Counterstrike

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Counterstrike
Counterstrike.png
School:  Air Magic
Level:  4th
Cost:  24/20
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can retaliate against one additional attack per round.
 Advanced effect
Target, allied troop can retaliate against two additional attacks per round.
 Expert effect
All allied troops can retaliate against two additional attacks per round.
 Probability of occurrence (%):
Town portrait Castle small.png Castle   10
Town portrait Rampart small.png Rampart   20
Town portrait Tower small.png Tower   16 (10*)
Town portrait Inferno small.png Inferno   10
Town portrait Necropolis small.png Necropolis   10
Town portrait Dungeon small.png Dungeon   10
Town portrait Stronghold small.png Stronghold   0
Town portrait Fortress small.png Fortress   0
Town portrait Conflux small.png Conflux   10
Town portrait Cove small.png Cove Horn of the Abyss   10
Town portrait Factory small.png Factory Horn of the Abyss   10
* Without Library

Counterstrike is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.

The additional counterstrikes remain available until the end of the round, even if the spell is dispelled.

Creatures immune to Counterstrike:

  • Royal Griffin Royal Griffin (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.)
  • Fangarm Fangarm Horn of the Abyss (Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.)

Creatures capable of casting Counterstrike:

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Most effectively cast on strong troops like Vampire Lords or those that strike all around, or massively numbered troops like Halberdiers.