Dragon's Blood
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Dragon's Blood
Campaign Description
Overlord Mutare, an ambitious Nighon Lady, wishes to take her rightful place among the ranks of powerful Nighon Lords. In Nighon, you don't inherit your lands - you take them from those too weak to hold them. Only the strong are fit to rule, and the bones of the weak litter the tunnels of Nighon.
Additional Information
Dungeon campaign.
Key Factions & Heroes
Manual description[edit | edit source]
In the nation of Nighon, a young ambitious female overlord named Mutare seeks to defeat an aging, ineffective neighbor, Ordwald, who has squandered his land and done nothing to deserve his valuable territory. Lead Mutare and her armies as she attempts to gain rule over a larger portion of Nighon. In her campaign to expand her territory, Mutare learns of a fabled magical vial of Dragon's Blood that, when ingested, will transform a human into a powerful sentient dragon.
Maps[edit | edit source]
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Difficulty | Max Lvl | Carry Over |
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Culling the Weak | ![]() |
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12 |
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Crush your enemies, but be careful not lose Mutare. Mutare will be limited to level ten, but will transfer to the next scenario. Gain the Charm of Mana from the Seer's Hut and carry it into the next scenario to access a bonus area. | |||||||||
Savaging the Scavengers | ![]() |
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4 |
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Obliterate your opponents, but once again do not lose the hero Mutare. To do so would mean instant destruction. Mutare will be limited to eighteenth level, but will carry over the Dragon Scale Shield to use in the next scenario. | |||||||||
Blood of the Dragon Father | ![]() |
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1 |
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Find the Vial of Dragon Blood before Ordwald or lose the race. Also, losing the hero Mutare means instant destruction. Mutare and two of her best heroes will be transferred to the next scenario, without level limitations. Note: Your two weakest heroes are carried over despite the scenario description specifying your two most powerful heroes. | |||||||||
Blood Thirsty | ![]() |
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2 3 6 |
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Once again you must crush your enemies before they crush you. If Mutare dies then all is lost. With your two best aides this will still be a difficult battle. |
User Commentary
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- This campaign is fully dedicated to Dungeon, as both you and your enemies have solely Dungeon towns.
- In third and fourth scenarios, flag only Red Dragons dwellings and build Portals of Summoning, even prior to town 7 level dwellings. In the first two scenarios, flag dwellings of Minotaurs or Manticores.
- Build Mage Guilds in every your town. Visit Pyramid in the second scenario.
- Liberate Alamar in the third scenario. Thanks to Scholar, he will get all 1-4 level spells learned by Mutare, and teach them your third hero who will also advance to the final.
- There are some skill increasing locations on the map, so you should find and visit them.
- One of three heroes may have Diplomacy, as the final scenario features 7 level wandering monsters, who will join your army as you start with 6 Black Dragons or with neutral dragons who are enormously strong.
- In the final battle of the third scenario, first kill Rampart and Dungeon dragons who have magic immunity, as you can cast negative spells like Slow and Blind on neutral dragons.
- Defeat your enemy prior to fighting dragons in the third scenario. Watch out in the Tavern for powerful high-level heroes who formerly belonged to the enemy, as they can advance to the final scenario.
- Visit Marketplaces with secondary heroes, until you have five or more towns.