Homecoming (HotA)
![Henrietta returns to her motherland with allies by her side. They are poised to drive the Kreegans away once and for all and retake the halflings' home. Henrietta returns to her motherland with allies by her side. They are poised to drive the Kreegans away once and for all and retake the halflings' home.](http://images.shoutwiki.com/heroes/2/2a/Cback_hota_fif_8.png)
![Green Green](http://images.shoutwiki.com/heroes/2/2d/Flag_green.png)
![Red Red](http://images.shoutwiki.com/heroes/a/a1/Flag_red.png)
![Orange Orange](http://images.shoutwiki.com/heroes/e/ea/Flag_orange.png)
![Pink Pink](http://images.shoutwiki.com/heroes/5/55/Flag_pink.png)
Prologue[edit | edit source]
Factory8A
Henrietta: Dead earth. Lifeless water. Poisoned air. Only the fire reigns now in these lands; the fire the halflings had always feared so. It devoured all the living force of Eeofol and keeps spawning beasts. The scenery I saw from the skies was dire, but I knew it would be like that. Now I know for sure: it is my land, even if I had no love for it the way it once used to be. I will find those who kept fighting for it all these years, and together we will chase the devils through the gates of hell, or die trying.
Scenario[edit | edit source]
Timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | At ![]() Red AI - resource control |
(Repeats every 1 days) (none) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 1 | At ![]() Orange AI - resource control |
(Repeats every 1 days) (none) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 1 | At ![]() Pink AI - resource control |
(Repeats every 1 days) (none) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 1 | Henrietta - Home | ![]() ![]() We were not alone. A few hours before we left, armed men in hats appeared in Rotwang—we first assumed them to be a new group of bounty hunters hired by Kastore. It turned out, however, that not all gunslingers and adventurers liked the new ruler. Some were not satisfied with the new, lower rates for their challenging work, some did not like the vain elf, who considered all in Terra Nova as mere pawns in his game. There were a thousand other reasons to desert his army, and those gunslingers had made that decision. They were now willing to go with us to Eeofol and never return to Jadame. There was a rather high-ranking commander, Colonel Lee, among the deserters. He brought not only his own men, but also the Dreadnoughts that we already knew so well. Admittedly, I had my doubts about these new traveling companions. Some of them could have been Kastore's spies, or worse. However, I had long ago learned not to turn my back to those who I distrust… And then the volcanoes and mountain ranges appeared on the horizon. Yes, here it is, Eeofol—but not the Eeofol we knew when we left it. Whatever it is—it's our home, and we're back. |
Day 1 | Tavin - War Diary Entry | Tavin's war diary, entry 11. I can't believe it: the Lords of Erathia are actually withdrawing their support for Queen Catherine! At first I believed that our new allies, the elementals, would come in and crush the devils like rotten pumpkins, but I guess I just wanted it to be that way too much. The war proved things like that never come easy. A messenger from the Forest Guard reported that elementalist Ciele had fallen into a trap, and now the devils were holding her in a prison somewhere on the border with Eeofol. When we heard this, we stopped dreaming of smooth sailing. It became clear: even getting the sorceress out of her imprisonment will be a bear of a job. A large Kreegan detachment was guarding the prison, and what's more, they spotted us on the way up, as if they knew we'd be there. Retreat back through the mountains? Too late, we've been cut off. We need to run deep into the Land of the Giants. There's a camp of Forest Guard archers nearby, where that messenger came from, so we should go there. |
Day 2 | Land of the Giants | ![]() ![]() The day before, I had sent out a party to scout the vicinity of our camp. It returned with troubling news: a fortress of devils was found not so far away to the west. Besides, it is inconceivable that our arrival could have gone unnoticed. |
Day 4 | Halfling | ![]() ![]() The guest was completely shocked to see me—though we didn't know each other, as he hailed from a different place. He was even more shocked by my traveling companions. The halfling—his name was Thull—had been walking around the camp for a long time, gawking at the huge dreadnoughts and the amazing Couatls, trying to talk to the gunslingers, but the mercenaries were in no mood for conversations. Eventually he came to me. I told him about our journey to Jadame, the battles against Zog’s ogres of and Dargem’s pirates, and many other things we'd been through over the past nine years. The halfling just nodded, staring sternly and occasionally frowning. Finally, I called out to him: “I heard Tavin was still alive and fighting with our people against the devils. Have you any news of him?” Thull: “Of course,” he answered, “I am one of his squad myself”.
Thull: “I wish I knew where he was now. We were going to break into the demons’ prison, but we got jumped on the way. Tavin and the others had retreated toward the lake; I was on a distant lookout and couldn't catch up with them. So, I waddled here.”
Thull: “...and while I was walking here, I noticed an odd town in the woods. I thought that your fortress was the same—light brick walls, shining domes... but now I look closer and I see that town over there was quite different. It's a city of elementals, I guess. Their army must be around here somewhere.”
Thull: “Oh, yes,” Thull nodded. “You don't know anything. Now listen, Erathia is not fighting the demons alone. They have a whole army of elementals on their side! I don't know where they came from or what they want, but they're backing us now! I've seen this army with my own eyes, just like I see you now. Them demons are pups compared to them!” |
Day 8 | Tor Anwyn is concerned about Kreegans | ![]() ![]() Kosta: “Again! Again! They're attacking again!”
Kosta: “There”, the old halfling pointed toward the hills with a trembling hand.
“Who attacked this time? Devils? Efreeti?” Gunslinger: “Certainly not,” one of the gunners said hoarsely. “Look, here. Floating eyes. And the harpies and the minotaurs.”
Halfling: “I know who they are,” said one of the local halflings. Over recent days, once our arrival became known, we had been receiving a trickle of fighters from various guerrilla groups who’d come to join us. Unfortunately, we didn't meet any of Tavin's comrades—everyone knew the daring commander, but no one could tell us anything useful about him. - “They're from Nighon. They've been here for years. They dug their own tunnels under Eeofol. Why are they attacking us now, I wonder?”
The answer came naturally. One of the gunners called out to me as he found something on the body of one of the slain minotaurs, a giant brute in rich, gilded armor. Gunslinger: “Looks like a scroll," the mercenary hissed.
“I must inform you that Lucifer Kreegan had requested military support from Nighon. Even though there is infighting in the country, our king decided to send forces to aid this mad beast. Keep a close eye on the movement of our troops and report me the news. We cannot afford to waste our forces at such a difficult hour for Nighon. The name Anwyn sounded vaguely familiar to me… I think Frederick had mentioned him before? No, can't recall for sure. What really matters is the news that Nighon is sending troops to aid Eeofol. The Queen of Erathia and the Conflux forces must be informed at the earliest opportunity. They must not be taken by surprise by the arrival of the Dungeon Overlords’ army. |
Day 16 | Forest Guard camp and devil fortresses | ![]() ![]() It turned out that the Forest Guard had been studying the land for months, looking for weaknesses in the Kreegan defenses. The appearance of our base had not gone unnoticed, but the elementals could summon their cities out of thin air, so at first the Kreegans were not particularly interested in us, believing us to be just another outpost of those guests from other planes. According to the scout, there were two large Kreegan fortresses in the south and northwest, and another, Ullah, far to the west, but it was impossible to get to it; the path to it went lay through Kreegan portals, magical barriers, and garrisons packed to the brim with the infernal beasts... |
Day 32 | Situation is getting worse | ![]() ![]() All our scouting parties have been trying to figure out how to get to the Kreegan fortress of Ullah over the last few days, but it looks like things are about to get very heated right here. There's no point in mounting an attack on Ullah now—there's another pressing matter to deal with. The matter of survival. |
Day 49 | Warning about reinforcements | ![]() ![]() |
Day 78 | At ![]() Red AI - 411 - Bonus gold |
(Repeats every 1 days) (none) ![]() |
Day 79 | Todd's story | ![]() ![]()
“Thank you, guys!” When the sentimentality fit passed, I reassessed our chances. Within a day, the fortress was bristling with weapons of every kind; molten iron bubbled behind the walls, taking the form of mechanical warriors, and the hope and desire to drive the Kreegans back to the desolate hulk in the sky from they'd fallen off had been rekindled in our hearts. |
Day 92 | News about Armageddon's Blade | ![]() ![]() Messenger: “Gelu sends word: The Armageddon’s Blade is now in our hands, and its creator Khazandar is dead. Xeron has retreated. The ranks of the demons have been shaken; the battle for Kreelah draws near. Queen Catherine asks you to launch all your forces into attack. Our victory is at hand!”
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Rumors[edit | edit source]
Title | Message |
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Blind spell | A huge army of devils was seen near one of Inferno towns. Apparently, they are guarding something valuable and are trying to seal their treasure. |
Conflux | The presence of Elemental Confluxes is fueling the regrowth of nature in the few unscathed portions of this tortured land. |
Forest Guard | A large Forest Guard force is holed up near the lake to the north. |
Kergar | The first Factory in Eeofol has been named Kergar, after the metal which our determination resembles. |
Kreegan | Devils breed even faster than imps. |
Land of the Giants | In addition to the Kreegans, the eastern part of the Land of the Giants is inhabited by dragons and titans, so be careful! |
Lucifer requests support | King Lucifer has requested support from Nighon! |
Stilbon | I heard the Kreegans had captured a Forest Guard commander. The Forest Guard has set up camp in the forests to the south. Perhaps they know more. |
Troglodyte Caves | There is a portal near one of the Conflux towns. My brother managed to take a peek into it - it turned out it leads to caves infested with troglodytes! |
Tunnels from Eeofol | Shortly after the Kreegan invasion, the Nighonese dug a tunnel from their island to the mainland. It is said that the network of tunnels has expanded in recent years. |
Ullah | Ullah is the greatest stronghold of the Eeofol clans in these lands. They say one can only get to it through portals. |
Xex | One of Xeron's minions left his master's side to personally lead the Kreegan forces in this part of Eeofol. |
Objects[edit | edit source]
Events[edit | edit source]
Location | Message |
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27, 99, 0 | ![]() ![]() “Brothers! Sisters! Your suffering is over!” |
103, 45, 0 | ![]() ![]() That thought was keeping me awake all night. Now I knew it for sure: a guerilla from his squad had finally reached us. Do I need to describe how much I was looking forward to this meeting! In the dawn, it was difficult to make out the features of the traveler. I strained my eyes all I could: a small figure riding a... pony? Yes! It was definitely a halfling! “Tavin! Tavin, is that you?” I shouted and rushed toward the short rider, forgetting all caution. The rider reared up in the saddle and hesitated a moment. Then, apparently recognizing me, he dismounted and ran toward me, hunching on one leg, waving his short, strong arms awkwardly. It was him. I almost ran the tired traveler into the ground, for I was so glad to see him. Only then did I realize what a toll the years had taken on him. Scars, burns, gray stubble... Yet his eye—the only eye, the other was a hideous reddish hole—looked at me boldly and with keen interest, as if it was saying: “Well, girl, let's see what kind of a beast you grew into”. Interrupting each other, we began to trade stories about the journey each of us had taken. I learned how, on the day of our departure, Tavin had single-handedly led the Kreegans’ chasing party on a false trail, making them believe there was a full squad of grenadiers lurking in the woods. How, at first, he invested all strength he had into surviving on his own, tormented by the fact that he couldn't help his people. Later, he found his first companions and began to mount small raids against the Kreegans—they managed to free a slave or two here and there and get them out of Eeofol, or ambush a devil and slit his throat.
Tavin was impressed by what I had told him of my adventures, and of the forces that had come with me from Jadame - but there was nothing I could show him right now. Wynona was my only companion at the meeting, and the old guerilla kept sneaking glances at the Dark Elf, eyeing up her long sword and lightweight breastplate of bluish steel, and coughing into his fist. “One thing bothers me, Tavin. Maybe you’ll be bold enough to tell me the truth? I can't figure out why they call me Moonchild. No matter how hard I tried to find out, everyone I asked seemed scared. If they didn't run away, they’d just change the subject. I can't take it anymore... Something’s up here: it feels as though my whole life had gone wrong because of it, ever since I couldn't even remember.” Tavin took a good swig from his travel flask, lit his short spigot pipe, sighed heavily a few times, and began:
It was as if the old guerilla had read my mind:
Tavin grew sulky and sighed.
She's a Moonchild I heard the voice, and it felt like I was following it out of the dark night woods—a little, lost girl. I opened my eyes and felt Wynona's warm arms around me as she squatted down, and I felt Tavin's stiff palm on my shoulder. |
4, 6, 0 37, 101, 0 42, 7, 0 |
Note: Only applies to AI players![]() |
11, 72, 0 12, 71, 0 |
Note: Only applies to ![]() ![]() |
12, 70, 0 | Note: Only applies to ![]() With huge effort, you manage to regain some of your lost power. You've heard of the Kreegans' ability to suppress magic before, but you've never experienced it firsthand. No doubt this is one of the traps the devils have prepared to protect their fortress. ![]() |
31, 48, 0 | Note: Only applies to ![]() ![]() |
69, 11, 0 25, 98, 1 |
Note: Only applies to ![]() |
0, 36, 1 | Note: Only applies to ![]() ![]() ![]() ![]() ![]() ![]() ![]() 70 |
27, 92, 1 | The other shore of the underground lake looks completely overgrown. It seems impossible to land there from a boat. |
83, 46, 1 | Note: Only applies to ![]() ![]() |
Towns[edit | edit source]
Location | Player | Type | Name |
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84, 58, 0 | ![]() |
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Kergar |
9, 53, 0 | ![]() |
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Ullah |
18, 16, 0 | ![]() |
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- |
36, 91, 0 | ![]() |
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- |
45, 58, 0 | ![]() |
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- |
70, 24, 1 | ![]() |
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- |
85, 66, 1 | ![]() |
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- |
64, 32, 0 | ![]() |
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94, 87, 0 | ![]() |
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99, 29, 0 | ![]() |
- |
Inaccessible towns[edit | edit source]
Location | Player | Type | Name |
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4, 38, 1 | ![]() |
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Darkness |
101, 1, 1 | ![]() |
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Oh |
104, 1, 1 | ![]() |
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hello |
107, 1, 1 | ![]() |
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there |
Town timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | At ![]() Red AI - minus crystals |
(Repeats every 1 days) (none) ![]() |
Day 1 | At ![]() Red AI - minus gems |
(Repeats every 1 days) (none) ![]() |
Day 1 | At ![]() Orange AI - minus crystals |
(Repeats every 1 days) (none) ![]() |
Day 8 | At ![]() Player - 121 - bonus |
(Repeats every 7 days) (none) ![]() ![]() ![]() ![]() 8 |
Day 43 | At ![]() 231 - Orange AI - crystals |
(none)![]() |
Day 77 | At ![]() Red AI - 337 - Extra strength |
(none) 300 |
Day 77 | At ![]() Red AI - 337 - Extra strength |
(none) 300 |
Day 78 | At ![]() Player - 341 - Finale - Huge bonus |
![]() ![]() “Sam! Todd! Fla... Flu... Floribert!”, I shouted through tears of joy over the rumble of the engines. More and more of those familiar, beloved faces appeared over the sides. At last my friends were on the ground, followed by gunslingers, automatons, and even dreadnoughts loaded with crates of all sizes. Sam ran up and hugged me.
“Brilliant! Sam's work was brilliant! I don't know who taught her the art of hidden messages, but encrypting messages in the serial numbers of produced parts… that was just brilliant! We spent months fooling Kastore while he reveled in power. And one day, yes, yes, one day, a plan with hundreds of small, moving, constantly changing elements came together and worked perfectly! The goblins, minotaurs, and all the other beasts that served him—they didn't even realize what had happened when the charges detonated simultaneously in all the factories, under all the bridges. And by then, we were already gone!
![]() ![]() 200 |
Day 87 | At ![]() Red AI - 413 - Devils |
(none)![]() ![]() |
Day 92 | At ![]() Red AI - 421 - Dead end |
(none)![]() ![]() ![]() ![]() ![]() |
Day 92 | At ![]() Red AI - 421 - Dead end |
(none)![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heroes[edit | edit source]
Location | Player | Hero |
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46, 6, 0 | ![]() |
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77, 60, 0 | ![]() |
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81, 62, 0 | ![]() |
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85, 60, 0 | ![]() |
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88, 61, 0 | ![]() |
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92, 59, 0 | ![]() |
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29, 56, 0 | ![]() ![]() |
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33, 2, 0 | ![]() ![]() |
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100, 62, 1 | ![]() ![]() |
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12, 43, 0 | ![]() |
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18, 16, 0 | ![]() |
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35, 4, 0 | ![]() |
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36, 91, 0 | ![]() |
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45, 58, 0 | ![]() |
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9, 37, 1 | ![]() |
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17, 37, 1 | ![]() |
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3, 34, 1 | ![]() ![]() |
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6, 34, 1 | ![]() ![]() |
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11, 34, 1 | ![]() ![]() |
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14, 34, 1 | ![]() ![]() |
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20, 60, 1 | ![]() |
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23, 99, 1 | ![]() |
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52, 58, 1 | ![]() |
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64, 10, 1 | ![]() |
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70, 25, 1 | ![]() |
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85, 66, 1 | ![]() |
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95, 36, 1 | ![]() |
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104, 101, 1 | ![]() |
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2, 40, 1 | ![]() |
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2, 42, 1 | ![]() |
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7, 40, 1 | ![]() |
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7, 42, 1 | ![]() |
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12, 40, 1 | ![]() |
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12, 42, 1 | ![]() |
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17, 42, 1 | ![]() |
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70, 40, 1 | ![]() |
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1, 27, 1 | ![]() ![]() |
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3, 27, 1 | ![]() ![]() |
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5, 27, 1 | ![]() ![]() |
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10, 25, 1 | ![]() ![]() |
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17, 44, 1 | ![]() ![]() |
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Monsters[edit | edit source]
Location | Type | Message |
---|---|---|
32, 39, 0 | 42 ![]() |
The enemies of our enemies are our friends. We are ready to fight alongside you until we can rejoin the other detachments of the Forest Guard. |
65, 13, 0 | 10 ![]() |
Tavin's war diary, entry 12. On our way to the camp we met a centaur tribe. Upon hearing of the advancing army of demons, the elf in command of the camp ordered his men to leave immediately. He also reported that on the other side of the lake there was an old Erathian outpost. There might still be someone there. |
101, 8, 0 | 30 ![]() |
Tavin's war diary, entry 13. On top of the Erathian soldiers, I have met several of my fellow halflings. They all say that a whole army has appeared south of here, in the Land of the Giants, out of thin air! I couldn't figure out what kind of army they were talking about, but it didn't seem to be elementals. The halflings were talking about copper spiders, men with iron sticks, and feathered serpents. I have no idea what kind of “army” they are, but one thing is clear: they are not our enemies, and they are fighting the devils, too. |
101, 104, 0 | 16 ![]() |
A group of elves welcome you: “This is a Forest Guard camp, and we are on your side. However, our best marksmen, commanded by Stilbon, have been ordered to stay here until his return. I doubt you'll convince them to come with you.” |
Seer's Huts[edit | edit source]
Location | Quest | Reward | Messages | |||
---|---|---|---|---|---|---|
![]() 3, 67, 0 |
Return with:![]() |
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Proposal: As you explore the scorched hills and plains of Eeofol, you notice a lonely hut and decide to take a look in. Intact structures are a rare sight in Eeofol... but you are even more surprised when you step inside. A broad-shouldered warrior greets you in the hut, and you marvel at the rich collection of armor and weapons hanging on the walls. “Surprised to see a living man in Eeofol?”, asks the knight. “Well, I am as surprised as you are. I used to live alone in the east, but recently I decided to venture deep into the Kreegan lands. You see, from what I know, somewhere around here the elementalists have lost the Orb of Tempestuous Fire. They are willing to give the most generous reward to whoever finds it and returns it to the forces of Conflux. Unfortunately, all my searches have been in vain. All I know is that the Kreegans did not get the orb. Would you like to join my quest for it?” Progress: Can you believe it? I was unable to find the orb. And I'm guessing you didn't either. Completion: “You found it!”, exclaims the knight. “Give it to me, and I will return it to the forces of Conflux. Please accept this sword. It has served me well in the past, so let it help you now.” Would you like to exchange the Orb of Tempestuous Fire for the Sword of Judgement? | |||
![]() 12, 6, 0 |
Defeat:![]() ![]() |
6 ![]() |
Proposal: I was once rich and famous, but Ash the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice. Progress: Oh, I wish you brought better news. It aches my heart that Ash still roams free. Completion: I thought the day would never come! Ash is no more. Please, will you accept this reward? | |||
![]() 14, 26, 0 (5 "Quests") |
Be:![]() |
10 ![]() 10 10 10 |
Proposal: I have a prize for those who fly the green flag. Progress: Your flag is not green. I have nothing for you. Begone! Completion: Ah, one who bears the green flag. Here is a prize for you. Do you accept? | |||
![]() 16, 84, 0 |
Return with:![]() |
7 ![]() |
Proposal: Flames rose into the air, setting dried-up trees on fire and creating waves of heat. You can see figures moving toward you in the flames. They are fire elementals, but they don't seem to have intent on attacking. “Listen," one of them says to you, "an ancient relic that holds the secrets of our magic is missing. We can feel it: it is somewhere nearby and attracts us. Bring the Tome of Fire, and we will grant you protection from all weapons!” Progress: The elementals roam in the flames, paying no attention to you. They are not interested in anything but the ancient tome. Completion: Sensing that you have the Tome of Fire, the elementals approach you. “Hand over our relic and we will create a magical barrier around you that will protect you in battle," they say. Do you wish to give them the tome? | |||
![]() 21, 53, 0 |
Be:![]() |
25 ![]() |
Proposal: Near a long-dried-up tree, you meet a figure shrouded in a bright blue glow. From time to time, sparks run down the creature's arms and legs. “Greetings," says the elemental. “Tamar the Wanderer told me that he foresaw your arrival here in the eastern parts of Eeofol. Most of the Conflux forces are now fighting near Kreelah, but we can still send some to help you.” Progress: Your flag is not green. I have nothing for you. Begone! Completion: Do you want to accept the phoenixes into your army? | |||
Return with:![]() |
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Proposal: There is another reason why I was sent to this land. A month ago, one of our planeswalkers took the Sphere of Permanence and went to attack Ullah, but he hasn't been heard from since. Most likely, he fell in battle and the Sphere fell into the hands of the Kreegans or their allies. Perhaps the elemental was attacked by Ayden or Zydar—we know those two have been patrolling near Ullah lately. If that is indeed the case, try to find this Sphere. The artifact must not be left in Kreegan hands. Trade the Sphere of Permanence for the Lion's Shield of Courage?” | ||||
![]() 45, 103, 0 |
Return with:![]() |
5 ![]() |
Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Tome of Water Magic, you would be well rewarded. Progress: Nothing, eh? I'm sure you will find the Tome of Water Magic soon. Please keep looking. Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Tome of Water Magic, yes? | |||
![]() 63, 2, 0 |
Be:![]() ![]() |
200 ![]() |
Proposal: You meet a large group of Forest Guards by the lake. They agree to join you, but they cannot leave their hideout without orders from Stilbon, their commander. Progress: You meet a large group of Forest Guards by the lake. They agree to join you, but they cannot leave their hideout without orders from Stilbon, their commander. Completion: Upon hearing the order to leave the hideout, the sharpshooters immediately pack for the road. Do you wish to welcome them into your army? | |||
![]() 64, 71, 01 72, 48, 02 93, 42, 03 98, 74, 04 (repeatable) |
Return with:![]() |
1 ![]() 1 1 1 |
Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Demon's Horseshoe, you would be well rewarded. Progress: Nothing, eh? I'm sure you will find the Demon's Horseshoe soon. Please keep looking. Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Demon's Horseshoe, yes? | |||
![]() 96, 21, 0 |
Be:![]() ![]() |
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Proposal: What I have is for Ciele alone. I shall give it to none other. Progress: You are not Ciele. Begone! Completion: Finally! It is you, Ciele. Here is what I have for you. Do you accept? | |||
Be:![]() ![]() |
20000 ![]() |
Proposal: What I have is for Ciele alone. I shall give it to none other. Progress: You are not Ciele. Begone! Completion: Finally! It is you, Ciele. Here is what I have for you. Do you accept? | ||||
![]() 105, 95, 0 |
Return with:
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35 ![]() |
Proposal: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 20 Sulfur, 70 Crystal and 20 Gems, I would be most grateful. Progress: Oh my, that's simply not enough. I need 20 Sulfur, 70 Crystal and 20 Gems. I'll never complete it with what you have. Completion: Finally! Here, give the 20 Sulfur, 70 Crystal and 20 Gems to me, and I'll give you this in return. | |||
![]() 106, 52, 0 |
Defeat:![]() ![]() |
10 ![]() |
Proposal: I was once rich and famous, but Nymus the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice. Progress: Oh, I wish you brought better news. It aches my heart that Nymus still roams free. Completion: I thought the day would never come! Nymus is no more. Please, will you accept this reward? | |||
![]() 31, 10, 1 (2 "Quests") |
Be:![]() |
5 ![]() 5 |
Proposal: I have a prize for those who fly the green flag. Progress: Your flag is not green. I have nothing for you. Begone! Completion: Ah, one who bears the green flag. Here is a prize for you. Do you accept? | |||
![]() 31, 98, 1 |
Be:![]() ![]() |
![]() |
Proposal: It is rumored that the hideout of the Forest Guard rangers who were sent here by Gelu is somewhere in these caves. You have explored the caves carefully, but you have been unable to find the hideout. The Forest Guard are very good at hiding their tracks. Perhaps one of their commanders knows how to find it? Progress: Further searches for the hideout were unsuccessful. Completion: Stilbon didn't have much trouble finding the hideout—after all, he was the one who set it up in these lands to keep an eye on the Kreegan movement in Eeofol. You notice humans and elves coming out of the shelter. Do you wish to speak with them? | |||
Return with: 15000 ![]() (repeatable) |
(none) | Proposal: It takes months, even years to train a good marksman, but we are running out of time. Bring us some decent folk to replace us and 15000 gold to acquire sharpshooter bows, and we will train them to wield these bows in no time. Progress: Unfortunately, this amount is not enough. Completion: Do you want to pay? | ||||
Return with: 20 ![]() (repeatable) |
20 ![]() |
Proposal: Bring us 20 Grand Elves and we will give them Forest Guard sharpshooter bows. Progress: This number of elves is not enough. Completion: Do you want to train your elves? | ||||
![]() 83, 17, 1 |
Defeat:![]() ![]() |
50 ![]() |
Proposal: In the hut you meet a warlock and prepare to fend off an attack, but he has no intention of fighting. “Leave me alone," he says. “I used to be a bigwig in Ordwald's domain, but now Mutare has come to power in Nighon, and I have had to leave. I tried to flee to the continent, but I got lost and ended up in tunnels that led me to Eeofol. Mutare's henchman, Dace, has traveled here to capture me, and I cannot leave this cave while he is prowling around.” | |||
Return with:![]() ![]() |
5 ![]() |
Proposal: “Now I could leave these caves, but to start a new life, I would need a couple of items I had previously possessed. I took them with me when I fled Nighon, but I got attacked by monsters in the caves. I managed to escape them by a miraculous turn of events, but I still lost my cloak and cape. If you could find them, I would be very grateful.” Progress: The warlock is still here, and it's better not to bother him if you needn’t to. Completion: The warlock is still here, and it's better not to bother him if you needn’t to. Bug? | ||||
![]() 92, 61, 1 |
Return with:
|
40 ![]() |
Proposal: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Mercury, 40 Sulfur and 20000 Gold, I would be most grateful. Progress: Oh my, that's simply not enough. I need 40 Mercury, 40 Sulfur and 20000 Gold. I'll never complete it with what you have. Completion: Finally! Here, give the 40 Mercury, 40 Sulfur and 20000 Gold to me, and I'll give you this in return. |
Quest Guards[edit | edit source]
Note: The Quest Guards that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.
Location | Quest | Reward | Messages | |||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() 2, 30, 0 84, 103, 0 |
Be:![]() |
(remove) | Proposal: The guards here say they will only let those who fly the green flag pass. Progress: The guards here will only let those who fly the green flag pass. Completion: The guards note your green flag and offer to let you pass. Do you accept? | |||||||
![]() 7, 69, 0 9, 61, 0 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Horkos. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Horkos, so you cannot pass. Completion: Now that you have vanquished Horkos, the threat is gone. Do you wish to pass? | |||||||
![]() 9, 42, 0 16, 42, 0 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Nixie. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Nixie, so you cannot pass. Completion: Now that you have vanquished Nixie, the threat is gone. Do you wish to pass? | |||||||
![]() 9, 60, 0 11, 64, 0 21, 56, 0 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Ayden. They will not let anyone pass so long as the threat remains. Progress: The wizard agrees to let you by in exchange for the Armor of the Damned. Do wish to pass at this time? Completion: (none) | |||||||
![]() 13, 27, 0 44, 87, 0 |
Return with:![]() |
(remove) | Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Orb of Vulnerability. Progress: The wizard is adamant. Without the Orb of Vulnerability, none will pass. Completion: The wizard agrees to let you by in exchange for the Orb of Vulnerability. Do wish to pass at this time? | |||||||
![]() 21, 44, 0 |
Return with:![]() |
(remove) | Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Armor of the Damned. Progress: The wizard is adamant. Without the Armor of the Damned, none will pass. Completion: The wizard agrees to let you by in exchange for the Armor of the Damned. Do wish to pass at this time? | |||||||
![]() 23, 5, 0 30, 98, 0 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Xarfax. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Xarfax, so you cannot pass. Completion: Now that you have vanquished Xarfax, the threat is gone. Do you wish to pass? | |||||||
![]() 23, 6, 0 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Axsis. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Axsis, so you cannot pass. Completion: Now that you have vanquished Axsis, the threat is gone. Do you wish to pass? | |||||||
![]() 23, 26, 0 |
Return with:
|
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore. Progress: Since you have not brought 70 Wood and 70 Ore, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore. Do you wish to pay the toll? | |||||||
![]() 29, 98, 0 30, 58, 0 |
Be:![]() ![]() |
(remove) | Proposal: The guards here say they have orders to only let Tavin pass. Progress: The guards here will only let Tavin pass. Completion: At last, it is Tavin. Do you wish to pass? | |||||||
![]() 34, 39, 0 |
Be:![]() ![]() |
(remove) | Proposal: The Forest Guard sharpshooter squad is camped here. They greet you and inform you that they have been ordered to guard the Angel Feather Arrows stored here until their commander, Stilbon, returns. They will be willing to join your ranks if he gives new orders to that end. Progress: The Forest Guard sharpshooter squad is camped here. They greet you and inform you that they have been ordered to guard the Angel Feather Arrows stored here until their commander, Stilbon, returns. They will be willing to join your ranks if he gives new orders to that end. Completion: The Sharpshooters report: “The artifact is secure and we are ready to move! Any further instructions?” | |||||||
![]() 36, 36, 0 |
Return with: 120 ![]() |
(remove) | Proposal: The King wants to see some 120 Water Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through. Progress: I am sorry, but the King wants to only see 120 Water Elementals, nothing else will do. Completion: Excellent! You have found the 120 Water Elementals the King is so anxious to see. Let them go with us and you may pass. | |||||||
![]() 37, 72, 0 |
Return with:![]() |
(remove) | Proposal: A magical barrier blocks the way deep into the lands of the devils. All attempts to remove it have failed. Not far away, among the hills, you notice a creature in a red cloak and turban. Before you can speak, the elemental talks to you. Strange thing is, you don't hear its voice. Thousands of thoughts flood your mind. "We… tried to lift the barrier… Magic… too strong… But nothing can escape our sight… Three Kreegan warlords hold the keys… Their names are Athe, Kydoimos, and Miseria. Find them. Collect the keys. Break the barrier." Progress: The barrier is still here. Perhaps the elemental was right, and the only way out is to defeat Athe, Kydoimos, and Miseria and gather their artifacts together. Completion: The Diplomat's Cloak glows with red light. Are you willing to sacrifice the Cloak and venture deep into Kreegan territory? | |||||||
![]() 50, 73, 0 |
Return with:
|
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold. Progress: Since you have not brought 25 Gems and 20000 Gold, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold. Do you wish to pay the toll? | |||||||
![]() 54, 46, 0 |
Return with:
|
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur. Progress: Since you have not brought 25 Wood, 25 Ore and 25 Sulfur, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur. Do you wish to pay the toll? | |||||||
![]() 60, 26, 0 104, 44, 1 |
Return with: 20 ![]() |
(remove) | Proposal: The King wants to see some 20 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through. Progress: I am sorry, but the King wants to only see 20 Enchanters, nothing else will do. Completion: Excellent! You have found the 20 Enchanters the King is so anxious to see. Let them go with us and you may pass. | |||||||
![]() 64, 33, 0 103, 7, 0 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Nymus. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Nymus, so you cannot pass. Completion: Now that you have vanquished Nymus, the threat is gone. Do you wish to pass? | |||||||
![]() 69, 16, 0 |
Return with:
|
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury, 15 Crystal and 15 Gems. Progress: Since you have not brought 15 Mercury, 15 Crystal and 15 Gems, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury, 15 Crystal and 15 Gems. Do you wish to pay the toll? | |||||||
![]() 70, 74, 0 |
Return with:
|
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 30 Wood and 5000 Gold. Progress: Since you have not brought 30 Wood and 5000 Gold, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 30 Wood and 5000 Gold. Do you wish to pay the toll? | |||||||
![]() 89, 65, 0 |
Return with: 3000 ![]() |
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems. Progress: Since you have not brought 3000 Gems, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems. Do you wish to pay the toll? | |||||||
![]() 91, 33, 0 |
Return with:
|
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold. Progress: Since you have not brought 40 Wood, 30 Mercury and 10000 Gold, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold. Do you wish to pay the toll? | |||||||
![]() 92, 0, 0 |
Return with:![]() |
(remove) | Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Admiral's Hat. Progress: The wizard is adamant. Without the Admiral's Hat, none will pass. Completion: The wizard agrees to let you by in exchange for the Admiral's Hat. Do wish to pass at this time? | |||||||
![]() 93, 64, 0 |
Return with:
|
(remove) | Proposal: {On difficulty level Difficult and below, you will receive additional artifacts and additional troops} Progress: {On difficulty level Difficult and below, you will receive additional artifacts and additional troops} Completion: {Receive?} | |||||||
![]() 97, 39, 0 |
Return with:
|
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore. Progress: Since you have not brought 50 Wood and 50 Ore, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore. Do you wish to pay the toll? | |||||||
![]() 106, 107, 0 |
Be:![]() ![]() |
(remove) | Proposal: You can see the outpost of the Forest Guard ahead. With great hope in your heart, you approach the commander's quarters—you need their help now more than ever. However, the sentry at the door informs you that the outpost’s commander, Stilbon, fell into the clutches of the Kreegans during the raid. Shortly before that, he gave the remaining warriors in the camp orders to stay put. His squad will remain here until further orders from the commander. Progress: The sharpshooters won't go with you until Stilbon gives them new orders. Completion: Recognizing their commander, the sharpshooters prepare to get a move on. Would you like to take them with you? | |||||||
![]() 107, 29, 0 |
Return with:
|
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold. Progress: Since you have not brought 20 Crystal, 20 Gems and 5000 Gold, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold. Do you wish to pay the toll? | |||||||
![]() 2, 98, 1 4, 101, 1 5, 96, 1 8, 100, 1 |
Return with:![]() |
(remove) | Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance. Progress: The wizard is adamant. Without the Emblem of Cognizance, none will pass. Completion: The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time? | |||||||
![]() 24, 13, 1 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Insaneos. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Insaneos, so you cannot pass. Completion: Now that you have vanquished Insaneos, the threat is gone. Do you wish to pass? | |||||||
![]() 24, 92, 1 |
Return with: 30 ![]() |
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 30 Gems. Progress: Since you have not brought 30 Gems, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 30 Gems. Do you wish to pay the toll? | |||||||
![]() 29, 12, 1 |
Return with:![]() |
(remove) | Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Orb of Silt. Progress: The wizard is adamant. Without the Orb of Silt, none will pass. Completion: The wizard agrees to let you by in exchange for the Orb of Silt. Do wish to pass at this time? | |||||||
![]() 52, 57, 1 |
Return after: Month 1, Week 1, Day 5 |
(remove) | Proposal: Closed till month 1, week 1, day 5. Progress: Closed till month 1, week 1, day 5. Completion: You are free to go through now. Do you wish to pass? | |||||||
![]() 54, 59, 1 98, 45, 1 |
Return with: 20 ![]() |
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal. Progress: Since you have not brought 20 Crystal, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal. Do you wish to pay the toll? | |||||||
![]() 56, 70, 1 95, 72, 1 101, 62, 1 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Gunnar. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Gunnar, so you cannot pass. Completion: Now that you have vanquished Gunnar, the threat is gone. Do you wish to pass? | |||||||
![]() 57, 27, 1 |
Return with: 10 ![]() |
(remove) | Proposal: The King wants to see some 10 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through. Progress: I am sorry, but the King wants to only see 10 Enchanters, nothing else will do. Completion: Excellent! You have found the 10 Enchanters the King is so anxious to see. Let them go with us and you may pass. | |||||||
![]() 65, 9, 1 |
Return after: Month 1, Week 3, Day 4 |
(remove) | Proposal: Closed till month 1, week 3, day 4. Progress: Closed till month 1, week 3, day 4. Completion: You are free to go through now. Do you wish to pass? | |||||||
![]() 69, 49, 1 |
Return with: 1 ![]() |
(remove) | Proposal: The King wants to see some 1 Harpy. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through. Progress: I am sorry, but the King wants to only see 1 Harpy, nothing else will do. Completion: Excellent! You have found the 1 Harpy the King is so anxious to see. Let them go with us and you may pass. | |||||||
![]() 83, 43, 0 |
Return with: 30 ![]() |
(remove) | Proposal: The King wants to see some 30 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through. Progress: I am sorry, but the King wants to only see 30 Enchanters, nothing else will do. Completion: Excellent! You have found the 30 Enchanters the King is so anxious to see. Let them go with us and you may pass. | |||||||
![]() 85, 67, 1 |
Return with: 30 ![]() |
(remove) | Proposal: The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal. Progress: Since you have not brought 30 Crystal, the guards forbid you passage. Completion: The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal. Do you wish to pay the toll? | |||||||
![]() 102, 61, 1 |
Defeat:![]() ![]() |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Dace. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Dace, so you cannot pass. Completion: Now that you have vanquished Dace, the threat is gone. Do you wish to pass? |
Quest Gates[edit | edit source]
Note: The Quest Gates that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.
Location | Quest | Reward | Messages |
---|---|---|---|
![]() 25, 79, 0 104, 97, 1 |
Be:![]() |
(pass) | Proposal: The guards here say they will only let those who fly the green flag pass. Progress: The guards here will only let those who fly the green flag pass. Completion: The guards note your green flag and offer to let you pass. Do you accept? |
Pandora's Boxes[edit | edit source]
Location | Type | Message |
---|---|---|
38, 8, 0 (Easy) (Normal) |
![]() |
Contents: +100 |
93, 64, 0 (Easy) (Normal) |
![]() |
Contents: 30000 +12
30 |
94, 64, 0 (Hard) |
![]() |
Contents: +5
7 |
35, 35, 0 | ![]() |
Contents: 4 |
49, 88, 0 | ![]() |
|
78, 13, 0 | ![]() |
Contents: 15000 |
90, 0, 0 | ![]() |
Contents: 20000 |
106, 67, 0 | ![]() |
Contents: 25000 |
107, 89, 0 | ![]() |
Contents: 7500 |
22, 98, 1 | ![]() |
Contents: +2 |
Epilogue[edit | edit source]
Factory8B
Henrietta: A land that just wants to live in peace has no time for heroes. I switched my sword out for a hoe, and it was the first time my back felt the tax such work takes out of those doing it since their childhood. The refugees who spent a long decade in faraway lands are now returning to Eeofol. They are looking for the remains of their farmsteads and tilling up the ash-strewn fields. They plan on a good harvest, and rightly so; the soil is always generous after big fires. I love you, Eeofol. I’ve given you everything I had in me, and I don’t expect anything in return, but it won’t be long until you become yourself again… Once my people recover and grow irked by my care for them, I will give changing the world another try… somewhere else.