Master

From Heroes of Might and Magic III
Jump to navigationJump to search

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Sandro now faces Ethric and one of his allies. He must defeat the old Warlock before moving on to Deyja. Master Shadow of Death
4 Total Players / 1 Human Player
1
4
Size 1 (36×36) - S Underground enabled
Defeat Ethric and all of his allies to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 10 but will carry his experience, skills and spells on to the next scenario.
Victory condition:
Defeat All Enemies.png Defeat All Enemies
Loss condition:
Lose Hero.png Lose Hero: Sandro (Before)Sandro (Before)
Allies: Red Enemies:       1:BlueGreenOrange
Choose a bonus:
Start with +3000 Gold
3000
Start with +2 Knowledge on Sandro
2
Start with 3 Lich(s) at Vidomina
3
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Sandro (Before)Sandro (Before)
Max level:
Exp2.gif10
Master map auto.png
Master minimap.png
Master underground map auto.png
Master underground minimap.png

Prologue[edit | edit source]

H3x2 RNb SandroSandro Sandro: Ethric just doesn't give up, but I have found an ally. Vidomina is a young wizard with aspirations of being a Necromancer. For the time being she will be useful, but we will part ways once we get past Ethric and into Deyja proper.

Scenario[edit | edit source]

Timed events[edit | edit source]

Day Title Message
Day 1 Intro During your journey to Deyja, you meet a young Wizard named Vidomina who wishes to become a Necromancer. You agree to take the grim young woman on as your apprentice after she demonstrates a natural talent for necromancy by killing and temporarily resurrecting small animals. Her training goes well, and you soon take her into your confidence. You explain to her your quest, the powerful artifacts you possess, and why Ethric wants your head. She grasps the situation quickly and begins making suggestions for attacking Ethric. Defeating him will be difficult, but with this bright new apprentice your odds have improved considerably.
Day 2 First Lesson. Vidomina continues to demonstrate great talent and dedication to becoming a Necromancer. Having spent the day conferring with your advisors, you were not available to tutor today, but in the evening you check upon her studies. As you watch her practice incantations under the moonlight, you realize that she is also quite beautiful. Suddenly her eyes meet yours and she smiles warmly. You turn away, slightly ashamed for the momentary indulgence. Necromancers are not supposed to have such feelings!

Vidomina walks over and places her hand on your shoulder. "Good evening, Master. It is good to see you. I missed your company today,"

You brush her hand away. "Your first lesson for this evening: do not be so familiar with me. Necromancers must constantly deal in death, and it is wise to remain distant to those around you, even your mentors."

"Yes, Master," Vidomina replies sheepishly.

"Now for your second lesson. Do not place too much trust in other people, especially the living. All day long my advisors have been providing information about this land we journey through, but I worry that I have grown to rely on them too much. I need you to go forth and bring me your own impressions of our situation. Discover how powerful our enemies are, how many troops they have, and what kind of magic they use. The last four towns I encountered were quite easy to defeat, but I do not wish to fall into the trap of being over-confident. I need a fresh pair of eyes to appraise what lies before us. Now go!"

As you watch Vidomina ride off on her first lone excursion, you can't decide whether to feel relief or apprehension.

Day 8 You're in love "He's in love, I tell you," a skeleton warrior whispers to his comrades. "Haven't you seen the way he looks at her? Why when she rode off, he practically got all misty-eyed."

"Shut up, you fool," a zombie warns. "Spreading gossip like that can get you killed."

"Ha! I'm not afraid of Sandro," the skeleton snorts. "Why, he's so love-struck, I wonder if he still has the mettle to lead us into..."

A sudden bolt of lighting sends the skeleton's charred bones flying in all directions. "There will be no more of such talk! Now, back to your duties," Sandro snarls at the surviving troops. They quickly scatter off to their posts.

Curse your human frailties, you admonish yourself. If you fail to keep your emotions in better check, your armies may lose confidence in your leadership.

Day 15 Vidomina Message A message from Vidomina arrives: "Master, there are two Rampart towns in this region. Ethric sent word to them explaining the incredible danger posed by you because of the artifacts you carry. Unfortunately, dwarves populate one of these towns, and when they learned that one of your artifacts was stolen from their people, they agreed to join Ethric's fight against you. Be wary when passing through this area. Signed, Vidomina."
Day 23 More info One of your spies asks to speak to you: "Sir, after studying our dwarven enemies for a week, we have learned much. When the artifact was stolen, each dwarven tribe thought the other one stole it, and they have been at war in the years since. However, when Ethric's letter arrived, they have joined forces for the first time. You must be ready for a large battle."

Objects[edit | edit source]

Events[edit | edit source]

Location Message
2, 18, 0
Guardians: Centaur 37 Centaurs
3, 22, 1 The dwarven tunnels cover a vast area. As you look down into the mining shaft, you see that it is filled with hundreds of dwarves. The look they return to you is less than welcoming.
7, 15, 0 From out of the lava you see fiery creatures approach you. Quickly, you draw your sword.

Guardians: Fire Elemental 51 Fire Elementals

9, 25, 0 The Silver Pegasi don't look too happy to see you. As you begin to approach the ore pit, they lash out at you.

Guardians: Silver Pegasus 11 Silver Pegasi

12, 29, 0 Long thick branches wrap around your body and pull you to the ground. You are attacked by Dendroid Soldiers.

Guardians: Dendroid Soldier 5 Dendroid Soldiers

19, 19, 0 Your spies report those border guards flying a black standard are guarding all the monoliths throughout this land. Curse that meddling Ethric! His warnings have apparently given these people time to set up an extensive network of defenses. You order your spies back out into the wilderness to find a black keymaster's tent.
22, 18, 0 The trees around come to life. You are attacked!

Guardians: Dendroid Guard 21 Dendroid Guards

24, 10, 0 An operating sawmill stands before you. Lots of Power Liches guard it. You never thought you'd fight against your own kind.

Guardians: Power Lich 33 Power Liches

29, 22, 0 This must be sacred sulfur!

Guardians: Green Dragon 3 Green Dragons

Towns[edit | edit source]

Location Player Type Name
24, 29, 0 Red Town portrait Necropolis small.png Necropolis -
2, 26, 0 Blue Town portrait Rampart small.png Rampart -
30, 17, 0 Green Town portrait Rampart small.png Rampart -
17, 5, 0 Orange Town portrait Dungeon small.png Dungeon -

Heroes[edit | edit source]

Location Player Hero
24, 30, 0 Red SandroSandro Sandro the Necromancer
26, 31, 0 Red VidominaVidomina Vidomina the Wizard
2, 27, 0 Blue MalcomMalcom Malcom the Druid
30, 18, 0 Green IvorIvor Ivor the Ranger
15, 9, 0 Orange EthricEthric Ethric the Warlock

Seer's Huts[edit | edit source]

Location Quest Reward Messages
Seer's Hut 1.gif
2, 14, 0
Achieve:
Exp small.png  Level 10
9 Knowledge small.png Knowledge skill Proposal: I am old and wise, and I do not admit just anyone into my home. You may enter when you have reached experience level 10.
Progress: Faugh. You again. Come back when you are level 10, as I told you.
Completion: I thought you had promise. You have indeed reached level 10. Come in, come in. Here, I have something to reward you for your efforts. Do you accept?
Seer's Hut 2.gif
14, 1, 0
Return with:
SpyglassSpyglass
Logistics Advanced Logistics Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Spyglass, you would be well rewarded.
Progress: Nothing, eh? I'm sure you will find the Spyglass soon. Please keep looking.
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Spyglass, yes?
Seer's Hut 3.gif
27, 14, 0
Return with:
Eversmoking Ring of SulfurEversmoking Ring of Sulfur
Pendant of DeathPendant of Death Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Eversmoking Ring of Sulfur, you would be well rewarded.
Progress: Nothing, eh? I'm sure you will find the Eversmoking Ring of Sulfur soon. Please keep looking.
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Eversmoking Ring of Sulfur, yes?