Alamar
From Heroes of Might and Magic III
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Alamar the Warlock | |||||||||||
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Basic information: | |||||||||||
Class: | Warlock | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Alamar served Archibald Ironfist during the Succession Wars, and was barely able to escape Enroth following Archibald's defeat. He has since taken up residence in Nighon where he secretly serves the Dungeon Overlords. | |||||||||||
Specialty: Resurrection | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Scholar | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Resurrection | |||||||||||
Starting movement points: | |||||||||||
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Alamar the Warlock is a Dungeon hero. Alamar starts with a spell book and the spell Resurrection.
Story[edit | edit source]
In Blood of the Dragon Father, Alamar is imprisoned and released by Mutare.
Alamar as he appears in Heroes II.
Appearances[edit | edit source]
- Liberation
- Tunnels and Troglodytes as an enemy.
- Dragon's Blood
- Blood of the Dragon Father in a prison.
- Rise of the Necromancer
- Finneas Vilmar as an enemy.
- Horn of the Abyss
- All Hands on Board! as an enemy.
User commentary
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Alamar has Resurrection as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with Scholar and Wisdom, which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.
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