Seeds of Discontent

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

SECRETB Town portrait Rampart small.png Rampart campaign. Seeds of Discontent is not available until you have completed all the other campaigns in Heroes of Might and Magic III: Restoration of Erathia.

Backstory[edit | edit source]

With the invaders finally driven out of the Contested Lands, the time has come to rebuild. But one man, Faruk Welnin, has chosen to free the Contested Lands from Erathia and AvLee forever.

Maps[edit | edit source]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
The Grail Size 2 (72×72) - M Underground disabled  Start with Boots of Speed on Mephala 
Start with +5000 Gold
5000
Start with 4 Pegasus(s) at Mephala
4
Allies: Teal
Enemies:
Acquire Artifact Time Expires Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. Exp2.gif (none)
To win, you must find the Grail within 2 months.
The Road Home Size 2 (72×72) - M Underground disabled  Start with Mage Guild level 3 
Start with +5000 Gold
5000
Start with 3 Dendroid Soldier(s) at Ryland
3
Allies: Teal
Enemies: 1:RedBlue
Build a Grail Structure or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. Exp2.gif (none)
To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home.
Independence Size 2 (72×72) - M Underground disabled
Start with +12 Wood
12
Start with 3 Dendroid Soldier(s)
3
Start with 6 Dendroid Guard(s)
6
Allies: Teal
Enemies: RedBlue
Upgrade Town Lose All Your Towns and Heroes Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. Exp2.gif (none)
To win, you must build a Capitol in the town of Welnin. Only then will the Contested Lands be free!

Heroes[edit | edit source]

User commentary

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Some may find the information in this section subjective or irrelevant.

The only scenario which may cause difficulties is the first one, due to strict time limit. Hire a Rampart hero every week in order to get additional troops from themselves and visit external dwellings (in your city, dwellings are prohibited, so your army will consist of units recruited on the map and via events). Don't kill wandering creatures if they flee, otherwise you will lose your troops. You will have to fight Angels in the endgame. Capturing Green Dragons' dwelling is also ambiguous for that reason. There are ways to avoid events in which monsters attack you.


See also: