Air Shield

From Heroes of Might and Magic III
Jump to navigationJump to search
School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Air Shield
Air Shield.png
School:  Air Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Target, allied troop takes 25% less damage from ranged attacks.
 Advanced effect
Target, allied troop takes 50% less damage from ranged attacks.
 Expert effect
All allied troops takes 50% less damage from ranged attacks.
 Probability of occurrence (%):
Town portrait Castle small.png Castle   13
Town portrait Rampart small.png Rampart   24
Town portrait Tower small.png Tower   32 (24*)
Town portrait Inferno small.png Inferno   9
Town portrait Necropolis small.png Necropolis   13
Town portrait Dungeon small.png Dungeon   13
Town portrait Stronghold small.png Stronghold   24
Town portrait Fortress small.png Fortress   17
Town portrait Conflux small.png Conflux   13
Town portrait Cove small.png Cove Horn of the Abyss   7
Town portrait Factory small.png Factory Horn of the Abyss   24
* Without Library

Air Shield is a 3rd level spell in the School of Air Magic. It reduces the amount of damage allied troops receive from enemy's ranged attacks.

Bug: while Air Shield is supposed to protect from Arrow Towers as well, it actually significantly increases their damage (fixed in Horn of the Abyss Horn of the Abyss).

Heroes starting with Air Shield:

Heroes specialising in Air Shield:

Units immune to Air Shield:

Creatures capable of casting Air Shield:

See also:[edit source]