Magic Arrow

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic Arrow
Magic Arrow.png
School:  all schools
Level:  1st
Cost:  5/4
Duration:  instant
 Basic effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.
 Advanced effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it.
 Expert effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it.
 Probability of occurrence (%):
Town portrait Castle small.png Castle   89
Town portrait Rampart small.png Rampart   89
Town portrait Tower small.png Tower   94 (89*)
Town portrait Inferno small.png Inferno   89
Town portrait Necropolis small.png Necropolis   89
Town portrait Dungeon small.png Dungeon   88
Town portrait Stronghold small.png Stronghold   89
Town portrait Fortress small.png Fortress   89
Town portrait Conflux small.png Conflux   89
Town portrait Cove small.png Cove Horn of the Abyss   89
Town portrait Factory small.png Factory Horn of the Abyss   89
* Without Library

Magic Arrow is a 1st level spell, alongside Visions, it is the only spell that belongs to all schools of magic.

Magic Arrow is one of the game's direct damage spells.

In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.

NOTE: The damage of Magic Arrow small.png Magic Arrow increases when the casting hero has any of the orbs (e.g. Orb of SiltOrb of Silt). The effect of multiple orbs do not stack.

Heroes starting with Magic Arrow:

Heroes specialising in Magic Arrow:

Creatures immune to Magic Arrow:

Creatures capable of casting Magic Arrow:

User commentary

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Some may find the information in this section subjective or irrelevant.

Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.


See also:[edit source]