Manticore and Scorpicore

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Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Manticore
Creature Manticore.png
 Cost per troop 
Resource Gold 20x18.gif
850

Attack 15
Defense 13
Damage 14–20
Health 80
Speed 7
Movement Flying
Size 2
Growth 2
AI Value 1547
Scorpicore
Creature Scorpicore.png
 Cost per troop 
Resource Gold 20x18.gif
1050

Attack 16
Defense 14
Damage 14–20
Health 80
Speed 11
Movement Flying
Size 2
Growth 2
AI Value 1589
 Special abilities:
Paralyzing Venom
Portraits
Manticore portrait.png Scorpicore portrait.png Scorpicore portrait (HotA).png
Mini Portrait Manticore.png Shadow of Death Mini Portrait Scorpicore.png  Horn of the Abyss
Manticore Lair   Manticore (adventure map).gif Scorpicore (adventure map).gif

Manticores and Scorpicores are the level 6 creatures of the Dungeon. They are recruited from the Manticore Lair.

"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of paralyzing an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds." RoE manual

Special Ability: Paralyzing Venom[edit | edit source]

Effect Affected unit cannot act
Duration 3 Rounds
Chance 20%
Resist Gold Dragons
Black Dragons
Magic Elementals

Paralyzing Venom is a special ability of Scorpicores. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with Cure or Dispel. Paralyzing Venom is negated by the Recanter's Cloak and Cursed Ground, but not by the Orb of Inhibition.

The description of the Paralyzing Venom attack seems to be wrong, since it is just copy-pasted from Petrification. The Paralyzing Venom is actually significantly better (in not making creatures take 50% less damage, but retaliate more weakly), but the very low stats of Manticores and the still just as low probability of a trigger don't help much.

Heroes with a specialty[edit | edit source]

  • SyncaSynca Synca the Overlord has manticores as a specialty, which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a speed bonus of 1.

Official Renders[edit | edit source]

User commentary

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Some may find the information in this section subjective or irrelevant.

Because of their low stats for a level 6 creature, especially in health, two Minotaurs are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the Dragons and Minotaurs to finish off the opponent without receiving damage (the latter have only 50 HPs, thus an attack with retaliation may be fatal for them). The high speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased.

External Links

  • Template:=21273 Thread: Rules for (Creature) Spells and Orbs in Heroes Community

See also:[edit source]