Dungeon
Dungeon is an Evil alignment town, home to the Overlord and Warlock hero classes.
Dungeon represents Nighon.
The native terrain of Dungeon is Subterranean.
"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." Restoration of Erathia Manual
Dungeon Buildings[edit source]
Toggle Dungeon Building Tree
Common Buildings and Mage Guild[edit source]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit source]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Warren |
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35 | 65 ![]() |
2275 ![]() | ||||||||||||||
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Harpy Loft |
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16 | 170 ![]() |
2720 ![]() | ||||||||||||||
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Pillar of Eyes |
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14 | 280 ![]() |
3920 ![]() | ||||||||||||||
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Chapel of Stilled Voices |
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8 | 330 ![]() |
2640 ![]() | ||||||||||||||
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Labyrinth |
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6 | 575 ![]() |
3450 ![]() | ||||||||||||||
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Manticore Lair |
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4 | 1050 ![]() |
4200 ![]() | ||||||||||||||
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Dragon Cave |
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2 | 4000 ![]() 2 ![]() |
8000 ![]() 4 ![]() | ||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 27205 ![]() 4 ![]() |
Unique Buildings[edit source]
Structure | Effect | Cost | ||||||||
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Portal of Summoning | Allows recruiting from one random external flagged creature dwelling. |
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Mana Vortex | Restores, then doubles visiting hero's spell points once per week. |
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Battle Scholar Academy | Gives +1000 experience to visiting Hero. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Mushroom Rings | Horde Building. Growth +7/week for ![]() ![]() |
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Guardian of Earth | Grail Structure. +5000 ![]() Gives +12 power to defending hero temporarily. |
n/a | |||||||
Total Cost: |
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Heroes[edit source]
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
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Harpies | ![]() |
Basic Leadership | ![]() |
Basic Scouting | ||
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Ballista | ![]() |
Basic Offense | ![]() |
Basic Artillery | ||
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Minotaurs | ![]() |
Basic Tactics | ![]() |
Basic Offense | ||
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Beholders | ![]() |
Basic Leadership | ![]() |
Basic Resistance ![]() |
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Beholders | ![]() |
Basic Leadership | ![]() |
Basic Interference ![]() |
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Gold | ![]() |
Advanced Offense | ||||
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Logistics | ![]() |
Basic Tactics | ![]() |
Basic Logistics | ||
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Manticores | ![]() |
Basic Leadership | ![]() |
Basic Scholar | ||
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Troglodytes | ![]() |
Basic Offense | ![]() |
Basic Tactics | ||
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Dragons | ![]() |
Basic Estates | ![]() |
Basic Tactics | ![]() | |
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Dragons | ![]() |
Basic Estates | ![]() |
Basic Tactics | ![]() | |
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Resurrection | ![]() |
Basic Wisdom | ![]() |
Basic Scholar | ![]() | |
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Mysticism | ![]() |
Basic Wisdom | ![]() |
Basic Mysticism | ![]() | |
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Sorcery | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |
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Resurrection | ![]() |
Advanced Wisdom | ![]() | |||
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Eagle Eye | ![]() |
Basic Wisdom | ![]() |
Basic Eagle Eye | ![]() | |
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Meteor Shower | ![]() |
Basic Wisdom | ![]() |
Advanced Scouting ![]() |
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Meteor Shower | ![]() |
Basic Wisdom | ![]() |
Basic Scouting ![]() |
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Crystal | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |
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Stone Skin | ![]() |
Basic Wisdom | ![]() |
Basic Learning | ![]() |
Creatures[edit source]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 ![]() |
Immune to Blinding | |
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1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 ![]() |
Immune to Blinding | |
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2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 ![]() |
Flying, Strike and return | |
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2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 ![]() |
Flying, Strike and return, No enemy retaliation | |
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3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 ![]() |
Ranged (12 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 ![]() |
Ranged (24 shots), No melee penalty | |
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4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 ![]() |
Ranged (4 shots), No melee penalty, Petrify | |
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4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 ![]() |
Ranged (8 shots), No melee penalty, Petrify | |
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5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 ![]() |
Positive Morale | |
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5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 ![]() |
Positive Morale | |
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6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 ![]() |
Flying | |
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6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 ![]() |
Flying, Paralyze | |
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7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 ![]() |
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Dragon, Flying, Breath attack, 1-3 lvl spells immunity |
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7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 ![]() |
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Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Town Names[edit source]
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:
Blindroot | Castigare | Chillwater | Coldshadow |
Darkburrow | Darkhold | Deepshadow | Dragonnade |
Evernight | Lost Hold | Malev | Scar |
Shade | Shadowden | Sorrow Crown | Veks |
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.
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