Fly
This article refers to the Adventure map spell. For the creature ability, see Flying.
Fly | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||||
Cost: | 20/15 | ||||||||||||||||||||||||
Duration: | 1 day | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Fly is a 5th level spell in the School of Air Magic. It allows casting hero to fly over terrain (except rock) obstacles to an unoccupied map location. When flying over terrain that has its own penalty for the hero, the lesser of the penalties is applied. Cannot be used by a hero on a boat.
Bug: if Air Magic secondary skill was upgraded after the spell cast, the effect stays at the initial level even after re-casting, though Angel Wings' expert Fly is not affected (fixed in Horn of the Abyss ).
Bug: if Fly spell is cast while Angel Wings equipped, the effect disappears after the artifact is unequipped (fixed in Horn of the Abyss ).
Horn of the Abyss[edit | edit source]
Fly, Water Walk and Dimension Door spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).
- To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.
- Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat.
Fly cast works when hero wears Angel Wings or has lower level Fly effect.
Related artifacts:[edit | edit source]
- Angel Wings - gives expert Fly while equipped.
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Terrain |
+ Basic |
+ Advanced |
+ Expert | ||||||
---|---|---|---|---|---|---|---|---|---|
Air Magic* |
Straight move |
Diag. move |
Straight move |
Diag. move |
Straight move |
Diag. move |
Straight move |
Diag. move | |
Impassable |
bas: adv: exp: |
140 120 100 |
197 169 141 |
not affected | |||||
bas: adv: exp: |
140 120 100 |
197 169 141 |
140 120 100 |
197 169 141 |
125 120 100 |
176 169 141 |
100 | 141 | |
bas: adv: exp: |
140 120 100 |
197 169 141 |
125 120 100 |
176 169 141 |
100 | 141 | 100 | 141 | |
bas: adv: exp: |
125 120 100 |
176 169 141 |
100 | 141 | 100 | 141 | 100 | 141 | |
100 | 141 | not affected | |||||||
75 | 106 | not affected | |||||||
65 | 91 | not affected | |||||||
50 | 70 | not affected | |||||||
* The spell effect without Air Magic skill is equivalent to the basic level of the skill. ** Favorable winds do not affect movement under the Fly spell. |