Nomad

From Heroes of Might and Magic III
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Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Nomad
Creature Nomad.png
 Cost per troop 
Resource Gold 20x18.gif
200

Attack 9
Defense 8
Damage 2–6
Health 30
Speed 7
Movement Ground
Size 2
Growth 7
AI Value 345
 Special abilities:
Sandwalker
Portraits
Nomad portrait.png [[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Mini Portrait Nomad.png Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
Nomad Tent   Nomad (adventure map).gif Shadow of Death
Nomad (HotA) (adventure map).gif Horn of the Abyss

Nomads are level 3 neutral creatures recruited from the Nomad Tent.

"Native to the desert sands, nomads are fast riders able to traverse sand with the ease most travel over grass." AB manual

Special Ability: Sandwalker[edit | edit source]

Nomads' sandwalker special ability causes hero to ignore terrain penalty on sand. This ability applies if the hero has at least one nomad in his army.

Sand is not nomads' Native terrain, so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.

Appearance[edit | edit source]

Nomads were added in Armageddon's Blade, so there are no Nomads or Nomad Tents in Restoration of Erathia.

Official Renders[edit | edit source]

User commentary

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Some may find the information in this section subjective or irrelevant.

Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for Pathfinding. In large numbers they can also be good attackers, although building enough of them can be difficult.


See also:[edit source]