Rogue

From Heroes of Might and Magic III
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Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Rogue
Creature Rogue.png
 Cost per troop 
Resource Gold 20x18.gif
100

Attack 8
Defense 3
Damage 2–4
Health 10
Speed 6
Movement Ground
Size 1
Growth 8
AI Value 135
 Special abilities:
Spying
Portraits
Rogue portrait.gif [[File:{{{U_name}}} portrait.gif]] [[File:{{{U_name}}} portrait (HotA).gif]]
Mini Portrait Rogue.png Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
Rogue Cavern   Rogue (adventure map).gif

Rogues are level 2 neutral creatures recruited from the Rogue Cavern.

"Rogues abound in Antagrich. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them." SoD manual

Special Ability: Spying[edit | edit source]

A hero with at least one Rogue in the army will act as if the expert level Visions small.png Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.

Appearance[edit | edit source]

Rogues were added in Armageddon's Blade, so there are no Rogues or Rogue Caverns in Restoration of Erathia.

See also:[edit source]