Malcom

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Rampart
Rangers
MephalaMephala Mephala
UfretinUfretin Ufretin
JenovaJenova Jenova
RylandRyland Ryland
ThorgrimThorgrim Thorgrim
GiselleGiselle Giselle Horn of the Abyss
IvorIvor Ivor
ClancyClancy Clancy
KyrreKyrre Kyrre
GeluGelu Gelu Armageddon's Blade Map Editor
Druids
CoroniusCoronius Coronius
UlandUland Uland
EllesharElleshar Elleshar
GemGem Gem
MalcomMalcom Malcom
MelodiaMelodia Melodia
AlagarAlagar Alagar
AerisAeris Aeris
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Malcom the Druid
Basic information:
MalcomMalcom Class: Druid
Gender: Male
Race: Dwarf
Malcom is one of the few Dwarves to show a natural aptitude for magic. Often he can learn new spells merely by watching someone else cast them just once. He was quickly pressed into service defending AvLee from the Devils of Eeofol.
Specialty: Eagle Eye
Specialty Eagle Eye Receives a 5% per level bonus to Eagle Eye skill percentage.
Starting Level:
Exp small.png  Level Exp small.png 
Starting primary skills:
Attack 0 Defense 2 Spell Power 1 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Eagle Eye Basic Eagle Eye
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Centaur Centaur 12–24 Always
Dwarf Dwarf 3–5 88%
Wood Elf Wood Elf 3–6 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Centaur Centaur 12–24 Always
Dwarf Dwarf 3–5 Always
Wood Elf Wood Elf 2-4 Always
Starting spell:
Magic Arrow Magic Arrow
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1500 1700 1500

Malcom the Druid is a Rampart hero. Malcom starts with a spell book and the spell Magic Arrow.

Story[edit | edit source]

There is a passing mention of Malcom in Pirates and Palms. He was apparently trying to learn some secrets from the mages there.

Appearances[edit | edit source]

Seeds of Discontent
The Grail as a player hero.
Elixir of Life
Cutthroats as an enemy.
Rise of the Necromancer
Master as an enemy.

User commentary

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Some may find the information in this section subjective or irrelevant.

Because of his Eagle Eye specialty and starting skill, Malcom is one of the least useful heroes in the game. This is due the fact that the Eagle Eye secondary skill is practically useless.


See also:[edit source]