Taming of the Wild
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![This area is kept wild and is only culled every thirty years during the Festival of Life. Each prospective is given a small section to clear and three allies to command in order to prove your capabilities as a leader. In order to prove you are truly capable you must eliminate all creatures in this region, once this is completed you will have passed this test. This area is kept wild and is only culled every thirty years during the Festival of Life. Each prospective is given a small section to clear and three allies to command in order to prove your capabilities as a leader. In order to prove you are truly capable you must eliminate all creatures in this region, once this is completed you will have passed this test.](http://images.shoutwiki.com/heroes/a/a1/Cback_ab_fol_2.png)
Taming of the Wild
Scenario Description
To prove you can keep land safe for the citizens you must defeat all of the creatures inhabiting this area inside of four months. If Kilgor or any of his lieutenants are killed, you lose. Levels will be limited to twenty.
Victory Condition
Defeat All Monsters.
Loss Condition
Allies: ![Red Red](//images.shoutwiki.com/heroes/a/a1/Flag_red.png)
![Red Red](http://images.shoutwiki.com/heroes/a/a1/Flag_red.png)
Enemies:
Choose a bonus
Difficulty
Normal
Carried to next scenario
Level cap
20
Prologue[edit | edit source]
H3ABfl2
Kilgor: I have tamed a great beast. Now I must tame the monsters of the land. As the carnage grows, so does my power and bloodlust. I will sit upon the throne of Krewlod. Neither man or beast will stand in my way.
Scenario[edit | edit source]
Timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | Lieutenants | To prove your leadership three lieutenants are given for your command. Use them wisely for they are the key to clearing this area. You have been given four months to complete the task so do not waste any time! Good hunting and good luck! |
Day 3 | Scout report1. | Scouts report there are many areas that have one type of creature: from Griffins to Wolf-Riders and many more. The scouts seem to think, by the looks of it, that none of these creatures seem likely to join your army. All of them seem truly "wild." |
Day 7 | Scout report 2. | Scouts report the three lieutenants seem to be trapped in their area by a border guard who wants the correct orders to let them pass. Its up to you to find those orders. |
Objects[edit | edit source]
Towns[edit | edit source]
Location | Player | Type | Name |
---|---|---|---|
34, 37, 0 | ![]() |
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- |
Heroes[edit | edit source]
Location | Player | Hero |
---|---|---|
8, 63, 0 | ![]() |
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32, 7, 0 | ![]() |
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32, 38, 0 | ![]() |
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65, 63, 0 | ![]() |
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Monsters[edit | edit source]
Location | Type | Message |
---|---|---|
26, 40, 0 | ![]() |
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39, 30, 0 | ![]() |
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39, 42, 0 | ![]() |
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46, 54, 0 | ![]() |
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49, 43, 0 | ![]() |
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49, 49, 0 | ![]() |
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54, 55, 0 | ![]() |
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Artifacts[edit | edit source]
Location | Type | Message |
---|---|---|
8, 55, 0 | ![]() |
You save a swamp dweller from a couple of Dragonflies, in gratitude he gives you his spare axe. |
36, 38, 0 | ![]() |
An old speculum lies half-buried in the sand. |
52, 61, 0 | ![]() |
You find a small Griffin's lair containing an axe and some eggs. |
67, 3, 0 | ![]() |
A note on the boots reads: "Dead men tell no tales". |
68, 4, 0 | ![]() |
A strange man dressed in black throws an amulet to you, bows and then vanishes. |
69, 4, 0 | ![]() |
It looks like a careless vampire left this lying about. |
71, 52, 0 | ![]() |
You find an old barbarian in a cave and share some food and stories with him. In exchange for your hospitality he gives you his old (but extremely well made) shield. |
Signs[edit | edit source]
Location | Message |
---|---|
5, 6, 0 | Use of "Live" wood in a campfire is prohibited. |
9, 60, 0 | Do not feed the Dragonflies. |
13, 26, 0 | Cyclops area...always keep one eye open. |
30, 65, 0 | Orc tribe Kismit, intruders are neither welcome nor tolerated. |
32, 10, 0 | The Wolf Riders of Threth welcome you to your doom. |
33, 37, 1 | Beware! A woman's gaze can be deadly. |
33, 38, 0 | You are now in the territory of the Goblin tribe named Utopia. "We eat Barbarians for breakfast" is their motto. |
37, 23, 0 | Ogre tribe "Plith" welcomes you.. |
48, 54, 0 | Behemoth area, if you stand really still they might not attack. |
54, 5, 0 | Beware of Dog. |
57, 63, 0 | Griffin area, watch it, for they are known to eat horses. |
67, 16, 0 | Beware of Dog. |
User commentary
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After defeating all of the wandering monsters, the game will display a special message box with the following content: You have defeated all of the monsters plaguing this land! This is very similar to the special victory condition for Defeating All Monsters |