Wisdom

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Wisdom
Basic Wisdom large.png Basic Wisdom: allows your hero to learn third level spells.
Advanced Wisdom large.png Advanced Wisdom: allows your hero to learn fourth level spells.
Expert Wisdom large.png Expert Wisdom: allows your hero to learn fifth level spells.

Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells.

As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example, Solmyr has 4th level spell (Chain Lightning) but he is still able to cast it without Advanced Wisdom. Also spell scrolls, Tomes of Air, Earth, Fire and Water, and Spellbinder's Hat enable hero to cast any level of spell regardless of their level of Wisdom skill.

Wisdom will be offered at level 6 for Might heroes and Elementalists, and at level 3 for Magic heroes (except Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In HotA Horn of the Abyss numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.

Heroes with Basic Wisdom as a starting skill:

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   3
Town portrait Castle small.png Castle  Cleric   7
Town portrait Rampart small.png Rampart  Ranger   3
Town portrait Rampart small.png Rampart  Druid   8
Town portrait Tower small.png Tower  Alchemist   6
Town portrait Tower small.png Tower  Wizard  10 (highest)
Town portrait Inferno small.png Inferno  Demoniac   4
Town portrait Inferno small.png Inferno  Heretic   8
Town portrait Necropolis small.png Necropolis  Death Knight   6
Town portrait Necropolis small.png Necropolis  Necromancer   8
Town portrait Dungeon small.png Dungeon  Overlord   3
Town portrait Dungeon small.png Dungeon  Warlock  10 (highest)
Town portrait Stronghold small.png Stronghold  Barbarian   2 (lowest) Shadow of Death
Town portrait Stronghold small.png Stronghold  Battle Mage   6
Town portrait Fortress small.png Fortress  Beastmaster   2 (lowest) Shadow of Death
Town portrait Fortress small.png Fortress  Witch   8
Town portrait Conflux small.png Conflux  Planeswalker   2 (lowest) Shadow of Death
Town portrait Conflux small.png Conflux  Elementalist   8
Town portrait Cove small.png Cove Horn of the Abyss     Captain   1 (lowest) Horn of the Abyss
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   8
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   3
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   8


Artifacts[edit | edit source]

Artifacts on the adventure map may be restricted to only be able to be picked up by heroes who have the Wisdom skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:

You've found the humble dwelling of a withered hermit. The hermit tells you that he is willing to give the <artifact name> to the first wise person he meets.

User commentary

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Some may find the information in this section subjective or irrelevant.

Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by every hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with Armageddon, to get quickly to a town via Town Portal, and/or to resurrect/animate units killed by enemy. In general, expert wisdom is not always a must (while Dimension Door, Fly, and Implosion are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and Chain Lightning, Clone, and Berserk are also very powerful. 4th level of Mage Guild is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by Eagle Eye, Scholar, or in a Shrine (the latter can provide 4th-level spells only in Horn of the Abyss Horn of the Abyss).

Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if Orb of Inhibition or Recanter's Cloak is found early in the game.

Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills).

Things that ruin Wisdom


See also: