Special ability
From Heroes of Might and Magic III
Jump to navigationJump to searchSpecial ability is a term typically referring to a creature's ability to actively or passively do something other than basic melee attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, Wyverns' poisonous ability requires them to attack or retaliate. Passive special ability means, that the creature does not have to do anything to use it. For example undead is a special ability of all necropolis creatures, which makes them - among other things - immune to certain spells. A passive ability could also be considered a characteristic of a creature.
List of active special abilities:
- 3-headed attack
- Accurate shot
- Acid breath
- Aging
- Binding
- Blinding
- Breath attack
- Casts after shot
- Curse
- Death blow
- Death cloud
- Death stare
- Detonation
- Devour
- Disease
- Dispel
- Double attack
- Ferocity
- Fireball attack
- Flying
- Hate
- Heat stroke
- Hypnotize
- Jousting
- Life drain
- Lightning strike
- Meditation
- No enemy retaliation
- No melee penalty
- No obstacle penalty
- No range penalty
- Paralyzing Venom
- Petrifying attack
- Poisonous
- Ranged attack
- Repair
- Spellcaster
- Summon demons
- Weakness
List of passive special abilities:
- Bloodless
- Crystal generation
- Dragon
- Elemental
- Fear
- Fire shield
- Ignore enemy's attack skill
- Ignore enemy's defense skill
- +/- Luck
- Magic channel
- Magic Mirror
- Magic resistance
- Mana drain
- Mechanical
- +/- Morale
- Non-living
- Preemptive shot
- Rebirth
- Regeneration
- Revenge
- Sandwalker
- Spell damage reduction
- Spell immunity
- Spying
- Undead
- Unlimited retaliations