knee-Deep In The Undead
Size 2 (72×72) - M
Underground enabled
Scenario Description
To win, Dargem must capture the Doom Castle. The heroes' level is limited to 32. After winning, Dargem will proceed to the final scenario of the campaign, retaining all of his skills and spells.
Victory Condition
Capture Town Doom Castle.
Loss Condition
Lose All Your Towns and Heroes.
Allies: Tan
Enemies: Purple
Choose a bonus
Start with 2 Red Dragon(s) on Gunnar
2
Start with 1 Haspid(s) on Dargem
1
Start with +10 Sulfur
10
Difficulty
Impossible / King
Impossible
Carried to next scenario
DargemDargem Pendant of Holiness Pendant of Life
Level cap
Exp2.gif
32
Minimap back.png
Knee-Deep In The Undead map fullauto.png
Knee-Deep In The Undead minimap.png
Knee-Deep In The Undead underground map fullauto.png
Knee-Deep In The Undead underground minimap.png

Prologue[edit | edit source]

DargemDargem Dargem: I have seen my share of wonders, and I am not easily impressed... but the sight of the monumental library struck me with awe. It is said that a thousand years ago, when the necromancers were banished from Bracada and settled in Deyja, it was already towering here, its vaults keeping innumerable secrets. None of the newer, rather tasteless amendments to its architecture—clearly the touch of those carrion lovers—could overshadow the true grandeur of the Ancients, still apparent in its shapes. Well, there is great honor in getting to touch something timeless. Better yet, to take a piece of it away. As a keepsake.

Scenario[edit | edit source]

Timed events[edit | edit source]

Day Title Message
Day 1 Day 1 Dargem's diary. Entry 281:

DargemDargem Dargem: I rarely receive guests, but for Stella, I was glad to make an exception. We were sitting in my living room. From the outside, my place is perfectly inconspicuous, but the interior is a different thing altogether. There's a lot to look at; I had brought most of things here all the way from Nighon, and the newer ones came from my travels. Sometimes, I jokingly refer to my living room as the "Museum of Dargem"—this tends to impress my guests, especially the female ones, rare as they are. However, Stella didn't seem to pay much mind to my dwelling's adornments.

Stella: "I think it is high time you met my masters, Mister Dargem," she chirped. "If you don't mind, of course."

DargemDargem Dargem: "Not at all," I said.

It got colder for a moment, then the air shivered, and a window appeared next to us—only it was suspended right in the middle of the room. A rather attractive lady was looking at me from beyond it. She appeared to be in her mid-thirties, but I knew better than to think about the actual age of women who could use magic.

CasmetraCasmetra Casmetra: "My name is Casmetra. I represent the Noraston Sorceress Guild," she announced.

DargemDargem Dargem: I rose and bowed. "Dargem Llywellyn. Surely, you already know my name."

CasmetraCasmetra Casmetra: "Indeed," the sorceress nodded benevolently. "I intend to discuss the main issue at hand, Mister Dargem. My assistant has not filled you in yet, has she?"

DargemDargem Dargem: "Alas! All I know is that you're in search of the Horn of the Abyss," I offered with guilt.

CasmetraCasmetra Casmetra: "I see," Casmetra said, and sank into a chair on her side of the magic window.

DargemDargem Dargem: I followed her example. The enchantress studied me intently, as if I were a curiosity. Stella, on the other hand, just sat there smiling, looking from me to her mistress.

CasmetraCasmetra Casmetra: "Our guild searches for rare artifacts," Casmetra said softly. "I was assigned to organize an expedition for the Horn of the Abyss..."

DargemDargem Dargem: "Wouldn't the Ironfist Royal Court help you with that? I know Noraston to be a faithful ally to the the Crown," I said.

CasmetraCasmetra Casmetra: "Unfortunately, no! Ever since the Kreegan invasion, they care precious little about our research, so they we only have our own resources to rely upon. You have done us a great service in helping us build a fleet. Soon enought, the best craftsmen will be done working on the ships, and we will head for the Horn. There's one caveat, though," Casmetra said, sounding annoyed. "The location of the vault containing the artifact is unclear. We know of several possible places and are quite sure that one of them is correct, but we don't have the manpower or time to check each of the options. We need a reliable source of knowledge."

DargemDargem Dargem: "Like what?" I asked warily.

CasmetraCasmetra Casmetra: "Gavin Magnus' library," the sorceress sneered.

DargemDargem Dargem: "Pardon me?" I turned pale.

CasmetraCasmetra Casmetra: "A joke. That would surely be a source of knowledge for ages, but we are not up to the task. That leaves one more option: the library of Archibald Ironfist. Kastore, the new ruler of Deyja, ordered it to be transported to the Doom Castle, the country's central book depository. Tell me, sir, how do you feel about going on a quest to the land of necromancers?"

Day 1.5 Day 1.5 Dargem's diary. Entry 282:

DargemDargem Dargem: This idea would have been completely insane, if luck hadn't struck. Gunnar, the minotaur Tor sent to slay me. The horned brute realized his mission had failed, and sent a messenger with an offer to negotiate. We met near a burned-down elven village. The place seemed to have once been big on wine-making, and judging by the thick smell the minotaur gave off almost a dozen paces away, he was loath to let the products of their work go to waste.

GunnarGunnar Gunnar: "Kill me," said the huge creature.

DargemDargem Dargem: "Why would I want to kill you?" I shrugged.

GunnarGunnar Gunnar: "I failed my lord... I am disgraced."

DargemDargem Dargem: "As far as I know, he didn't ask you for my head. Go back and claim that you actually killed me," I said calmly to the minotaur, "and I'll give you some personal item of mine to show as proof."

GunnarGunnar Gunnar: "Why would you do that? What are you up to?" Gunnar bellowed, struggling to raise his eyebrows.

DargemDargem Dargem: "You and your thugs can do me a favor. Let's help each other and part as two content men."

GunnarGunnar Gunnar: "Cunning," said the minotaur. "What do you want?"

DargemDargem Dargem: "I must go to Deyja. Storm their book depository. Are there any usable tunnels leading there?"

GunnarGunnar Gunnar: "Of course. You're a Nighonian, so you should know it as well as I do; there are tunnels leading everywhere," the Minotaur put on the semblance of a smile—as far as a bull's face is capable of pulling one.

DargemDargem Dargem: He held out a huge, shaggy paw, and we shook on it.

Day 2 Day 2 Dargem's diary. Entry 283:

DargemDargem Dargem: It'd been a long time since I'd done underground operations... and there was something dear about it. I set up camp near Gunnar's. There were old tunnels here, dug by hell knows who or when. They must have been swarming with ancient, dangerous creatures.

We should expect fierce resistance from necromancers, but the Horn of the Abyss was definitely worth the effort.

Day 3 Day 3 Dargem's diary. Entry 284:

DargemDargem Dargem: Scouts report that necromancers are aware of these tunnels and have posted guard. That's bad news: they'll try to hold us off while they build up their own forces on the surface.

On top of that, one troglodyte brought a note he'd found somewhere in the dungeon. Most likely, someone planted it there on purpose, knowing that sooner or later we would stumble upon it.

The note read:

MaximusMaximus Maximus: "I do not know who you are or who you work for, but I can hazard a guess. I'll admit it was a fairly clever idea to slither out of the ground right in the middle of our country, but we're not nearly as careless as the Erathians to be taken by surprise with such a trick. If you don't want to become walking dead, you will now leave here voluntarily and take your gang of thugs and monsters with you. My name is Maximus, advisor to Kastore, King of Deyja, and chief warlord, and I will not allow you to trample this land alive for long."

Day 7 Day 7 Dargem's diary. Entry 285:

DargemDargem Dargem: The Horn of the Abyss... This artifact is considered to be little more than a myth. For pirates, this Horn is akin to the Holy Grail for the knights. Everyone knows that it exists and that it is worth searching for, but no one possesses any proven or precise information about where it is or what it is good for. If Lady Casmetra is right, then I will have a priceless opportunity to touch this wonder... but it depresses me to think about giving a unique thing like that to a convent... Noraston, that is. I wouldn't mind keeping it for myself! So much effort spent on my part—it simply wouldn't be fair if Casmetra got her hands on it. I don't really believe that the Horn, if it does exist, has any arcane powers, but many in Regna do trust it to be the case... so if I bring it there, I can set up an auction and take home a bigger jackpot than Silverflint himself, the greatest of all Regnan adventurers, ever dreamed of!

All right, get a grip on yourself, old sport. The Horn is not yet within reach, so it's better to focus on more pressing matters.

Day 10 Day 10 Dargem's diary. Entry 286:

DargemDargem Dargem: Anything other than the walking dead and goblins is a rare sight on the surface of Deyja. Still, there are occasional wild harpies]—but these flying rats seem to live wherever you can find ordinary rats. Everywhere, that is. Perhaps Gunnar can persuade some of them to join his host.

Day 12 Day 12 From a letter by Gunnar, sent but never arrived after being dropped by a drunken harpy into the waters of the Nighon Strait:

GunnarGunnar Gunnar: Esteemed Master Anwyn,

I am pleased to inform you that your assignment is almost (crossed out) ninety (blot) ten (blot) one hundred percent completed!

Everything went exactly as you ordered, down to the very last minute in your plan! Just got a little confused in the maze (crossed out) tired, so excuse me for scribbling.

I swear by my horns and the brand that my grandfather put on the butt (crossed out) thigh of the largest Black Dragon in all of Nighon: your little problem of a certain Dargem is almost solved! My sheer (crossed out so energetically that the paper got torn and the old text becane unreadable) appearance and your name on my lips made him faint. And here's the trouble: when he fainted, he fell through a crack to the lower level of tunnels where I met him. Now I'll have to get him out of there, as I promised to bring you proof of work done. That will take some time.

Yours sincerely, faithful Gunnar.

Day 14 Day 14 Dargem's diary. Entry 287:

DargemDargem Dargem: The depths of the sea hide dreadful carnivorous creatures that look like giant snakes. Fishermen call them "eels", but the correct term for them is "haspids."

These haspids spend most of their time at the bottom, hiding in burrows and the hulls of sunken ships. Only during mating and hunting do they rise to the surface, posing a huge threat to navigators. A haspid can swallow a young whale whole—compared to that, a ship's crew put together is a mere snack! The good news is that these sea colossi don't have to feed often.

A handful of sophisticated mages and beastmasters know how to tame haspids, but only the wealthiest and most powerful of the pirate lords can afford their services. This is hardly a surprise in itself; the black dragons of Nighon are no less dangerous, but this has never stopped warlocks from using these creatures liberally in their wars.

Day 17 Day 17 Dargem's diary. Entry 288:

DargemDargem Dargem: Gunnar's scouts report that there is only one exit from the tunnels to the surface. This is good news. One should never underestimate necromancers, though. There is a very serious resistance waiting for me at the Doom Castle, led by Maximus (what a stupid name!) himself, so we should prepare accordingly. I also think it makes sense to first defeat the armies of the local Deyjan lords so that they don't get in the way. We should do it first before they muster their strength and head into the caves to get our hides.

Day 23 Day 23 Dargem's diary. Entry 289:

DargemDargem Dargem: Some people wonder about the fundamental differences between the wizards of Bracada, the warlocks of Nighon and the necromancers of Deyja. The answer is simple: there are none.

We use the same powers, and the only thing that sets us apart is certain moral limitations. We warlocks stop at nothing to find the truth. Some of my colleagues even practice necromancy. The Bracadans, on the other hand, avoid harming living beings as much as possible, and therefore their magical science is hopelessly lagging behind. They hide their inferiority behind intricate inventions like golems, gargoyles, and titans... Take gunpowder, for one: they invented it, but they only ever use it for fireworks. What a joke!

Necromancers, on their part, are stuck on their study of death and are terribly reluctant to expand their horizons. Some of them even believe that a true necromancer should get rid of emotions and feelings, getting closer in his way of thinking to a walking corpse. Fools.

Day 33 Day 33 Dargem's diary. Entry 290:

DargemDargem Dargem: Our men found another note today. Apparently, this Cactusis fellow is using vampires to plant these messages unnoticed.

In the latest one, he wrote:

MaximusMaximus Maximus: "I can see you're fools, and you're stubborn, too—but I expected as much. Good old Mister Mustache wouldn't have sent any other. You'd rather die than fail the mission. That much I understand! Then prepare for war. The longer you mess around, the more reinforcements will I receive. We also have our own secret passages. You will all die at the walls of my fortress. Maximus."

DargemDargem Dargem: It's probably time to answer him. I hate being insulted while forcedly remaining silent. I feel vulnerable at times like this! I must always have the last word. I also don't know who he's talking about. What Mister Mustache? Apparently, our fine Cactusis has developed paranoia.

Day 40 Day 40 Dargem's diary. Entry 291:

DargemDargem Dargem: Finally, it was time for me to come up with a reply! I was losing sleep, mulling over my imaginary dialogues with this creep Maximus.

Here's what I wrote:

"My disrespected Cactusis! I have no idea what things go inside your head after giving in to your love for cactus and zombie spleen tincture. However, I would be remiss not to give you a fair warning: you stand in the way of the best mercenary that ever graced this world. You'd better gather up your walking bones and run. I suggest Krewlod, where green cactus lovers like you are well received." Imagining Maximus' rage at reading this, I gave the note to a harpy.

Rumors[edit | edit source]

Title Message
Flying Minotaurs Can you imagine minotaurs flying? That's crazy talk!
Goblin Women Deyjan goblins have prettier women than elves do! Did you know that?
Kastore They say Kastore is so much into mechanisms now, he gave up necromancy for good!
Maximus Maximus became the leader of the goblins and orcs who remained in Deyja.

Objects[edit | edit source]

Events[edit | edit source]

Location Message
0, 8, 0 Entry from Dargem's diary:

DargemDargem Dargem: Necromancers have captured a powerful elemental. Most likely, they are putting it to some experiments. I hope the elemental hasn't gone mad from the torture; he might agree to help us. Can a rock even feel pain anyway?

5, 3, 0 Entry from Dargem's diary:

DargemDargem Dargem: We finally made it to the surface. Out of habit, I was about to tie a handkerchief over my eyes so I wouldn't get blinded, but Deyja's sun was barely breaking through a thick sheet of gray clouds. It was much brighter in the torchlit dungeons than under that sickly-colored sky.

Is that how they live here? Not all necromancers and death knights are undead; some are still living creatures. Back when I lived in Nighon, I liked to go out to the surface every now and then, touch the grass, smile at the sun. This place, however... looks like staying in caves would be a lot better for one's peace of mind than going outside. It's all the same for Gunnar—he doesn't think much anyway, and he's plastered all the time these days, unable to come to terms with himself about his failure. But what about me? What can I do to sort out the disorder in my soul?

Contents: -1 Morale Morale
6, 38, 0 Entry from Dargem's diary:

DargemDargem Dargem: The strangest things are going on here! I can smell heavy stench of burning oil, and ahead of me, there loom buildings that look like golem factories; I've seen thoce in Bracada. Have necromancers started mass-producing golems too, or something? Of course, I've heard of such creatures made of bones and dead flesh, but there never used to be more than a handful of them in the world, mostly museum exhibits. Why do that if you can just make a corpse walk as it is? I don't know what this place is or what's going on here!

1, 63, 1 Entry from Dargem's diary:

DargemDargem Dargem: It seems that mercenaries and crusaders are resting in this quiet corner of the cave, safe from the undead. Perhaps I can persuade them to join us for some money

9, 10, 1 This might come in handy in a fight against Nagash!

Contents: Pendant of DispassionPendant of Dispassion
9, 62, 0 Note: ONLY applies to AI Purple player on expert and impossible difficulties.

Units for high difficulty

Contents: 5 Bone Dragon Bone Dragons
58, 13, 0 Note: ONLY applies to AI Purple player on hard, expert, and impossible difficulties.

Resources for high difficulty

Contents: +50 Wood Wood, +50 Ore Ore, +20 Mercury Mercury, +20 Sulfur Sulfur, +20 Crystal Crystal, +20 Gem Gems
63, 67, 0 Note: ONLY applies to AI Purple player on expert and impossible difficulties.

Units for high difficulty

Contents: 5 Dread Knight Dread Knights
38, 61, 1
38, 64, 1
39, 67, 1
Note: ONLY applies to AI Purple player on normal, hard, expert, and impossible difficulties.

AI attack on peasants, skeleton bonus

Guardians: 25 Scorpicore Scorpicores

Contents: Nullify Movement Movement points

Towns[edit | edit source]

Location Player Type Name
67, 51, 1 Tan Town portrait Dungeon small.png Dungeon Shademaze
69, 68, 1 Tan Town portrait Cove small.png Cove L'Reh
7, 61, 0 Purple Town portrait Necropolis small.png Necropolis Shadetown
30, 32, 0 Purple Town portrait Necropolis small.png Necropolis Doom Castle
58, 12, 0 Purple Town portrait Necropolis small.png Necropolis Tumulus
65, 65, 0 Purple Town portrait Necropolis small.png Necropolis Ostopolis
16, 10, 0 Town portrait Necropolis village small.png Necropolis Specterwood
63, 26, 1 Town portrait Dungeon village small.png Dungeon -

Heroes[edit | edit source]

Location Player Hero
67, 52, 1 Tan GunnarGunnar Gunnar the Overlord
67, 69, 1 Tan MurdochMurdoch Murdoch the Mercenary
69, 69, 1 Tan DargemDargem Dargem the Navigator
0, 7, 0 Imprisoned Tan ThunarThunar Thunar the Planeswalker
7, 62, 0 Purple SeptiennaSeptienna Septienna the Necromancer
30, 32, 0 Purple MaximusMaximus Maximus the Death Knight
58, 14, 0 Purple TamikaTamika Tamika the Death Knight
65, 66, 0 Purple RanlooRanloo Ranloo the Death Knight
7, 4, 1 Purple NagashNagash Nagash the Necromancer
34, 71, 1 Purple GalthranGalthran Galthran the Death Knight
49, 42, 1 Purple NimbusNimbus Nimbus the Necromancer
56, 1, 1 Purple IsraIsra Isra the Death Knight

Monsters[edit | edit source]

Location Type Result
3, 68, 0 Gunslinger Gunslingers "Hey man, might you have any use for a few trusty barrels? Nothing works better for drilling holes in rotten skulls!"
5, 68, 0 Crusader Crusaders "Crusading is costly business, good sir! Cover our expenses, and we'll be willing to go with you and vanquish the evil spirits."

Seer's Huts[edit | edit source]

Location Quest Reward Messages
Seer's Hut 3.gif
54, 25, 0
Be:
ThunarThunar Thunar the Planeswalker
180 Magma Elemental Magma Elementals Proposal: There is a large group of elementals hiding in this dead forest.

"Our leader, Thunar, is a prisoner of the necromancers. We're afraid we'll end up in their clutches, too, but we can't do anything while the Older One is not here. Free our Lady, humans!"
Progress: "Without Thunar, we will not dare to go anywhere."
Completion: "Lady Thunar, at last! We are glad to be traveling with you again."

Seer's Hut 3.gif
33, 20, 1
Return with:
Orb of the FirmamentOrb of the Firmament
Orb of SiltOrb of Silt
Orb of Tempestuous FireOrb of Tempestuous Fire
Orb of Driving RainOrb of Driving Rain
14 Crystal Dragon Crystal Dragons Proposal: A powerful ancient dragon seeks the four elemental spheres. He promises to handsomely reward whoever brings him these artifacts.
Progress: The dragon as raging: he wants all four spheres!
Completion: It looks as though the ancient creature is content now. It offers you the services of its cubs.


(repeatable)
Return with:
20000 Gold Gold
10 Crystal Crystal
1 Crystal Dragon Crystal Dragon Proposal: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 10 Crystal and 20000 Gold, I would be most grateful.
Progress: Oh my, that's simply not enough. I need 10 Crystal and 20000 Gold. I'll never complete it with what you have.
Completion: Finally! Here, give the 10 Crystal and 20000 Gold to me, and I'll give you this in return.
Seer's Hut 2.gif
53, 36, 1
Return with:
Tome of AirTome of Air
7 Black Dragon Black Dragons Proposal: This powerful warlock is looking for a legendary spell book. He believes that the necromancers have a copy of this compendium, and is ready to reward anyone who delivers him the valuable tome.
Progress: The owner of the house advises you to look for the book in the mountains to the west.
Completion: You have completed the task, and a grateful warlock is willing to give you a dozen Black Dragons.

Quest Guards[edit | edit source]

Location Quest Reward Messages
Quest Guard.gif
0, 10, 0
30, 46, 0
41, 64, 0
Be:
Tan player
(remove) Proposal: The guards here will only let those who fly the tan flag pass.
Progress: The guards here will only let those who fly the tan flag pass.
Completion: The guards note your tan flag and offer to let you pass. Do you accept?
Quest Guard.gif
2, 4, 0
Return with:
5 Vampire Vampires
(remove) Proposal: There's a powerful vampire lurking here. He says that for some reason he lost contact with his kin, and a respected ancient vampire is supposed to have his own pack and retinue. He'll let me through if I help him reconnect with the others.
Progress: I need to find five vampires to get through.
Completion: The vampire is happy to see his kin and offers to let me pass.
Quest Guard.gif
30, 35, 0
Return with:
Orb of VulnerabilityOrb of Vulnerability
(remove) Proposal: To my great regret, the path to the library is blocked by a conjured barrier. I need something that weakens magic... Do I have an idea? It seems that an Orb of Vulnerability should work!
Progress: Alas, without the Orb of Vulnerability, the barrier won't budge!
Completion: I brought the Orb near the magic barrier, and it began flickering! This proves my hypothesis! I learned sorcery from Tor Anwyn himself, after all. Should I break the barrier now, or come back later?
Quest Guard.gif
61, 46, 0
Return with:
Tome of WaterTome of Water
(remove) Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Tome of Water Magic.
Progress: The wizard is adamant. Without the Tome of Water Magic, none will pass.
Completion: The wizard agrees to let you by in exchange for the Tome of Water Magic. Do wish to pass at this time?
Quest Guard.gif
2, 62, 1
Return with:
Pendant of HolinessPendant of Holiness
(remove) Proposal: Only one who bears the symbol being free from corruption can pass through here.
Progress: You are unclean! You shall not pass!
Completion: You are pure from black magic. You can go through.
Quest Guard.gif
37, 69, 1
Return after:
Month 1, Week 1, Day 5
(remove) Proposal: Closed till month 1, week 1, day 5.
Progress: Closed till month 1, week 1, day 5.
Completion: You are free to go through now. Do you wish to pass?
Quest Guard.gif
50, 27, 1
Return with:
Pendant of LifePendant of Life
(remove) Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Pendant of Life.
Progress: The wizard is adamant. Without the Pendant of Life, none will pass.
Completion: The wizard agrees to let you by in exchange for the Pendant of Life. Do wish to pass at this time?
Quest Guard.gif
66, 8, 1
Return with:
20000 Gold Gold
(remove) Proposal: The guards here are charging a toll of all travelers. They will let you pass for 20000 Gold.
Progress: Since you have not brought 20000 Gold, the guards forbid you passage.
Completion: The guards here are charging a toll of all travelers. They will let you pass for 20000 Gold. Do you wish to pay the toll?

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The title of the scenario is a reference to the first episode of the 1993 game Doom.