The Dragon Mothers
The Dragon Mothers | |||||||||||
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Tarnum must rescue the Gold Dragon Mothers so he can free all the good Dragons. Do not lose Tarnum. All Heroes will be limited to level eighteen, but Tarnum and two of his best Captains will transfer to the next scenario. | |||||||||||
Victory condition: Accumulate Creatures: 10 |
Loss condition: Lose Hero: | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
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Carried to next scenario: 2 strongest heroes |
Max level: 18 |
Prologue[edit | edit source]
Unnamed male historian: The Gold Dragon Mothers gave birth to all good Dragons, and still retain a link with their children. So, Tarnum set out to rescue the Dragon Mothers and remove the enchantment Mutare had placed on the Green and Gold Dragons.
Scenario[edit | edit source]
Timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | Day 1 | Now that the good Dragons fight for the Dragon Queen, several communities on the outer borders of AvLee have rebelled against the Elf King to side with the Dragons. They have no real leader, but they do stand in my way from reaching the Gold and Green Dragons. Numerous Gold Dragons have been seen in the area, so many that they must be hiding in the local caves. Now, I have the task of finding them. Aspen and the Dragontalker have come up with a plan to use the Vial of Dragon's Blood. Since it would be impossible for me to track down every good Dragon and touch them with the blood, I must find the Gold Dragon Mothers - the most powerful of their breed. As the Dragontalker explains, the ten Dragon Mothers have a magical link with all Green and Gold Dragons. All we need to do is cure them and the good Dragons will return to our side. |
Day 2 | Day 2 | I've received word from a scout that there is a heavily manned Anti-Magic Garrison to the south. The Elves and Dwarves within refuse to leave, and at the moment I don't have the forces to take the Garrison. Sooner or later, I may have to deal with them, but for now I am told I can simply go around. |
Day 6 | Day 6 | Captain Valita, the scout I rescued from a Pit Fiend's prison, completed her Sharpshooter training recently. She's a natural with the bow. But I have noticed that Valita, who was once a highly respected leader, has become quiet and solitary. Whenever someone tries to strike up a conversation with her, she answers with single-word sentences until the person goes away. I'm reluctant to give her more responsibility. I suspect the months she spent in the torture chambers of our enemy has caused this change. |
Day 8 | Day 8 | Despite my misgivings, I've decided to allow Captain Valita to continue leading some of the men. She's capable of handling herself and the others. I just wish I was more confident in her mental state. I have been on both sides of the torture chamber, and I know that even a week under hot pokers can seem like a lifetime. The months she spent in captivity must've felt like an eternity. |
Day 10 | Day 10 | Some troops from this area who still remain loyal to the Elf King are holding the road to one of the renegade towns in the far south. Since I have little time myself, I have sent word to Captain Valita to build herself a good-sized army and take that town. |
Day 13 | Day 13 | After my advisor, Aspen, beat me at yet another game of chess, the old Elf leaned back in his chair. "I've received word from the Elf King, Tarnum," he said. "Why didn't I know of this?" I snapped. I was still a little sore about losing. "I keep my own communications with many people. The Elf King sent word that he knows you're on an important quest, but if you have the time he requests that you attempt to take back the three renegade towns in this area." "That's just going to delay me if I have to think about that too," I said. "True, but I think the Elf King is attempting to prepare for all-out war. The Nighons have a head start on us. When they decide to march - Dragons or not - they will have an advantage, and the Elf King doesn't want Mutare to have even more resources in her grasp." "I see," I said. "Well, next time you catch the Elf King's ear, tell him I'll do what I can." |
Day 18 | Day 18 | Kurbon, my Dwarf Master of Supplies, comes to me grumbling about my lack of enthusiasm in retaking the renegade towns in this area. "The Dragons are my concern," I say, "not these rebels." "I don't care about no rebels, but those towns can supply us with lots of Gold. Troops too! Troops enough for you find those precious Dragons of yours," Kurbon says. I had not thought of it that way. |
Day 23 | Day 23 | I received a report from Captain Valita today about her progress. Everything was in order, although she seemed to gloss over the facts of an ambush that claimed the lives of a few of her men. I've decided to take a clue from Aspen. I recruited one of my Sharpshooters to spy for me. I'm sending the man to join Valita's forces under orders to keep a close eye on her. Once my spy departs, however, I immediately regret my actions. There was a time when I never would've considered such an underhanded practice such as spying. |
Day 29 | Day 29 | My spy's first report is rather mundane. There has been no strange behavior from Captain Valita, and so far she has held her own during combat. Her men, however, respect her skills but feel distant from her. They don't feel that she cares for them, or even for herself. Apparently, in combat she turns wild as if releasing all the emotions that she keeps bottled within. |
Day 34 | Day 34 | Aspen approached me early today with his chessboard under one arm. "I'm not in the mood for a game today," I said. "Oh, well, these days I just play you for the opportunity to talk," Aspen said, sitting across from me. He set the board between us and slowly placed the pieces on the board. "Do you have something to say?" Aspen smiled, made the first move. I always lost quickest when he made the first move. "I have a concern about one of your captains," Aspen said. "Which one?" I asked, although I suspected. "Valita." "I'm handling it," I said sharply, letting him know that I would hear nothing more about it. Aspen nodded and waited for me to make my move. Knowing the old Elf, he would not let the matter of Captain Valita alone for long. |
Day 39 | Day 39 | "I have bad news, Tarnum," Aspen said, interrupting my dinner last night. "How bad?" "You be the judge. I just learned that the spy you sent to watch Captain Valita is dead. There was an ambush last night, and although Valita and her men fought off the enemy, your spy was slain." I stood, clenched my fists at my side. I wasn't really upset that the spy was dead - that's war. But Aspen acted like he had caught me doing something wrong. "How did you know about my spy?" I said. "You may be an Immortal, Tarnum, but you're an infant when it comes to spying. When selecting a spy, if you didn't want me to know about it you should've picked someone outside your army," Aspen said. "You're an advisor, Aspen. Not a teacher! I don't care about your spying and treachery. In fact, it disgusts me! Show me the enemy and let me defeat them!" I said, the Barbarian in me coming out. "The enemy doesn't always fight for the other side, Tarnum. Remember that." "What do you mean by that, Aspen?" I said, but the elderly Elf did not reply. |
Day 43 | Day 43 | I grabbed Aspen by the arm before he had a chance to mount up for the day's ride. "You're going to tell me what you meant about enemies not always fighting for the other side, or I'll leave you here! I'll find another advisor," I said. |
Day 50 | Day 50 | I've thought long about the matter with Valita, and as much as I refuse to accept that she's a spy for the enemy, there is a chance I am wrong. Aspen knows spies well, and if he suspects her then I would be stupid not to listen. Although, I'm not going to let Aspen know that. So, I've decided to promote Valita to my Master of Arms. That way, she'll always be at my side where I can keep an eye on her. As soon as I've found the Gold Dragon Mothers, I'll remove her from her command. Right now, the Dragons must be saved, spy or not! |
Objects[edit | edit source]
Events[edit | edit source]
Location | Message |
---|---|
1, 25, 0 | Ambush! |
6, 56, 1 | You see the Red and Black Dragon guards watching over the Gold Dragon Mothers. Rescue the Gold Dragons, but you realize you must first kill all the guards before you unchain the Dragon Mothers - you wouldn't want any of them dying in battle. However, you do notice the Dragon Caves where the young Green Dragons dwell - they would certainly join you to free their mothers. |
8, 34, 0 | Ambush! |
10, 11, 1 | These are the tunnels of the Dungeon Overlords, the minions of the Dragon Queen of Nighon. |
12, 11, 0 | Ambush! |
16, 3, 0 | Ambush! |
22, 45, 0 | As careful as you've been, you're still caught by surprise when some Elves spring from the trees. They're immediately followed by Pegasi swooping down from the mountains. These must be the bandits the Dwarf was talking about.! |
28, 49, 0 | You approach a cart loaded with lumber. The Dwarf driving the cart draws his axe as you approach. "Stand ye back, bandits!" he shouts. "Bandits?" you say. "We're not bandits, sir. We're the Elf King's army." The Dwarf stares closer at you, nods. "Yep, you look a little too orderly to be thieves. There's been a lot of ambushes on this road these days. If you're traveling it, I'd keep you eyes open if I were you." "I will. Thank you." |
30, 64, 0 | Ambush! |
35, 11, 0 | Ambush! |
50, 53, 0 | The trees themselves come alive and attack! |
52, 41, 0 | Ambush! |
63, 67, 0 | A tree falls blocking the path behind you, then the rest of the ambush is sprung as a Green Dragon storms out of the deep forest. The Dragon is immediately followed by Grand Elves intent on your destruction. |
68, 24, 0 | Ambush! |
Towns[edit | edit source]
Location | Player | Type | Name |
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36, 32, 0 | Rampart | - | |
68, 33, 1 | Dungeon | - | |
22, 33, 0 | Rampart | - | |
24, 60, 1 | Dungeon | - | |
39, 4, 0 | Rampart | - | |
57, 65, 0 | Rampart | - |
Heroes[edit | edit source]
Location | Player | Hero |
---|---|---|
26, 26, 0 | Valita the Ranger | |
36, 33, 0 | Tarnum the Ranger | |
50, 35, 0 | Your most powerful hero from Dragon's Blood. | |
68, 34, 0 | Jeddite the Warlock |
Monsters[edit | edit source]
Location | Type | Message |
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1, 68, 0 | Medusa Queen | You see a massive cave up ahead, possibly the new dwelling of the good Dragons. But as you approach lots of Medusa Queens slither out from their hiding places with their bows notched. You should've realized a cave such as this wouldn't be left unguarded. |
8, 49, 0 | Unicorn | Several Unicorns stand in your way as if they guard something of value. They charge at you before you can explain that you're not a threat. |
10, 9, 1 | Red Dragon | In the cavern ahead, four Red Dragons are fighting with a single Green Dragon. It's too late to the save the Green Dragon, but at least you can avenge its death. |
12, 64, 1 | Gold Dragon | You dribble a drop of blood from the Vial onto the head of each of the Dragon Mothers. One-by-one they open their eyes and rise to their full, majestic height. "Oh, thank you, Tarnum Dragonfriend! Mutare's influence over us has slipped away forever!" |
16, 62, 1 | Gold Dragon | You dribble a drop of blood from the Vial onto the head of each of the Dragon Mothers. One-by-one they open their eyes and rise to their full, majestic height. "Oh, thank you, Tarnum Dragonfriend! Mutare's influence over us has slipped away forever!" |
17, 59, 1 | Gold Dragon | A single Gold Dragon is curled up here, much larger than all the others. You drip a spot of blood from the Vial onto her head and slowly she awakes. This is the eldest of the Dragon Mothers and she smiles when she sees some of the other Gold Dragons are awake as well. "I knew someone would come for us. I never lost hope even when Mutare's voice was within my skull." |
17, 60, 1 | Gold Dragon | You dribble a drop of blood from the Vial onto the head of each of the Dragon Mothers. One-by-one they open their eyes and rise to their full, majestic height. "Oh, thank you, Tarnum Dragonfriend! Mutare's influence over us has slipped away forever!" |
17, 61, 1 | Gold Dragon | You dribble a drop of blood from the Vial onto the head of each of the Dragon Mothers. One-by-one they open their eyes and rise to their full, majestic height. "Oh, thank you, Tarnum Dragonfriend! Mutare's influence over us has slipped away forever!" |
18, 69, 0 | Green Dragon | You come across some Green Dragons lounging in the hot sun. They turn as you approach, and for a moment you see a flash of recognition in their faces. Then their eyes go blank and all they see is an enemy that must be destroyed. You draw your weapon, knowing that you must defend yourself. |
31, 40, 0 | Battle Dwarf | Battle Dwarves protect this Sawmill and refuse to allow you passage until you explain why the good Dragons now fight for Nighon. You tell them of the power Mutare holds over all Dragons. Although they show no fear, the Dwarves seem shocked into silence. "That there ain't right!" one says, and the entire group requests to join your forces. |
41, 24, 0 | Green Dragon | You come quietly upon a pair of Green Dragons and listen as they talk. "They scream like little children," says one. The second one laughs and says, "And they're supposed to be wise ones, these Scholars. Hah! Dumb or smart, they all taste the same." "That's right!" This is not the kind of talk you expect to hear from Green Dragons. Mutare's control over the Dragons must be very strong indeed to change their personality as well. |
41, 32, 0 | Centaur Captain | A band of Centaur Captains ride out in front of you, determined to do battle. When you ask them why they fight you, one of them says, "The Dragons are gone - without them we are weak. Better to join them than to die foolishly!" |
57, 25, 0 | Manticore | Lurking in the shadows of the trees are lots of Manticores. They circle a moss-covered statue with something sparkling around its neck. |
Artifacts[edit | edit source]
Location | Type | Message |
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7, 50, 0 | Helm of the Alabaster Unicorn | This must be the object the Unicorns fought to protect. Now, you pick up the Helm of the Alabaster Unicorn. It would be safest in your hands now that its guardians are gone. |
14, 8, 0 | Shield of the Damned | The guardians of the Shield of the Damned stand ready to defend it with their lives. No matter how hard you plead, they won't give up the artifact. Do you want to fight them for the Shield? |
36, 24, 0 | Sword of Hellfire | Woodsmoke attracts your attention to this remote spot where you find a group of Demons and things camped, attempting to conceal themselves in the trees. They appear to be transporting something of great power, perhaps to your enemy. Do you wish to attack now? |
Seer's Huts[edit | edit source]
Location | Quest | Reward | Messages | |||
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5, 58, 0 |
Defeat: Gold Dragons at (2, 53, 0) |
8500 Gold | Proposal: The old woman in the odd cottage waves you forward urgently. She says, "I would not have believed it if I hadn't seen them with my own eyes, but there are a few Gold Dragons tormenting the locals. They destroy their farms, eat their pigs, and they've killed every warrior in the area. Something must be done - they must be stopped!" "I'm trying. Soon, I'll free the good Dragons from the evil yoke that the Dragon Queen has placed over them," You say. "But how long is that going to take? No, I'm offering 8,500 Gold to anyone who kills these Dragons. If you don't want the Gold, I'm sure someone else will come along. Good day!" "I took no pleasure in it, lady. Those Dragons did not know what they were doing, and it is a shame they had to be killed," you say. "Well, um, here's your reward anyways." | |||
13, 2, 1 |
Achieve: Level 18 |
Town Portal | Proposal: "Thank you for joining an old lady over a cup of tea," the old woman says. "I won't be in this world much longer, so I'm giving away all my worldly possessions. To you, I give this nice tea pot." "Thank you," you say. "As for my most valuable possession, I've saving it for someone of high experience (Level 18). Only such a person is capable of using it wisely." Do you accept it? | |||
13, 49, 0 |
Return with:
|
150 Battle Dwarves | Proposal: There are dozens of tents pitched outside an old man's hut. As you walk among them, you realize these people have recently been displaced from their homes. "May I help?" you ask the old man who seems to be their leader. "How nice of you to offer. Our need is great. In the recent Gold Dragon attacks, all these people have lost their homes, and I'm afraid there are more to come. We need supplies, 25 Wood and 25 Ore to build homes, and 15,000 Gold to buy food. If you bring us these things, I can convince a band of 150 Battle Dwarves to join your cause." "I'll do what I can," you say. | |||
36, 5, 0 |
Return with: 100 Battle Dwarves |
20 War Unicorns | Proposal: "In these bad times, with all these desertions, I have no soldiers to protect my lands. If you can train me 100 Battle Dwarves, I will give you 20 well-trained War Unicorns." Progress: "I know it takes some time to train good soldiers, but this is ridiculous! Come back when you have 100 Battle Dwarves." Completion: "This land will finally be safe with the 100 Battle Dwarves. Are they ready?" | |||
67, 50, 0 |
Return with: 10 Power skill, 10 Knowledge skill |
5 Defense skill | Proposal: A young man meets you at the door to this Hut and asks why you have come. "I'd like to talk to the wise one within," you reply. "I am sorry, my master only teaches those of great Power and Knowledge. When you are skilled enough, you may return." And the young man closes the door politely. "I can tell that you're worthy of the master's instructions. Please wait here." The door closes, then immediately opens again and you see the same young man standing there with a fake white beard. "I am ready to teach you my secrets," he says. You try not to laugh at the man's ridiculous disguise. Do you enter the hut? |
Quest Guards[edit | edit source]
Location | Quest | Reward | Messages |
---|---|---|---|
5, 56, 1 |
Be: Tarnum the Ranger |
(remove) | Proposal: The guards here say they have orders to only let Tarnum pass. Progress: The guards here will only let Tarnum pass. Completion: At last, it is Tarnum. Do you wish to pass? |
10, 0, 1 |
Be: |
(remove) | Proposal: (none) Progress: (none) Completion: (none) |
64, 65, 0 |
Be: Valita the Ranger |
(remove) | Proposal: "Sorry, but I received word that only a captain named Valita should be allowed to pass!" the Elven guard shouts down from one of the windows. Progress: One of the Elven guards sees you approach, then puts an arrow only a few feet in front of your horse. "You're not Captain Valita! Turn back now, for I am under orders to allow only Valita passage through these gates!" Do you wish to pass now? |