Guardian Angels
Guardian Angels | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will travel with you to the final scenario of this campaign. | |||||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose All Your Towns and Heroes | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
|||||||||||
Carried to next scenario: 8 strongest heroes |
Max level: 12 |
Prologue[edit | edit source]
GOOD1B Catherine: Pressing toward Erathia’s capitol of Steadwick, we have encountered peasants talking of Fair Feather, a town to the north. Though surrounded, it has withstood the Nighon invasion. Reports are unconfirmed, but these peasants believe 'angels' watch over the town. Angels have been spotted in Erathia before. During the Kreegan infestation, scattered reports told of winged beings massacring large Kreegan forces. Either the angels have returned, or they never left. How long Fair Feather can last against the Nighon and Kreegan onslaught is unknown. If Fair Feather falls, a potential ally may be lost.
Scenario[edit | edit source]
Timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | Intro part 1 | We must reach Fair Feather before the Nighon and Eeofol forces. If we can show our support, then we should be able to convince the angels to help us in reclaiming Erathia. We must secure this area before we can move on to Steadwick. |
Day 3 | News | Scouts report that there are several cave entrances in the area. It is likely that we will find several Nighon or Eeofol fortifications hidden below ground. |
Objects[edit | edit source]
Towns[edit | edit source]
Location | Player | Type | Name |
---|---|---|---|
5, 6, 1 | Inferno | - | |
5, 31, 1 | Dungeon | - | |
30, 6, 1 | Dungeon | - | |
30, 31, 1 | Inferno | - | |
17, 18, 0 | Castle | Fair Feather |
Heroes
Location | Player | Hero |
---|---|---|
6, 35, 0 | Your most powerful hero from Homecoming. | |
10, 30, 0 | Your 2nd most powerful hero from Homecoming. | |
5, 31, 0 | Your 3rd most powerful hero from Homecoming. | |
13, 33, 0 | Your 4th most powerful hero from Homecoming. | |
5, 7, 1 | Random Hero | |
5, 32, 1 | Random Hero | |
30, 7, 1 | Random Hero | |
30, 32, 1 | Random Hero |
Seer's Huts[edit | edit source]
Location | Quest | Reward | Messages |
---|---|---|---|
22, 11, 0 |
Return with: Angel Wings |
10 Angels | Proposal: (none) Progress: (none) Completion: (none) |
User commentary
[Show user commentary]
[Hide user commentary]
|
This map is very easy - the player is practically given for free multiple Angels within the first week. By simply dividing the army into two groups (East and West) the player can finish the map in about 2 weeks. It is recommended to try to find Valeska, Orrin or Murdoch in the tavern and level them up, as the second scenario relies on using Pikemen and Halberdiers. Consider hiring all 8 heroes before the end of the scenario and giving each of them at least a few level-ups from the Learning Stones and some stats from other similar adventure map objects. It is advised to mostly hire heroes belonging to the Castle faction - Knights and Clerics. Since they all appear in the next scenario, they will be useful for creating a strong power-stack of Marksmen. |