Alamar

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Dungeon
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ShaktiShakti Shakti
MutareMutare Mutare Armageddon's Blade Map Editor
Mutare DrakeMutare Drake Mutare Drake Armageddon's Blade Map Editor
Warlocks
AlamarAlamar Alamar
JaegarJaegar Jaegar
MalekithMalekith Malekith
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GeonGeon Geon
DeemerDeemer Deemer
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Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Alamar the Warlock
Basic information:
AlamarAlamar Class: Warlock
Gender: Male
Race: Human
Alamar served Archibald Ironfist during the Succession Wars, and was barely able to escape Enroth following Archibald's defeat. He has since taken up residence in Nighon where he secretly serves the Dungeon Overlords.
Specialty: Resurrection
Specialty Resurrection Casts Resurrection with increased effect, based on his level compared to the level of the target unit.
Starting Level:
Exp small.png  Level Exp small.png 
Starting primary skills:
Attack 0 Defense 0 Spell Power 3 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Scholar Basic Scholar
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Starting troops:
Troglodyte Troglodyte 30–40 Always
Harpy Harpy 4–6 88%
Beholder Beholder 3–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Troglodyte Troglodyte 20-30 Always
Harpy Harpy 6-8 Always
Beholder Beholder 3–4 Always
Starting spell:
Resurrection Resurrection
Starting movement points:
1560

Alamar the Warlock is a Dungeon hero. Alamar starts with a spell book and the spell Resurrection.

Story[edit | edit source]

In Blood of the Dragon Father, Alamar is imprisoned and released by Mutare.

Hero Alamar (Heroes II).png Alamar as he appears in Heroes II.

Appearances[edit | edit source]

Liberation
Tunnels and Troglodytes as an enemy.
Dragon's Blood
Blood of the Dragon Father in a prison.
Rise of the Necromancer
Finneas Vilmar as an enemy.
Horn of the Abyss
All Hands on Board! as an enemy.

User commentary

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Some may find the information in this section subjective or irrelevant.

Alamar has Resurrection as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with Scholar and Wisdom, which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.



See also:[edit source]