Protection from Air
From Heroes of Might and Magic III
Jump to navigationJump to searchProtection from Air | ||
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School: | Air Magic | |
Level: | 2nd | |
Cost: | 7/5 | |
Duration: | 1 rnd/sp | |
Basic effect | ||
Protects the selected friendly unit, reducing damage it receives from Air spells by 30% (50% ![]() | ||
Advanced effect | ||
Protects the selected friendly unit, reducing damage it receives from Air spells by 50% (75% ![]() | ||
Expert effect | ||
Protects all friendly units, reducing damage they receives from Air spells by 50% (75% ![]() | ||
Probability of occurrence (%): | ||
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13 | |
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13 | |
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18 (13*) | |
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18 | |
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13 | |
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13 | |
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13 | |
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13 | |
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11 | |
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13 | |
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13 | |
* Without Library |
It reduces the damage the target allied creature takes from spells in the school of air magic.
Heroes starting with Protection from Air:
Aeris the Druid
Axsis the Heretic
Nagash the Necromancer
Sephinroth the Warlock
Oris the Battle Mage
Creatures immune to Protection from Air:
Creatures capable of casting Protection from Air:
Master Genies (Advanced level)
Storm Elementals (Advanced level)
Horn of the Abyss[edit | edit source]
In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.